Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.
If the automatic refund was rejected, you can ask for a manual review.
But if you’ve really started that many runs, and put in enough hours to get that far, don’t be surprised if they deny a refund. You’ve already experienced most of the game. It’s like going to a restaurant, tasting your meal, saying it’s horrible, then continuing to eat it.
I requested a refund immediately upon realizing the game is too buggy for a proper playthrough. How is it my fault the game is longer than 2 hours so it doesn’t go under the requirements? Besides, there’s no request for manual review. All reviews are “manual”, but they seldom if ever consider anything besides playtime, for examples look at the trend of running entire game and then refunding. I work professionally as QA, so to me this is plain bullshit. With the amount of time I spent reporting bugs, I should have a second salary, not money spent on a game I cannot even properly complete.
They’re pretty lenient with refunds past two hours’ playtime, if it’s not that much more and you don’t have a history of requesting refunds. I’ve been refunded for games after like four hours, but I’ve also only done maybe two refunds tops.
Have you consider sending your collection of ticket and professional bug reports to Latina and properly get a 2nd job and earn your justified income?
Granted I haven’t finished my first run, but locking out contents/dialog/story path is part of the deal in crpg no? (Or, like if you killed some NPC and then later not be able to finish a side quest involving that dead guy is fairly normal.)
@Sprite@SheeEttin too buggy for a proper playthrough? I have like 300 hours. I don't know what you are doing that you can't play the game, but that is not the experience most people have.
With such an attitude, I am looking forward to your next post where you whine about being fired after working so hard for these years and being so professional boo hoo why am I being fiired. Please, union, save my job. Well, that’s because one of your corporation’s projects in another country that you have zero effect on earned a negative amount of money because of your fantasy and due to refund bombing. Instead of at least covering production costs, such losses would bury company after company all around the world until all of the game development switches to hyper-casual games. All because of toxicity you just made up. Think twice. Look further down your nose. That’s even not mentioning your professional mind deformation. You are not average. You should understand this. You see what others don’t and this doesn’t help you feel positive about products. You should be okay to feel bad about every single product, including your own. In every interview, I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective, not only a product perspective. This is very important to discover in an interview to filter the red flag attitude like this post of yours. Sorry for the moral speech. It’s just my day-to-day work pain. I wish you the best, OP.
Most bugs aren’t unconditionally experienced by all comers or they would have been fixed. It’s entirely possible there are 17 horrible game breaking experience ruining bugs every single one triggered by a very specific combination of factors in a given work and out of millions of players one person to hit 5 and hate their life and many hit zero.
If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.
Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.
You see what others don’t and this doesn’t help you feel positive about products.
Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.
your professional mind deformation
Did this sound like how humans talk when you said it?
I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective
You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.
. This is very important to discover in an interview to filter the red flag attitude
Holy shit you might actually eventually hire someone who gives a fuck
I wish you the best, OP.
I just said you were a piece of shit nobody should hire but I totally “wish you the best”. If its a person you ought to avoid hiring its a person who walks into a legit conversation, shits all over it, insults people, and talks like a fucking robot.
Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?
Most bugs aren’t unconditionally experienced by all comers or they would have been fixed.
This is not always true. I can assure you, that the game can be published with even critical bugs, and the development team has zero effect on this decision because whether to publish a game and when to publish the game - it’s the publishing department to decide, not the development. Because the development department always cares about quality, and always wants more time to polish more. If the development department made the final decision, the games would be published years later than they are and their budgets would skyrocket. This is why it is important to take the business side of game development into account.
If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.
One can experience a major defect while keeping positivity for the game, but as soon as you start noticing hundreds of even small defects, your positivity breaks. This is the price you pay for being a professional QA.
Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.
You are right. As a consumer, you are totally right. And I agree with this when this is about something tangible and monofunctional like pliers, cutting a tree, cleaning debris, or other products and services not affected by subjectivity. When it comes to subjective products and services there’s always more to account for. Something specific to blame for faults. For you it’s a “game” that is bad, for me, you are talking about the team behind the game, and the team is not one unit. Those are people. People fuck up.
Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.
This is a very powerful thought right there. This is what’s great about games. Now tell me, is the attention of those 96% of people who enjoy this game despite noticing bugs being diverted from reality for a few hours? Did the developers actually fail on this one? Or is it just the Head of the Publishing Department at Larian who said “Enough. We are publishing this NOW!”, and a few individuals with a negative attitude toward a great product?
Did this sound like how humans talk when you said it?
If you click on my profile, you will notice that I’m from Kyiv, Ukraine. I’m not a native English speaker, I have almost zero speaking practice. In Ukrainian, this is called “professional deformation”, or “profdeformation” for short. I tried translating this phrase into English. Sorry, I failed.
You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.
Sorry, but you didn’t get my idea. You see, the game development teams are very sensitive to the products they make. When publishing comes and says that we are publishing the game now, the development team gets hugely frustrated, as they know not 100% of the bugs are fixed. But each person who is able to perceive this from a business side can understand that this publishing demand can be based on budgeting and made to save the jobs of these developers even with anticipated losses due to negative reviews. By putting this understanding into the heads of my subordinates I save them from frustration and develop their understanding of how business works. This is how I do this, I’m not saying this is the right way.
Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?
I’m sorry my reply frustrated you. I didn’t want anyone to be insulted. This is just how I express my feelings. I’m a little rough as a person.
Thanks for the information regarding translation that makes it far more clear. I wouldn’t phrase that as “mind deformation” because that sounds like mental illness.
I’d probably love the tedium of being a QA tester. I’d be happy to switch careers and take your job if it probably didn’t imply a pretty hefty pay cut.
What you're describing isn't real, but even if it was, it wouldn't warrant a refund. You can't play 100 hours then make up phantom bugs to get your money back.
If you’re into pro wrestling, there’s the Newlegacyinc boys, they do playthroughs and streams of wrestling (and wrestling adjacent) games. I’m not even really into wrestling and I still find them very entertaining, their streams of MDickie wrestling games are top tier.
How about co-op multiplayer? I’ve seen a few of those for Baldur’s Gate 3. Like Neil Newbon or Jennifer English. Neil plays with his friend Tom (whose surname I have forgotten) and Jennifer with her girlfriend Aliona Baranova. Except for Tom all of them acted in the game.
I do like let’s plays like that too sometimes - I’ll give those channels a try. Thanks! Though I may have to wait til I finish with BG3 myself, which could be a while :p
I mentioned single player games specifically partly because I personally tend to like those games best, and I like to watch let’s plays after playing the game through myself first, then seeing how different people interact with the game differently. I love watching people discover a game I enjoyed (which for me means mostly single player titles) in kind of the same way I might enjoy showing the game to a friend.
And anecdotally, I tend to feel like groups playing a single player game together tend to talk more about the game in a deep-read kind of way, or to talk about their lives, whereas groups playing multiplayer games seem more likely to talk about whatever is currently happening in the game in that instant, or it becomes mostly them joking and trolling each other. This is just my personal experience though, so it could be a function of the particular let’s players and streamers I’m familiar with. I’m sure there are exceptions to this.
I like watching Let’s Plays for the same reason as you, and while it isn’t a group channel I heartily recommend Welonz. She is very thorough and approaches every game with great respect, usually giving a summary of her overall thoughts at the end.
I found her because of her VTM: Bloodlines LP, but her Witcher 3 and Cyberpunk ones are also fantastic.
You say that rolling back to a previous save “didn’t fix it”? Do you mean that the error happens every time you reload? How far back are you going in time?
Yes, the issues I encounter are 100% repro. I roll back to before the interaction that is broken at the time, but I had so many broken dialogues I’m too tired. My 2nd refund request was rejected by Steam, I wrote an email to Larian, albeit I fully doubt they will even respond, considering how much emails they get related to bugs. I’m currently sitting rewriting my CV. Some people may not understand, but I’ve spent my life in gaming, my work is literally being a gaming QA tester and I’m too tired.
Most of the videos consists of two friends, Mike and Zack, playing modded Bethesda games. Their main gimmick is that they are playing games like Fallout NV in "multiplayer" but they also play other stuff (Mass Effect, Inscription, Stray to name a few).
Lot's of military stories, some great gun rants from Zack and a general feeling of just two friends having adventures together.
I also completely forgot to mention another duo - Chip & Ironicus.
This one is a little different as they record their commentary over premade footage. They can also be a bit more... low energy (?) compared to many bigger channels but if there's one thing they (or more specifically Chip) really shine in, is the huge amount of effort put into each and every playthrough.
Pretty much every episode is released in two versions, cut and uncut commentary, to let you choose whether you want the option to focus during cutscenes etc. They are also filled with cool trivia, secrets and just good skill level in general.
They have a pretty legendary MGSV LP where Chip prepared 3 seperate playthroughs, each with a different approach (stealth, combat and goofy).
Besides that, they also have stream recordings with live commentary, a podcast and regular charity streams.
Chip worked at recently closed Volition so he could definitely use more views.
You can refund games for being buggy, you cannot however, play them for dozens of hours and then refund them. Steam’s limit is two hours and two weeks.
I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.
Yeah. I’ve definitely gotten refunds past those limits. But I’ve had a Steam account for like 16 years at this point, lots of games, and I’ve requested a refund maybe twice.
Steam is known to be more generous about the rule if you have few refunds on your profile and a decent amount of purchases. Unfortunately the same can’t be said for updates, even if the update makes the game unplayable.
I just wanted to comment to say that I find the game just as buggy as you say. I do think that some people are more sensitive than others. I’m playing couch coop and my gaming partner doesn’t notice any of the bugs until I call them out for him. Unless they are game breaking. Within 11 hours of play I have encountered 3 bugs that warranted a game restarts and countless other bugs that ranged from minor to frustrating.
This is typical larian though. Divinity 1 + 2 were the same for me. If anything this game is even buggier.
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