bin.pol.social

Auster, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

Finished it! Found it to be much better than the first game indeed. ^_^

linearchaos, do games w Are any games using neural networks for better hard AI that doesn't cheat?
@linearchaos@lemmy.world avatar

trying to live train AI against your playstyle is both expensive and unnecessary. Hard bots have never really been too much trouble. We don’t really need to use AI to outpace humans in most games. The exceptions would be an extremely long play games like chess and go.

There’s been a lot of use in AI for platformers and stuff like trackmania, but not for competition, simply for speedruns.

ampersandrew,
@ampersandrew@lemmy.world avatar

It would certainly be nice to have for the fighting games I play. A few have toyed with the idea of “shadow fighters”, but it never really feels like playing against a person. It might get their habits down, but it doesn’t replicate the adaptation of facing a person and having them change how they play based on how you’re playing. If someone could crack that nut, everyone would have someone on their level to play against at any hour of the day, no matter how obscure the game is.

acosmichippo,
@acosmichippo@lemmy.world avatar

yeah I would like to leverage AI for stuff like RPG NPCs. instead of hearing the same filler lines for 200 hours of gameplay, barely reacting to the context of your game you could have a vibrant array of endless dialog that actually keeps up with your game progress (or lack thereof).

linearchaos,
@linearchaos@lemmy.world avatar

That would be a pretty good use. Llms are a little slow on most home hardware still. Hallucinations could also be a little scary. I wonder if that would affect your ESRB rating, That’s technically it could say anything…

yamanii,
@yamanii@lemmy.world avatar

The fear of hallucinations is so great for a commercial company that when square enix tried it on a remake of a detective game of theirs, it became the poster child of how awful LLMs are for videogames, it’s one of the worst rated steam games, it’s like talking to a wall because they nerfed it so hard it’s worse than a normal text parser.

…steampowered.com/…/SQUARE_ENIX_AI_Tech_Preview_T…

EncryptKeeper,

Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.

thezeesystem, do gaming w Weekly “What are you playing” Thread || Week of October 27th

Factorio space age. Can cracktorio got laced with space

Cokes, do gaming w Weekly “What are you playing” Thread || Week of October 27th

Dead Space via PS+

It’s just a great horror game and the remake actually is quite enjoyable, even though I nevet played the original.

DdCno1,

I played the original back in the day, although not as far as the remake. It’s incredibly faithful to it, almost beat-to-beat, but carefully polished and improved in all the right places, e.g. by improving pacing, creating a more interconnected game world and subtle balancing changes. The nostalgia is still there, but it feels modern nonetheless, not just because of its outstanding presentation.

I actually don’t like horror and jump scare games. The fact that this game managed to draw me in and keep me playing is quite the achievement. This is one of those games that is so good, it’s enjoyable even if you don’t like the genre.

argh_another_username, do gaming w Weekly “What are you playing” Thread || Week of October 27th

No Man’s Sky

DdCno1,

Found this recently: github.com/leodium/…/README.md

In case you missed any of the expeditions or want to replay them.

t3rmit3,

That’s awesome, thank you for that!

DdCno1,

Happy to help. I can’t stand content that is timed and gets locked away after that.

Gerudo, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Didn’t Alien Insurrection use something to learn how you play so the Alien knew to change it’s tactics?

count_dongulus,

Oh yeah, I read about that! Not really ML, but pretty much what I’d like more games to have.

Kolanaki, (edited )
!deleted6508 avatar

Yeah, but it’s not like an LLM or nueralnet thing. The kind of AI used for video games doesn’t need all that to feel smarter/harder.

Making a bot harder is actually easier than making it easier. It’s super straightforward to make one that always wins and is perfect. It’s more involved making a bot that doesn’t always take the best path or the most efficient way of completing the thing. I, personally, could make a Rocket League bot that plays the game better than any human since it’s all just math, and the computer is a calculator. I don’t think I would be able to make one a human player could actually beat though.

L4D has a mechanic like what the OP wants. It’s just not very good (IMO it overcorrects way too hard in both directions). Every time you win or lose or this happens too much, and this happens too little, it keeps track of that and then just adjusts things to change it up. Like if you sprint through one stage without resistance, the next stage will have more infected to deal with. They even gave it a name: the AI Director.

The alien in Alien Isolation is like that; but it is better done.

howrar, do games w Are any games using neural networks for better hard AI that doesn't cheat?

GT Sophy on Gran Turismo

FinalRemix,

M Rossi in the old Forza games.

Don’t need to be sMart when you’re aggressive and have powerful lawyers (impacts, even caused by the AI were charged against the player).

AutoPastry, do games w PS5 FPS preferences

I recommend giving Apex a shot. It has some really nice movement and gunplay.

robalees,
@robalees@lemmy.world avatar

Yeah this might be the direction I go, I have Titanfall 2 on Steam and played a little on the Deck and enjoyed the movement. Any suggestions as a N00B and any things to avoid?

AutoPastry,

Definitely toned down from Titanfall, but if you liked that game you’ll probably like Apex too!

I would say stress about the character selection too much, you’ll find characters that you enjoy more over time but abilities don’t overshadow good gunplay in the game.

A few small tips:

  • heal your shields before your health (most of the time). Shield items are slightly faster to use than their HP equivalents but provide the same amount of healing (e.g. shield cell = 25shields ~2 seconds to use, health pack = 25hp ~3 seconds to use)
  • when you kill an enemy and they drop their death box, you can loot their shield from the box to instantly recharge some or all of your shields. It can be really helpful even in the middle of a fight or if you know another squad is coming to third-party you
  • don’t get too caught up looting, you’ll get good stuff a lot more quickly by taking out other teams who have already looted for you
  • always be aware of where your squad mates are and make sure you’re close enough that you can get over and help them if need be

Best way to learn ofc is to just jump in and play some matches. Have fun!

