I always thought the GameCube controller was ridiculously comfortable and ergonomic, so that’s my choice. The C stick might not be for everyone though.
Any Dreamcast fans here? Those controllers had similar ergonomics in the hand, although the lack of a second analog stick was a pretty big drawback in hindsight.
Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of shoulder-buttons.
Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.
My recommendation l is going back to the basics: chess, especially lichess.org
You can choose a mode however you want, and it may or may not be stressful. Multiplayer with friends or random online people, choose a time between 30 seconds for a game and infinity to move.
If you don’t want to play right now, you can solve tactical exercises.
I really like Usagi Shima. There is not much gameplay, but it’s a nice game to just relax for a few minutes. Also “Really Bad Chess” is a nice twist on chess. :D
PC game for decades with a recent (5 years?) Switch purchase. I was never a fan of controllers and still aren’t for anything to do with aiming, but the Switch Pro Controller impressed me as a real nice piece of hardware. Battery life is phenomenal too.
DualSense is the best right now IMO due to the features. If you don’t believe me, actually play Astro’s Playroom.
But I love the Steam Deck’s layout (so I guess I’d probably like the Steam Controller as well). A lot of that has to do with Steam Input being fucking awesome, but it’s also possible to get relatively good at using the touchpads as mouse, and the “touch right stick to enable gyro” is an awesome feature that has made FPS games playable on console for me.
I had a dualsense before, bought it thinking of those features. Turns out that a few games had support for it on PC, and most were shooters so I wouldn't play using a controller.
The battery was abysmal too, it would barely last 4 hours. I've heard on some places that it was due to the touchpad being polled for input all the time, draining the battery.
Moved over to a 8bitdo ultimate Bluetooth with Hall sticks and couldn't be happier
I haven’t used mine with PC (I usually just use an X-Box One controller, which was my fav prior to DualSense probably), but it’s a shame that more games don’t use the adaptive triggers and haptic feedback. It’s used relatively often and pretty well on PS5, and for me it’s a borderline killer feature. If more games utilized it in the way Astro’s Playroom did (yes I know it’s a tech demo but that’s kind of the point), it would be far and away my favorite for any system.
Haven’t had issues with battery life, but taht could be because I’ve updated firmware, or maybe the PS5 is just better at managing the DSs’ battery since they’re made for eachother. I also got the official brand charging dock, so perhaps that has something to do with prolonging battery life? Couldn’t tell you.
Some good games I recommend are Alto’s Adventure / Odyssey, any bejeweled game, Cell to Singularity, Idle Slayer, Monument Valley, Reigns, Sky Force Reloaded, and Stick Fight Shadow Warrior. Hopefully that’s enough!
I really liked the wavebird for the gamecube, unfortunately mine went into the aether on my last move, got bluetooth adapters to pair modern controllers with it but the wavebird was really cool at the time, was really amazing to not have to be tethered to the console and it being first party, though at the time the madcatz stuff was decent.
For recent controllers, I’ve been using a knockoff 360 controller for moonlight recently and after a lot of back and forth I really think MS nailed the controller setup back then (OG Xbox being decent but not a preference, I hated the duke, s controller was solid though), I like the xbone controllers as well, but IMO they’re just iterations on the 360 controller, easily my preference as an all rounder controller layout.
I have a steam controller, used it for a while but it’s been some time now, had some really great ideas, I’d totally go for an updated steamdeck style layout on that, probably a second for me.
I’ve had so much drift issues with ds4s that I personally don’t reach for a ds4 or dualsense for non playstation games, I like being able to swap batteries and the Xbox/Steam controllers all seem to have way better battery life in general, I keep a stock of rechargeables around so not generating piles of waste.
Totally was, it didn’t have rumble for battery life reasons, but didn’t miss it much at the time, barely used the rumble pack on the n64, think I got mine at EB games to try out the OOT secret hint feature (it’d buzz the pack if you were near a hidden secret), feedback has come a LONG way since then in terms of immersion.
There are a lot of great suggestions here already, so I will just share Mini Review with you as a discovery tool. I like to use them because they have a lot of filters to help you find a mobile game. For example, here’s their list for free, single-player, offline games with no ads or in app purchases, sorted by highest user score. They also have an app for both Android and iOS with the same info and filtering as the site.
PS3 (that’s the Dualshock iirc?), Steam Controller, and the Wii U Pro Controller (I quite like the two analog sticks at the top). In that order probably.
PS5 controller. Bought a broken one to fix and replace my xBox 360 controller I’d been using and it feels so much better. The trackpad is also useful for games with partial controller support like My Summer Car.
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