I played both and found Botw boring. Huge areas were nothing was happening, but they looked nice. Except the divine beasts, they were boring as hell, gameplay wise and optical. For this they got rid of cool dungeons? The challenge shrines repeated often and were not really interesting at all. And the weapons broke permanently. After a short while I simply rushed through this game. I can see the love poured into this game but the gameplay was just soon boring to me.
Then came Totk. I was sceptical at first, but then came the building of stuff. Suddenly it was okay when weapons broke, because you could try other interesting things with them. Dungeons were back. The challenge shrine were mostly puzzles for the build mechanic. The whole freaking world was filled with build puzzles where I could get lost in shenanigans. So they basically addressed most issues I had with the first game and as a result I liked it more.
Storywise I would place them both in the category “about okay”.
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I do like the visuals AC shadows. They are very satisfying and I say this as someone who is willing to tolerate even bad art (not just average) as long as the gamplay is good.
Anytime I can pet a cat in a game I usually take a 10-15 minute break (or just stop playing) to pet my cats irl. Something about petting a digital cat triggers me to appreciate my real cats right then and there.
I thought both games were excellent, but yes there was definitely something about BOTW that set it apart. In addition to what you’ve said, I think it’s partially that BOTW was such a unique experience the first time through - little things like the stamina meter for climbing, the cooking to help you craft items that warm you up etc. Discovering these features and setting off in whichever direction you fancied was a joy. TOTK didn’t have this same joy, as I already knew about these mechanics. And it felt like there was much more of a push to get the player to go in a specific direction, rather than leaving the exploration up to them.
I reckon they probably did the best job they could’ve with a sequel, but it was never going to be possible to live up to BOTW.
It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.
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