Not single-player, but snipperclips is good, relaxed puzzle fun.
Goals are visual and easy to understand, each player controls a shape and they can cut each other to try and fit a predefined “hole” together. There are some physics puzzles based on cutting your shape in clever ways too.
Mistakes have no consequence and often lead to funny interactions. You can’t really lose, you just reset your shape and try again.
My daughter is a bit older but loved Tinykin - its on sale for around $6 right now and is a great sandbox environment to play around in while you explore the various rooms with creatures that help you get to your next objective.
Finished Disco Elysium. I think I made pretty much the same choices as my first time years ago. I’m still not a huge fan of the ending, but now that knew what to expect, it wasn’t as jarring. When I do another playthrough in a couple of years, I might have to be a stealing racist or something, but I like Lieutenant Kim too much and probably won’t go through with that.
Then more Windblown. I beat the game on the first three difficulties (of five) now and unlocked almost everything for now. I’ll definitely try to get through everything, it doesn’t seem too hard.
Finally, I started Pillars of Eternity II: Deadfire. I’m still very early on, but I hope I’m finished by the time FF7 Rebirth is out. This game has proper turn-based combat, not just RTwP like the first game, which I like a lot more, even if it’s much slower.
Have Indy on the go on the XBOX, but also returned to Foundation, which is still in early access but making good progress as a more informal town builder.
So I have played both and while I like both be aware Neva plays different. There are fail states unlike gris. So the flow is different but still good. I never got frustrated with gris and did slightly with Neva
I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.
Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.
The Greece DLC released about a month ago, and I just picked it up in the last few days. Lots of fun so far, the map is starting to get pretty big. I’m planning to do another long haul across the whole map at some point.
Project Zomboid just released version 42 beta, so all PZ all the time for me. I’m just living the farming life and getting into the new crafting system in between smacking zombies. Very satisfying.
Needed a full remake tbh. Some odd bugs as well, genuinely baffling in places. A couple of the new textures look worse than the old ones. A quick save/load feature would have gone a long way at the Drowned Abbey. SR2 combat isn’t hard (once you realise that the blocked attacks are still damaging the enemy despite having absolutely no feedback) but everything is so much more of a chore than the first game, and there’s nothing outside the main path to discover.
Tomb Raider 3 Remaster.
A game that makes you say “this level is a pain in the arse” on every level, but at least it has quick save and load. How I ever did this on PS1 with limited saves I’ll never know.
Astro Bot.
A glorified advert for all things Playstation, but a nice trip down memory lane regardless, as well as being fun to play.
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