Unity was the best in my opinion. Origins, Odyssey, and Valhalla are all the new design of Assassin’s Creed games that earned their own set of fans, but they’re so different from what came before with their faux RPG design. The fantasy is broken for me when I sneak up behind someone, stab them in the neck, and their health bar only goes down a little bit.
The first Assassin’s Creed game was very repetitive, but they gave you small assassination missions for you to figure out how to get, kill your target, and get out. The next several games in the series were better in every way except for perhaps these missions that mattered most, which they made extremely linear and scripted action missions.
Unity (set in Paris in the late 1700s) was an answer to those frustrations. There was a point in the dialogue where they specifically called it out. “So what’s the plan?” “The plan? Come up with your own plan. I’m not here to hold your hand.” They gave you expansive areas to carry out your mission, and you could find your own way in, kill your target, and get out. The game has some of its own baggage, like the loot system taking any challenge out of the combat later in the game, when the whole idea was that you were squishy that you should avoid combat, but it delivered on the experience the best since the first game.
Then Syndicate came out next, and they highlighted different ways to do your assassination like you were a big dummy, and they made a significant part of the game about street brawling, so I gave it a hard pass. The next game in the series was Origins, which brings us to the modern faux RPG era.
I kinda liked Syndicate. It looked and felt kind of cartoony in a lot of ways, but I actually liked the dynamic Evie and Jacob had. And the combat for the brawling actually looked pretty badass imo too.
The whole “using a whole train as your base” was kinda weird though.
Unity was the game I was most hyped for, especially because of its graphics and bigger maps. I even went to speedrun through the last three games to catch with the lore and begin playing it as soon as possible.
Alas, my PC couldn’t meet up with the heightened hardware requirements and I had to give up after barely finishing the tutorial with the awful frame rates even with the settings set to minimal.
I got my gaming rig recently and played all the releases up to Rogue only this year. I assure you my specs are modest enough and it’s just the game that is poorly optimised. Even Watchdogs 2 ran better than this.
I played it on Xbox and then PC even back in the day, and I’d 100% believe that it’s poorly optimized; they patched it a few months after launch to remove a lot of extraneous, unseen detail on the map that was hurting performance. It’s still surprising if you can’t run a 10 year old game well on a modest modern PC.
Black Flag, followed closely by 3. It doesn’t hurt that those were released right at the peak of my interest in gaming, but I replayed BF within the past two years and it still holds up super well
I only properly played 1, 2 and a bit of Black Flag but based on that and what I’ve seen from all the other games I’m gonna stick with the first one.
Investigations were… well actual investigation, gameplay mechanics while simple and satisfying weren’t overly automated and the game wasn’t burdened with all the bloat that came afterwards. Simplified movement system from later games, one that’s fighting you whenever you try to do something even a little out of game’s comfort zone, is probably my major sticking point with the series.
That said, I’m not sure if that would be the best choice for you. If you want to try the classic approach I’d suggest going with the Ezio trilogy (II, Brotherhood, Revelations) as these games are more polished, if a little bloated, compared to the first game. They should still hold up well enough to have fun.
I haven’t played the second one, but in the first you were never not aware you are in a videogame. It was a nonsensical labyrinth of gimmicks. It is a 3D metroidvania, almost. It really sucked the life out of the story so I’m in no rush to play the sequel. I’ll be bored and it’ll be on sale one day and I’ll try it.
I probably missed out on a great game, but at the time I tried playing Fallen Order, I had a lot on my plate so never gave the game the time of day after a single misstep. (that’s unfair on the game)
In the first level, there is a section where you drop into a railcar and a pair of Stormtroopers are just standing there. They never shoot at you.
The only way forward is to kill them. They never shoot at you. I stopped and waited.
Cal murdered those Stormtroopers and that took my right out of the mindset of a Jedi right away.
I bought it on sale and although the game looked really really pretty on my 4k TV, it was a soulless boring overall experience with some very noticeable unnecessary jank.
It was a great game to me. I feel like none of the criticism mentioned applied to my experience.
Also Cal didn’t start by “losing all his abilities from the previous game”, he literally has a bunch of skills and abilities carried over from the first game, and Survivor expands on them. Not at one point I felt like Cal was a weak character, it depends more on the player controlling him. I’m not sure what you’d expect here, you need new gameplay features to unlock throughout the game to keep having something to progress towards, most of which feel like a natural progression in the whole experience.
I loved exploration and lore in this game, it very much touches on a bunch of stuff that didn’t get much attention yet, like the people/communities on Jedha and High Republic lore. I don’t feel like exploration should always be awarded with awesome items and loot, that’s a dumb expectation set by other games that awards players for just booting up the game and give them a pat on the back for completing every minor action. I feel like the only tedious part of collectibles was getting to 100% it, luckily the game gave us an option to find all missed collectibles later on.
I enjoyed overall combat, it felt solid and responsive. Clearly some playstyles differ in the way that you cannot cancel attacks, it’s a risk/reward mechanic for using stuff like a heavy stance over a snappy, quick and stabby stance with lower damage output. If you want one shot kills you can do this in New Game Plus I believe, although it takes away too much of the actual challenge presented by many mobs and bosses I believe. It’s still supposed to be a game, not a simulation.
my favorite one is Unity… In old AC cities and the tools given for moving in it are the most important parts and both Paris modelisation and the controls of Arno are the best of the best.
I still haven’t played it since at the time the game was poorly received, but I have friends who also love that period who swear by it as their favorite, and in the end, thats all that matters in AC, that you love the vibe, right?
You’re right about the glowy baseball bats but I think that Jedi combat is a tough one to pull off well. You can force pull any of the lower enemies into a one shot with the light sabre as it is and there’s no reason that you shouldn’t be able to do that with all human sized enemies that aren’t force users except that it would make for a dull game.
The loot is shit but I don’t know what more a Jedi needs other than armour or blasters but they don’t really use them. It is very weird that I had to find something in a box for me to get the idea to not shave my beard so close.
Glad to read this post, tampering my expectations for Jedi Survivor.
I’m currently busy with Fallen Order and struggling to push through it. Platforming is fun but (for me) the story feels a bit meh and the map is awful. Debating to put down Fallen Order and just jump into Jedi Survivor directly. Since people told me, it isn’t necessary to have played the first game.
The maps from Fallen Order (specifically Zeffo) were one of the biggest complaints that they fixed in Survivor. It was an absolute hellhole to navigate and shortcuts were often hard to get by.
Survivor is practically by all accounts a big improvement over Fallen Order, although I think I enjoyed the bosses in Fallen Order a little bit more, those seemed a bit more challenging than in Survivor.
Edit: I’d recommend finishing the first game though, the final act is quite amazing and while it isn’t necessary to have played the first game, the story in Survivor still connects to stuff that happened in FO a lot.
I just finished 1 for the first time in a very long time. I really enjoyed its simplicity and wish we got that gameplay loop again but with the mechanics of at least 2
Currently playing bloodlines before moving onto 2.
I think looking back, I really enjoyed brotherhood the most, but I also think my time with its multiplayer is giving me rose tinted glasses. Revelations’ ending is my favourite of all of them and I still think of it to this day.
I also don’t think 3 is as bad as everyone says. I really enjoyed Connors story and climbing trees, but desmonds end makes me resent the game somewhat, especially since to me that marked the end of my interest in the series. Playing through 4 confirmed it because after that I didn’t play anymore due to it feeling like there was no overarching story to keep me wanting anymore.
creation engine quests are too easy to break as the game gives you lots of freedom to mess with progression and characters, eventually someone finds another edge case
if you dont test the fuck out of them they will bug out in some way
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