That’s the reason that only 15% of Crusader Kings II players have “The Marriage Game” achievement, which is awarded for getting married. In a game about dynastic politics.
It’s worse for CK2, you only get achievements if you’re playing on ironman mode. Given how complex it is to just understand how to play the game properly, even if you really enjoy it you might play for hundreds of hours before even starting an ironman run!
Paradox games require you to turn on Ironman mode to get achievements, which is why all of them have really low achievement percentages. That combined with vanilla just seems like not a whole lot of fun to me.
That’s stat is on ps5 and there’s no mod support, also achievements aren’t disabled if you use mods on the GOG version. I mod it to reach level 72 and max all the stats and I still got the achievements.
Kind of an old one, but Creeper World is kind of like that. I don’t know if it’s actually released, though. It was originally a flash game and the developer was making a new version, but in the devlogs I’ve seen he had changed the game significantly multiple times and then I lost interest. Might be worth checking out either way.
Creeper World is sort of like this. Basically the enemy is a self replicating liquid that destroys everything it touches and you have to fight it off and secure each map. It was originally a flash game so go with those expectations but it’s pretty fun regardless. I recommend CW3 as the best one.
3 just feels a little more polished than 4. The transition to 3D was very cool but I think the developer’s inexperience with working in 3D hurt the game a little. Plus 3 has a lot more user content than 4 due to being much older. They are both very good games regardless!
Riftbreaker has a much more “hands on” action approach rather than being an RTS but you might like it, it’s a good game.
Im also waiting for Diplomacy is not an option to leave early access, seems like a promising title although it’s kinda simple.
Would you say Age of Darkness is worth buying now or should I wait until it’s completed? It looked interesting but reviews are mixed when it comes to bugs, technical performance and content overall.
Tried both of these, while fun they aren’t quite what I’m looking for. Riftbreaker is definitely on a higher level then DINAO.
I would say go for it, AFAIK the game is mostly complete (IIRC only big things left are the last 3rd of the campaign and faction-specific models for buildings, possibly multiplayer) and while the bugs can be pretty bad they aren’t very common, usually get fixed quickly, and tend to only occur after major updates. Nothing I would consider inappropriate for an EA game at it’s stage in development.
I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!
I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!
I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.
Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.
I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.
Yeah exactly. Here follows some spoiler for those who have never played Dark Souls
spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…
The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure
I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me
I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.
People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good
I’ve got an unhealthy amount of hours and money (games, DLC) invested in various Paradox games because I once pirated EU3 on a whim.
My Steam Library now contains CK2 with most gameplay DLC, CK3 with most gameplay DLC, EU4 with all gameplay and content DLC, Stellaris with most gameplay/content DLC, HoI4 with most gameplay DLC, Sengoku, and other Paradox games that aren’t grand strategy like Magicka 1&2.
And both my hours in CK2 and EU4 are in the 4 digit realm, though admittedly that includes times where I played in bed, fell asleep and the respective game kept running.
Path of Exile on PS5 (I don’t have access to PC/xbox).
According to the trophies, only 8.8% of players complete Part 1, with 4.4% completing Part 2. For context, Part 1 would take a new player maybe 20 hours, with Part 2 being a tiny bit shorter. Imo the most likely reason for this is new players bricking their characters. PoE is extremely complicated and if you don’t know what you’re doing you’ll build and gear your toon so wrong that you’ll get to a point where you can’t progress and you don’t have any way of fixing it.
2.3% of players reach level 80, with 0.9% reaching level 90. Context: After completing the campaign you’ll be around level 70, getting to 80 isn’t difficult, long or hard. Level 90 requires a slight investment of time and effort.
If you’ve never played PoE before these stats might seem low, but for people that have played it I’m sure it makes a lot of sense! It does to me anyway.
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