I would very much not trust a 7 year old with a 450 USD device but you do you.
Honestly? If what you want is something to play “nintendo games” with the family? I would just go buy one of the pi-like devices or even go full sicko with an FPGA and then totally obviously legitimately purchase and rip every single game you want.
But in all seriousness, a small raspberry pi-like device running ES-DE (fuck the hateful transphobic shithead behind Retroarch) is probably the genuine best choice for someone who wants to play the games of their youth without thinking much. AliExpress is nowhere near as good as it used to be but Retro Game Corps has reviewed a LOT of these kinds of devices over on youtube.
And if you want the portability? You can buy two (there are plenty of gameboy-like devices in that space) and still come in way under the price of a switch 2. Which, again, seven year olds are stupid and destructive.
Some Pokemon ROM hacks where the difficulty spikes were not too harsh
There are definitely some good pokemon fangames on PC that aren’t super difficult from what I remember.
Pokemon Hidden Place ( Spanish fan game with English translation IIRC )
Pokemon Bizarre ( another Spanish/maybe Portuguese ( I don’t fully remember ) one with English translation ). Has some memes here and there but it’s manageable.
Most other fan games I could think of are either too long, have a good amount of difficulty, or have some sort of QOL thing preventing me from recommending it.
Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they’ve softened it, but don’t know how much.
I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.
Overwatch, and the flaw is everything they ruined it with in almost every update since 20172018. I loved how tactical and strategic it was for a shooter, and the only problems it had were the turrets. Everything they have done has been to make it less strategic and more lobotomized and left click focused.
You don’t have many opportunities to grind in Reverse Collapse. The game is hard, though it mainly depends on your ability to strategize than raw numbers. For example, there’s one boss early on who’s completely unbeatable unless you can exploit her AI into running on some plants.
Subnautica comes to mind. It’s a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it’s honestly an easy game.
And you can turn off some of the survival elements that some people find annoying. For instance, having to spend half your time early on hunting a specific type of fish for freshwater.
spoilerI’ve done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.
look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.
Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.
The others don’t pass muster because they do have some insane difficulty spikes. These don’t, really. Smough & Ornstein is really the only spike I can think of in the entire DS series and BB actually felt pretty even through the whole game.
Grinding isn’t necessary and there is essentially zero fluff in all of them, tho.
The fatal flaw is that it is old and you need to do a lot of extra steps to play online in 2025, but aside from that, the game has a very steep learning curve so even the greatest otaku can struggle to get into it, competitively specially, if there is a room for that word in 2025 😅
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