Not a funny line but I laughed out loud when selling items in Lethal Company for the first time. It’s an absurd game made with humor, and the multiplayer gameplay creates a lot of hilarious situations.
Sir Whoopass when the goblins are looking for a wifi connection.
Several times in Yakuza Kiwami, courtesy of Majima Everywhere system. Basically, you arrive in town completely weak and this dude who is also a yakuza, called Goro Majima, takes it upon himself to “train you up”. For the player this means having to fight him all the time. At first, it’s just meeting him on the street. Then, he starts making ambushes around corners. Then, he starts dressing up as a cop just so he can have an excuse to beat you up. THEN he starts muscling into fights he didn’t even start and it just gets more and more ridiculous from there. I found it super funny just how annoying they made him. In a good way, though!
Witcher 3, which I played like 3 months ago. There was this one goofy quest where you had to save a mage by getting a magic book with a weird name that you could abbreviate to GOG. You needed a spell from it to disable the mage’s tower defence and regulatory management system (something along those lines), or DRM for short.
Really enjoyed the short demo of Steam page was really funny. It may sound weird but it’s a mixture of Stanley parable (also fucking amazing) and counter strike 1.6 culture.
There were actually good, written gags in that game, too. Plus the general “Indy found himself in a place where needed to improvise and punch some Nazis” sort of gameplay that the game did so well. I can’t even recall a single bug from my playthrough.
I was a big fan of Uncharted 2 and 3, but Uncharted 4 stopped giving me control of the action and started making it barely interactive or just a cut-scene, and I found The Great Circle to be an excellent counter to that, personally. Even if you saw a T-pose, it doesn’t seem right to call it a typical Bethesda thing. There’s a big difference between Bethesda, the developer of Elder Scrolls, and Machine Games, the developer of Wolfenstein and Indiana Jones; they don’t even use the same engine between them.
Dead Cells had one for me, in the boss fight against the Giant. Spoiler.
SpoilerThe giant is a very melancholic, dignified old servant who’s feeling betrayed and disappointed in the player (long story, happens before the game, you don’t remember it and you’re only just piecing together what happened). When he dies, he starts slowly sinking in lava with a very sad expression, with a speech about how “You were an example to us all”, lamenting about what happened, etc… And just before being completely immerged, with just his hand still reaching out of lava… “You…” “…are an ass!” And he flips you off. Perfect delivery.
Weirdly - Clair Obscur: Expedition 33. Despite whole game’s emotional atmosphere being pretty heavy, I think it had very good humor moments in it, I actually laughed out loud few times. Maybe a part of it is that it took me by surprise but I appreciate wittiness of these lighter moments.
But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.
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