39.6% of players have beaten the final boss of Elden Ring. Considering how huge the game is, and how difficult it can be, I found that to be a surprisingly large number of people. I'm not sure how that compares to dark souls 3, but Dark Souls 2 has about 33% completion and dark souls 1 (prepare to die edition) has less than 25%
Generally, I like using achievements to figure out where people called it quits on a game. Like Saints Row the Third. 90% of people cleared the first mission, but the percentages drop with each successive story achievement until you've got the achievement for the last mission which only 27.9% of players bothered to finish. Or you have Hades where around 50% of players just never finished a run of the game and only 25.6% completed enough runs to see the main ending.
My roommate was one of those “completed a run but didn’t finish enough to see the ending” people.
He said that completing the run alone felt like the end of the game to him and he couldn’t bare the thought of struggling for what he barely managed to achieve once.
Personally I just don’t like going through the same basic thing fifty times.
Yeah, it was fun the first dozen times, Hades, but running around looking for a couple lines of dialogue to unlock the “real” ending isn’t actually what I consider fun gameplay.
That’s the reason that only 15% of Crusader Kings II players have “The Marriage Game” achievement, which is awarded for getting married. In a game about dynastic politics.
It’s worse for CK2, you only get achievements if you’re playing on ironman mode. Given how complex it is to just understand how to play the game properly, even if you really enjoy it you might play for hundreds of hours before even starting an ironman run!
Paradox games require you to turn on Ironman mode to get achievements, which is why all of them have really low achievement percentages. That combined with vanilla just seems like not a whole lot of fun to me.
That’s stat is on ps5 and there’s no mod support, also achievements aren’t disabled if you use mods on the GOG version. I mod it to reach level 72 and max all the stats and I still got the achievements.
Kind of an old one, but Creeper World is kind of like that. I don’t know if it’s actually released, though. It was originally a flash game and the developer was making a new version, but in the devlogs I’ve seen he had changed the game significantly multiple times and then I lost interest. Might be worth checking out either way.
Creeper World is sort of like this. Basically the enemy is a self replicating liquid that destroys everything it touches and you have to fight it off and secure each map. It was originally a flash game so go with those expectations but it’s pretty fun regardless. I recommend CW3 as the best one.
3 just feels a little more polished than 4. The transition to 3D was very cool but I think the developer’s inexperience with working in 3D hurt the game a little. Plus 3 has a lot more user content than 4 due to being much older. They are both very good games regardless!
Riftbreaker has a much more “hands on” action approach rather than being an RTS but you might like it, it’s a good game.
Im also waiting for Diplomacy is not an option to leave early access, seems like a promising title although it’s kinda simple.
Would you say Age of Darkness is worth buying now or should I wait until it’s completed? It looked interesting but reviews are mixed when it comes to bugs, technical performance and content overall.
Tried both of these, while fun they aren’t quite what I’m looking for. Riftbreaker is definitely on a higher level then DINAO.
I would say go for it, AFAIK the game is mostly complete (IIRC only big things left are the last 3rd of the campaign and faction-specific models for buildings, possibly multiplayer) and while the bugs can be pretty bad they aren’t very common, usually get fixed quickly, and tend to only occur after major updates. Nothing I would consider inappropriate for an EA game at it’s stage in development.
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