BotW and TotK are a very different type of game from OoT. As others have pointed out, there are a lot of environmental mechanics to learn as well as how to find and use different types of weapons due to weapon durability. It’s a much more open ended game than OoT where exploration is much more of a focus, whereas OoT is more story focused and has a more specific order to do things (which isn’t 100% set in stone, as the whole Spirit vs Shadow Temple debate proves) that’s still more straightforward than the newer games. I like both types of games, especially for both OoT and BotW/TotK being gaming masterpieces for their time, and the three of them are my top 3 Zelda games for sure. But if you don’t like one or more of them that’s perfectly fine. Not every game will appeal to everyone.
Fun fact, Spirit and Shadow aren’t the only temples in that game you can do out of order. You can do the Fire Temple first, as there is only one chest that requires arrows and it doesn’t have anything crazy important in it. Water Temple can also be cleared without arrows, but you do have to get a bit more creative with some non-intuitive jumps and either saving and resetting or using a warp song to go back to the dungeon entrance without raising the water level in order to do that. Spirit Temple does require arrows but nothing else from the other dungeons is required so you could do it as early as your second dungeon. Even then I think you can abuse invincibility frames to skip an eye switch and I can’t remember anything else that required arrows in there. Shadow Temple is the most restrictive, but only because you have to clear Forest, Fire, and Water in order to gain access to it. Once you’re actually in the dungeon you’ll find that arrows are the only item from the other dungeons you actually have to use to beat it.
The weapon breaking is annoying, even in TotK still. It‘d be more bearable if you could at least repair broken stuff at a blacksmith or something, but as it is, I’m scared to lose my cool stuff to a buncha gremlins. So I‘m hoarding the good stuff and cope with poor throw-away weapons…
It‘s a bit like the „elixiers“ situation in old FF games: Game‘s over and you have 22 unused elixiers you saved for when you really need them.
While I find it a shame that modern Zelda games have left the formula behind, I do believe the old Zelda formula has gotten stale and that the franchise was ready for an overhaul. Before BotW the main line console games in the series have pretty much the same progression mechanics since LttP, the only exception is Majora’s Mask. Twilight Princess and Skyward sword were boring for me because they were way too predictable. I do like the openness of the new Zelda games but I get what your saying the games feel too much like a playground instead of an immersive fantasy game.
I bought BotW right when it came out and I’m still not all that much further than you. I’ve come back to it multiple times, but just can’t get into it. I had trouble with the freezing area too. Took me an hour before I finally stumbled across a solution. I’ve gotten a bit further than you, and it just keeps getting more and more over complicated as you go.
I just don’t think the game is fun, personally. But I also don’t think Skyrim is fun. I’m not really into most open world games. I wish they would make us a new one more in the style of Ocarina and Twilight Princess, but it seems like we’re in the minority
Cook food. Lots of it. You can sell cooked food (especially meats e.g. rare meats) for crazy amounts of rupees. Use rupees to buy cold weather clothing from the various towns in game, then use that whenever you feel cold (same goes for hot weather, you’ll need hot weather clothes).
Don’t try to go way off into the mountains right to start. Find the shrines close to you, mark them on your map, and go there. Do the same for towns. You can then fast travel via the map around the game world, making things way easier.
Finally, when it comes to weapons, you really can’t get attached to any of them. The Master Sword is the only one that doesn’t break, but it will lose energy and take time to recharge before it can be used again. It’s just part of the game mechanics. While annoying, it does force you to plan out your attacks and consider your resource usage.
I’m going to be real- I enjoyed BotW and TotK enough, but I don’t see them as traditional Zelda games and it actually pisses me off that Aonuma has come out and said we will NEVER get a traditional 3D Zelda ever again. So the success of the open-world Zeldas is the nail in the coffin for the games we actually grew up loving. The death of the open-world fad can’t come soon enough, most of these games are nothing special.
I tried and hated both. Which sucks, because I have played just about every Zelda game up to botw. It’s just not a Zelda game. It’s generic open world adventure game number 58957853378 with a Zelda graphics pack…
I agree wholeheartedly, I haven’t played any Zelda before BotW and based purely on reviews you’d think it’s the second coming, but then it’s just kind of a cool open-world puzzle game with truly atrocious combat system. It feels like some people just love bland and uninspired as long as it has Zelda branding.
The exploration and physics IS the game. You kinda do the objectives along the way.
It really helps that you follow the road though and turning off the UI. I dont think this is for you though of you got frustrated by the weather. The old man teaches you to cook and make a fire.
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