One was a particular Journey playthrough, where I happened to match with another really good player. We spent basically the entire game airborne, which if you know Journey mechanics, takes some doing. They drew me a heart at the end, that did it.
Second was my first successful Suzerain run. A morgna wes core.
Hell yea! I’ve been wondering how long it’d be until I ran into someone on Lemmy had played it. lol Yeah it’s pretty good. I’m glad the devs have returned to the project too. I know they wanted to try out other stuff, but in this one subgenre, they’re the fucking kings man. Biggest fish in the whole pond imo. It’s a good spot to be in.
One of the more niche games around, for sure though. lol
The end of Red Dead Redemption. Spoilers for a game that's over a decade old, but John's death was a brutal cruelty that stayed with me for a long, long time.
The sequel was even more brutal. I cried like crazy at the end of both games. Like full on sobbing into a paper towel bc tissues weren’t going to cut it crying.
When I was in the final mission of chapter 6, on my first playthrough, my wife came in to tell me it was time to put the kids to bed. She took one look at my face and the tears rolling down it and put the kids to bed without me.
After everything you do in the game to get Abigail and Jack back, and to see John get to be happy and enjoy his ranch in the final act to it being tragically cut short. I know a lot of people don’t like playing as John in the RDR2 epilogue but I felt like it gave me needed closure from Red Dead Redemption
When my husband was playing this through for the first time I was watching him play and guessed what was happening when John was getting ready to propose to Abigail. We both watched that lovely cutscene teary eyed. It really reminded us of our engagement.
FFXIV, over and over. The kind of nobility and self sacrifice displayed in that story has set me crying several times. Honestly, I can feel it a little bit just thinking of some of those moments, but I try to smile through it.
There’s three big moments in the game that I think got it for me; Amaurot, Close in the Distance, and The Dead Ends. But there’s plenty to feel more invested in, especially with all the side quests that focus on so many personal endearing struggles. Heck, even the Dark Knight job storyline has a great emotional payoff to it.
I can think of three in Shadowbringers alone, Amaurot, the conversation against the rock in upper Kholusia, and that one part right near the end, the one that requires channeling a large amount of environmental power.
(Trying to avoid spoilers while being unambiguous)
Oh goddess and the role quests, particularly the healer one.
Shadowbringers was just so good. The parts that really get me were in 5.3 and just… everything. Probably the best patch the game ever had. One quest in particular left me a blubbering mess (returning a certain crystal), even thinking about it now chokes me up. The voice acting is also just top notch the whole expansion.
Endwalker also had several moments that got me and basically the entire last zone (and the music. Omg).
Rosalina’s story is incredibly sad. Mine was the end of Undertale (when you get to the house). The music in both was a huge contributor to the sadness.
Same one as you, Rosalina’s backstory made me tear up a little bit. It was really really well done, and so unexpected in a Mario game of all places.
When first reading through Katawa Shoujo, Shizune’s path (botched as it is) still hit me really hard with Misha being an aside that can’t fit in, then later Rin’s neutral ending also got me really bad.
Teenage me at the end of disc 1 of FF7, of course.
The ending of Signalis just recently.
And probably a lot more. FFXIV has a lot of sad and emotional moments, although none of them hit me quite as hard as some other games did.
Ugh yeah, FF7 when Aeris is killed by Sephiroth. And the scene where Cloud carries her into the water... I was bawling. Afterwards I think I just sat there dumbfounded, staring at the empty spot in my party until after like 5 minutes I turned off the game cause I needed a break to mourn. I know the graphics don't really hold up these days, but it was all to real to me as a child and it was one of my first experiences with death even though it was just a video game character.
Trails in the Sky, at perhaps two moments. They’re very long JRPGs, and I could argue longer than they need to be with some not so great moments - but the payoff for their better characters is really good.
It’s often cited as “establishing backstory” to the rest of the Trails series. 1 and 2 are basically one complete story; but even the first game sets up a villain and resolution well.
(There is a third that dives a bit too far into setting up “background lore for twenty more games and little else”)
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