Blue Prince is an awesome game, but it confirmed for me that I can’t stand roguelikes. Any game that’s based on repetitive loop where you do the same thing over and over for small progress is just not my jam. That includes multiplayer grindathons, MMOs and roguelikes/lites.
I guess as I got older, time became more and more of a previous commodity and feeling like I’m not moving forward in an experience kills it for me.
I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.
The game wouldnt be half the length if I could just define the layout myself each day.
I thought I was the same, but I quite enjoyed hades. Though it’s not a traditional roguelike.
It has a good mix of mindless fun that doesn’t punish you when you lose and don’t make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun/interesting.
I guess I still don’t like rogue likes that much but I do like hades.
I keep wanting to love Hades but keep bouncing off it. It has all characteristics of what is want - great art, good story, solid voice acting… I think I am not into the combat mechanics though. Diablo, at least I would enjoy until I finished all the story and quests…
Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.
spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
spoilerI’m aware of the electromagnet. I think it’s ridiculous you need to find a compass, a battery, and a workshop in order to make it work. By the time you have all those are you really going to run around the house to hoover up items? If you want it on another run is that what you’re waste a coat check slot on? Also, it doesn’t collect gems or dice, which is stupid. That’s something you should just get permanently at a certain point
Visited my mom and her bf for the second time or so, and as the bf had to work sometimes (iirc), I was home alone a few times. I don’t know why he thought that giving a 12 y/o access to South Park, H1Z1/PUBG and CS:GO was a good idea but - it kinda was. (Also, Might & Magic Heroes VII and Sid Meier’s Pirates.)
I found some cool stuff. I even coincidentally solved a puzzle involving an ice box on my first go. But it was taking waaaaayyyy too long to find anything interesting, and I had multiple runs where it felt like there was no chance to build anything other than a straight path of rooms leading to a dead end, either from lack of doors, or lack of keys.
I actually like the dice roll of getting different encounters and adapting to what comes up; but only when the goal is generally to do well, eg dealing lots of damage or exploring new directions. But often there’s very particular objectives in BP and the UI doesn’t do a lot to help you track them.
Probably, yeah, but I have exported snapshots and backups for such cases, and data itself is encrypted. So at worst a few hours lost. They can be easily disconnected i just never actually do it.
Many malicious actors don’t trigger their payload that you would notice until after data has been mined.
I’ve visited businesses to help put together basic infrastructure after their systems were encrypted and ransomed. We would bring up a backup from the night before only to find the system still infected. We would go back a week, 2 weeks, a month.
These things lie in wait and only as the final nuclear option do they get noticed.
Kind of not a problem? If malware in question would try to write itself onto other drives it needs to know my luks pin and support my fs, so at worst it can try and fail. If it’s a windows machine that has it, well I’ll just nuke it after firat reoccurence. Realistically, I’ve had this setup for over a decade and there were 3-5 times when pirated game had malware.
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
Windows applications can still access the Linux functionality when running under Wine, though of course that has to have been purposefully coded in.
However you can run wine itself inside something like firejail to properly sandbox the whole thing - I have Lutris in my Linux gaming machine configured to do just that for all games by default (my firejail config even blocks networking).
There is a launch configuration option under each game (under System Options tabs, if I’m not mistaken) called “command prefix” were you can put the firejail stuff (so if you put just “firejail -someoption” there your game gets launched with, for example “firejail -someoption wine …”) or whatever other sandboxing command you want to use (such as bubblewrap).
In the main Lutris options, there’s a section with the default values for all those launch options for games, so if you put it in the “command prefix” there, all games get launched with that command prefix unless you override it in that game’s launch options (so, for example, if you’re blocking networking for all games but want to run a game for multiplayer over the net, you override the sandboxing wrapper options in that game’s launch options specifically, which won’t affect any other game).
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