Crytek, meanwhile, made a deal with EA to develop a whole new game called Crysis, which would become famous for having realistic physics rendering and graphics far beyond consumer PCs’ capabilities. Crysis would become the benchmark for high-end computers for many years afterward.
“but can it run crysis” is ALSO a condemnation of the games sloppy coding. and you can see they’ve proudly continued this lack of quality coding in their current GaaS game, hunt showdown. where you have bugs that i’ve personally never seen in other games.
Far Cry 5 did a lot right, and significantly improved on the formula that was in place from Far Cry 3 (which was also an incredible game, at the time).
I tried Far Cry 4, but found myself not liking the map design (not sure if it was the verticality, or the colour palette); but I might revisit it again one day. Have never tried 6, but the general consensus seems pretty ‚meh’.
It feels like the odd-numbered Far Cry games tend to be better received, so hopefully Ubisoft can continue that tradition with the inevitable Far Cry 7!
Ubisoft has really been screwing the pooch recently though. Like overall as a company. Their CEO has been repeatedly shooting himself in the foot saying dumb shit about being okay about not owning your games, etc. Idk, guess I’m just pessimistic.
I imagine that FC6 should play at least as well as FC5; and I’m glad that you enjoyed it!
I was primarily referring to the fact that it has the lowest review % on Steam of the modern Far Cry games (FC6 at 70%, 3-5 all at 80%+).
I’m sure I’ll give it a try once the kid’s a little older, I have more time on my hands, and it goes on sale to the point that I can pick it up without second-guessing the decision (probably sub-$20USD?)
There is a huge amount of loadout progression for each class, and a seemingly infinite amount of cosmetics to acquire. While there are only a limited number of mission types, the randomized nature of the level population and all of the various modifiers and enemy types that have been added keeps the game fresh. The game is entirely co-op with no PVP element, which keeps the tone more focused on helping other players instead of ever seeing them as competition.
I'm extremely surprised that so many comments like FC5. What makes it the favorite over FC3? I know everyone loves to compare the villains of the franchise, and I think Vaas is far more compelling than the FC5 villain.
I have a hard time trying to determine whether I like 3 or 5 more, myself. 3 was my first FC game I ever played and I fell in love with it. So much innovation at the time and a really good story to complement.
5 is similar in a lot of ways. A lot of new stuff was added, like actual helicopters and now planes, which added air warfare to the game in even more fun ways. Plus the companions. So many to choose from and such fun characters to have alongside you, including animal companions, which was really awesome. A fucking bear and cougar following alongside you was so badass. The story was great too. Something that was a bit different than a warlord but still a psychotic maniac. Probably also helped that the setting was closer to home for many of us and some of us find that more fun.
The map was also great. Very large and a lot of things to do. I loved how it separated it between 4 maniacs and not just one too. 3 bosses to fight and then the main villain.
Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
I got no clue if this would count as something you’d be into, but I’ve been having fun with Skyblock Zero on Luanti.
Idon’t know how quickly you could finish it considering I play purposefully inefficiently, but it’s a space themed with a quest line to follow where the only limited resource is your time. Spawn on a voxel, keep clicking to gain resources, and build out from there. So far one of my only gripes is storage in the game is only drawers instead of chests, so I constantly have machines and my inventory filled.
V Rising might be the best game my gaming buddy and I have played in the past year. It’s really well made with lots of stuff to do for a group. Plus there’s a big update right about to drop in a couple days.
Everyone’s recommending games but addressing steam recs, there’s Backloggd which is Letterbox for games. Sure there’ll probably be a similar overlap of games folks love that are not your jam but it’ll help you figure out what you like, find something new, and follow folks with similar tastes.
I didn’t play it in a group, but you guys might like Grounded. You’re tiny people exploring a backyard, and you’ve gotta harvest stuff like blades of grass, pebbles, and bits of candy/leftover food. Has a decent progression to it, I think.
I really liked running a server for 7 days to die once in a while, helldivers 2, Warhammer darktide and Warframe are my go to’s, Warframe might be too much investment though.
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