Turn-based all the way. RTS is a test of how fast you can click. APM is king. Turn-based allows you to think and plan and make decisions. Brain is king.
To be clear there’s nothing wrong with liking RTS, it’s just not for me.
Yeah same. Although I started liking RTS but then over the years realized that the stressful click centric realtime part was something I liked the games in spite of, not because.
So voer the years, I slowly went more and more towards TBS.
If you haven’t tried Total War it honestly is the best of both worlds. Economy and movement is turn based with RTS battles that let you slow down and pause to issue orders.
Their biggest problem is being so invested in historical settings and semi-accuracy when, quite frankly, a lot of classical military history isn’t very interesting.
I like both, but definitely prefer RTS, especially if I am playing multiplayer or if there are a large number of units. I find Turn based games to become repetitive very quickly. Real time action is just more engaging more often, and I don’t find myself knowing I am going to lose but being held “hostage” being forced to sit through the remaining amount of turns to recover from my blunder.
Some of my favorite RTS games include the GOAT Age of Empires 2, Command & Conquer Generals: Zero Hour, and the RTS 4X game Stellaris (with mods).
Some of my favorite turn based games include Galactic Civilizations 3, XCOM 2, and rhe Japan only PC98 game Tuned Hearts.
I like both, but from this perspective my favourite so far has been BSG: Deadlock, with its simultanious turns. It lets you think and skips the gimicks of normal turn-based games.
I like both, but as others have said, the apm focus in RTS games really puts a cap on my enjoyment of the genre. In theory, I should love the genre, and I usually like the single player Campaigns or skirmishes against bots, but as soon as apm becomes a significant factor, I lose interest. Maybe I should learn some with a pause function, so I can see how I feel about those.
A bit of both! RTS games are fun as practice-repeat challenges when I have enough free time to game while I have a bit of energy. Turn based are good any time. :)
Turn-based all the way for me. I need time to think about my moves!
I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.
I played the crap out of the OG Warcraft games, and thought online play would be fun, but I realized that I play at far too chill of a pace to stand a chance, but strictly turn based tactics games are teeth-grindingly slow, and even if I’m enjoying them, I still eventually get bored and quit.
The new Terminator RTS can be pretty difficult but you can just smack space to pause and asses the situation, issue orders, and then in pause. It’s got a little jank to it but it’s a really good RTS with some survival/scavenging aspects and some branching objectives.
In dark souls 2 the pursuer killed me so many times I almost quit. I don’t know what it was about that fight but I could not beat the fella.
Also in dark souls 1 I got killed by Havel the rock so many times and once I killed him and found his armour it held a special place in my heart. I’d try to wear as much of it as I could without fat rolling. Which usually left me wearing no ar in some slots.
I mostly play strategy games for enjoyment - and against the PC - so for me the slow pace of turn-based is perfect. I don’t like to be stressed when I’m playing something to relax. That’s why Civ is my go-to when I’m in the mood.
It doesn’t help that I also don’t have the hands or brain to juggle everything in an RTS. I’ve tried several and they look fun at a glance, but at the end of the day I can’t put out adequate APM to actually have fun with them.
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