I get what you mean…kinda negates the ‘unique’ wording there, but the outspoken downside to so, so many handhelds which are released (and touted to be) in ‘competition’ with the Steam Deck tend to omit them. The LeGo got closest with the right-hand side one, which is still kinda small.
I know it’s worded poorly, but I can (if I peer) still see what I’m trying to convey even with how its set out there!
Haha it’s a huge post with a lot of great info and I get what you were going for, I immediately disregarded the non steam decks for lacking dual touch pads after using desktop mode on deck. It’s just funny to see it’s unique then immediately say it’s not
There’s a level in one of the Battlefield: Bad Company games where you’re ambushed by two attack helicopters in the desert and the only cover is a small building. Did I mention Bad Company has fully destructible environments and you’ve already fought in said building so it’s full of holes before the helicopters start blowing it apart? Or that a third helicopter shows up mid-battle?
It’s not too bad if you know what’s coming and preserve some cover, but if the building is in bad shape when they show up then you’re not going to have a fun time.
Great write up, definitely gonna have to check this project out.
I always love it when the answers to “how did you join the team” are pretty much “got in there and started doing shit.” It’s part of what makes me love open source so much.
I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
It’s a couch co-op action RPG with ranged combat meets beat em up fights. Aesthetic is 2014 cartoon network, with a story based on a lost Nickelodeon pilot. Voice cast is solid with Brian David Gilbert too.
If it sounds interesting, could definitley be up your alley!
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Man, fuck those levels. I literally could not progress in the game because I was stuck on one of those. That experience lowered my opinion of the entire game, and I’ve never gone back because of it.
Maybe I’m an idiot, but I can’t get the stupid mini game in Astral Chain where I have to balance a bunch of boxes and take them to someone without dropping them all. It adds nothing to the story afaik and it pissed me off to a point I just stopped playing altogether.
Darktide is fire, it’s a left 4 dead style game (horde shooter?). If you want 2d shooters, I really enjoyed Broforce and Huntdown (that one’s a real gem)
I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.
The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.
I just never beat the race, so the game came to a halt for me.
shouldn’t even need to drive all that well to win against him, but it just forgets that.
His car breaks down right at the start, which ironically makes the mission harder as you have to dodge the car as everyone passes it.
That said, the hard part was not tipping over, you could get quite a few places by just not giving a shit and flying over the chicane after the first turn.
That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.
Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.
That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.
Hasn’t someone already suggested L4D2? I only played the first and was pretty offended when they promptly released the second and expected me to pay for it. They did eventually turn around and give it away but IIRC it was under a year from release and they expected me to buy a whole other game.
Ive been playing some VRising after a friend wanted to replay it.
Then i brought my brother into it (he plays singleplayer) and needed to hold back myself with suggestions because he was simply happy with slaying some skeletons in the tutorial area
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