Sometimes during a sale, I’ll ask myself: if I never get around to playing this 4.99 Indy game, will I still be glad to have given the dev some money to have made such a game? The answer is often yes.
unpopular(?) opinion: RDR2 is a boring graphic novel deceptively advertised as an open world FPS. The pacing is slow, the gunplay is garbage, and the core ‘gameplay’ loop is just a chain of unskippable CGI. I bought it based on the reviews, played for about an hour while experiencing an increasing sensation of buyers remorse. Never again. It’s the last game I bought without pirating it first to see if its any good.
I quite like it. Once you get used to the timings of actions you can be quite fast and fluid in combat and it’s good enough to carry the game by itself, much better gunplay than gta. And the story is not the worst, though it is a slog occasionaly. Graphics do a lot of heavy lifting
Oh man switching back from Elden Ring to prior FromSoft games was a challenge. Jumping is handled differently in DS1, DS2, and Elden Ring, for example.
I usually manage to push through now. It initially feels like it’ll never be comfortable… but it rarely takes more than an hour to be right back in the swing of it.
Wait, am I the only one who thought that game was an underrated masterpiece? The graphics were gorgeous and performant, and the mission design was intuitive and challenging. I 100%ed every mission, and loved all the investigation mechanics. I was recently thinking about doing a full replay…
I think the biggest problem with the game is that they made it sound like they were going to explore questions about whether intelligent machines could deserve rights and then just…make the robots 100% human, basically. Including having a human driving them. That doesn’t really raise any interesting questions.
bin.pol.social
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