Any AWD Lambo in Gran Turismo. Especially after getting used to powerful RWD supercars.
With FWD cars you start out with, you can pretty much go from full throttle to threshold braking back to full throttle as aggressively as you want while taking turns. As long as your speed is low enough to go around a corner, you’ll make it and if you make a mistake, you have a chance at recovery.
With RWD, you’ve gotta be super careful with the throttle on turns. If you try the instantly apply full throttle approach, you’ll end up spinning out when the rear tires (that provide stability) lose traction. A lot of the videos of people fucking up their supercar are instances of being too aggressive on the throttle when they weren’t going perfectly straight. I’m not sure how accurate Gran Turismo is for this, but you can give it full throttle while cornering, but you have to ease into it slowly. You don’t have much opportunity for correction, though with careful throttle control you can sometimes turn it into a drift, though that usually doesn’t work out unless you plan on drifting going in to the turn.
With AWD, just point the tires in the direction you want to go in and give it full throttle. Start losing traction? Try more throttle. It was a fun moment discovering this, after being used to the RWD approach. Might need to max out your tires and tune your suspension for stability to get these results, though. Just angle the tires outwards a bit for camber, go as low as you can without seeing sparks, and add some downforce on the front and back and it feels a bit like an F1 car.
Though the actual F1 cars they have are pretty awesome, too. A step closer to the arcade style racing where you didn’t need to learn the brake button.
Master of Magic. It's basically the Civilization gameplay loop, but adds fantasy creatures, magic spells, hero units and loot. There's a recent remake but it just doesn't capture the same vibes as the original, at least for me.
Such a lousy multiplayer game though. It was designed to give the better player handicap so their lead only increased over time, since you were awarded with more lemmings for the next level if you won the previous one.
X4. Come for the arcadey spaceflight simulator, stay for the galactic-scale empire building, leave for another save file once the Xenon start sending multiple I-class battleships against your Teladi allies but they cannot muster the strength to repel them and the entire gate network falls because you were too busy solving the Paranid Civil War.
… Might and Magic Book One: Secret of the Inner Sanctum… Heroes of Might and Magic 3: Restoration of Erathia (vanilla)… Invisible, Inc… Severed Steel… Solitairica… Griftlands… Hand of Fate
I don’t have a favourite unfortunately. No ranks. But I’ve played a lot more and these shine for gameplay first amd foremost. Some, like the first, are gameplay only (as was the requirement in the era, there was not much more to go by) whereas the others if you remove the flashy bits in ways which wouldn’t affect the gameplay, they’d play really good… just fine.
Rimworld definitely makes it harder when you’re doing well. You can control the parameters a bit though in the storyteller settings. It depends on your colony’s wealth, number of people, how long it’s been since something ‘bad’ happens (colonist dies or gets injured), etc.
This is advice I’ve given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next “scenario.”
Building your wealth in valuable equipment is not very good at the start of the game, because your town’s silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.
Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.
I’ve had success doing that too. Buttload of traps. The raids that will circumvent your traps are definitely a problem though. Also the raids that just have a bunch of grenadiers can destroy your defenses in no time.
Been playing a bit of Rocket League in the little time I have off work, I have a good game of Dropshot Rumble that I recorded recenty here, though I’m not sure the new Steam gameplay recording feature did such a good job:
Dividing my time between playingSTALKER 2 and modding it. There is a really great game underneath the surface - at least the potential of one - but it’s a shame it released in the state it did. The A-life offline simulation being turned off smells of console constraints and/or a forced release after they ran out of possibilities to delay further. I really hope they’ll be able to keep working on the game through patches because it has the potential to be truly fantastic.
Also still playing Deadlock, a game or two a day or so. It’s an often frustrating experience - as MOBAs tend to be - where matchmaking still has a huge impact on your fun, but the core gameplay is just so damn good. I just wish I was in a skill bracket where people are actually using mics and coordinating and communicating. Partly an EU problem though I’m sure.
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