NuXCOM_90Percent, do games w Are any games using neural networks for better hard AI that doesn't cheat?

This has been discussed a lot over the decades (with some VERY good articles written by assholes we try to pretend don’t exist))

The gist of it is: AI cheats because the alternative isn’t “fun” and rapidly outpaces humans.

Because in an RTS? After you get a build order down, the big decider is Actions Per Minute (APM). From a build standpoint, it is the idea of triggering the appropriate research the absolute second you have enough minerals. From a combat standpoint, it is rapidly issuing move and attack orders so that you always win the combat triangle. The former isn’t significantly different than just having cheaper research or faster build times. The latter is actively demoralizing in the same way that we all died inside when we first got permission to go online in Starcraft. Except at a level that even the good players realize they ain’t shit.

For grand strategy games (barring real-ish time ones like Stellaris) you basically have two real approaches. The first is the games with research options (… like Stellaris. Look, I have been playing a lot of Stellaris lately). We try not to acknowledge it but RNG has a massive impact on that when you really want to get torpedoes but no options are popping so you are just doing the fastest research choices you can to get a new pool. And the difficulty option there is… a known order.

The other are the very elaborate fixed tech trees. Obviously this gets back to build order. And the reality is… the benefit gained from rapidly updating the hard mode AI to use the current meta just isn’t worth it. That IS somewhere that an optimizing function can be applied to (and… semi-off-the-record but that has been a thing for over a decade and is why devs aren’t THAT surprised when a “new” meta takes over in a strategy game) but it becomes a question of how much it is worth it.

All that said, we are seeing a lot more effort put into “learning” AI in racing games (driveatars) and fighting games because those tend to be cases where even the best AI is still expected to be “human” and we aren’t TOO demoralized when we realize we are in a pub with Daigo. That said… there is a reason that modern SNK Bosses tend to have super armor rather than frame perfect inputs. Because the former is “bullshit” but the latter is just mean.

Maalus,

APM actually does jack shit. You can spam a button fast and you’ll get 400 APM and get rolled by someone who does 40. EAPM is where it is at. Which is effective APM. How many actions you can do that move you closer to victory. Instead of just spamming two buttons on repeat (which is what a lot of Starcraft players do)

There used to be AI’s integrated into Starcraft 2 and later actually playing the game (like a player would) online. You can put restrictions on eAPM for these bots. You can force them to make human mistakes - delaying upgrades. They can get pretty well aproximated to human skill. The main issue with it is they suck at context. They can’t really “remember” stuff happening. Picked up a dropship and it flew away from my FOV? It’s gone. Oh shit a dropship came from the exact same spot! Oh good it flew away, which means it can’t hurt me no more.

There are also tournaments in SC2 for unlimited AIs - where they play the game without any caps. The only thing that matters is who wrote a more efficient bot. Machine learning isn’t reallly used there, more likely a decision tree. Those do exactly what you are describing. Playing against those as a human is pointless and would get someone who introduced them as a difficulty instantly fired.

Randomgal,

Makes sense. But it seems pedantic to make the distinction between APM and EAPM.

NuXCOM_90Percent,

This is reddit. Gotta ignore someone’s post to make a pointless correction that they already addressed but much more aggressively.

The alternative is, Erastil forbid, a conversation.

LaserTurboShark69, do games w PS5 FPS preferences

Deep Rock Galactic might scratch a grindy shooty itch.

Mr_Mope,

I second Deep Rock. I’ve recently got back into Destiny 2, which could be an option too. But it’s also a lot more than a simple fps. Plus it’s infuriating and addictive.

robalees,
@robalees@lemmy.world avatar

I used to be a big Destiny 2 player, but my friends (UK) and I (US) could never line up timezones for raids etc. so I used to just solo patrols and got bored with the rarity grind. I did hear the last expansion was excellent but also fuck Bungie for greedy practices. I was excited for Marathon, but that’s dropped a little.

robalees,
@robalees@lemmy.world avatar

Thanks for the suggestion, I saw DRG pop up a bunch during the Helldivers 2 drama. Is it only PVE? I’ll have a look at it.

LaserTurboShark69,

Yup PVE only. It can be as chill or as hectic as you want depending on the difficulty you choose. Lots of upgrades, 4 unique classes, plenty of mission types, good solo or team gameplay.

TachyonTele, do games w Are any games using neural networks for better hard AI that doesn't cheat?

The Rain World Animation Process.
While the title suggests only animation, the AI is tied directly into the animations so you gat a 2 for 1 deal in this video.

over_clox, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

19, 65, 9, 17

4, 1, 2, 6

IYKYK

Edit: OG Sega version, dunno if those cheats apply on other platforms.

Glytch, (edited )

They still work on most of the emulated versions I’ve tried (including the version that OP is playing here), but I haven’t tried on Sonic Origins

Edit: just checked and Sonic Origins doesn’t have the sound test for Sonic 2 so there’s no way to input these codes

junderwood, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

Great soundtrack on that one too!

Boinkage, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Have you read about Alphastar, super computer that can whoop the best StarCraft players in the world? youtu.be/ZsCnuDgDcPo?feature=shared

Omegamanthethird, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2
@Omegamanthethird@lemmy.world avatar

I have that one on the PS2. I don’t know that there is a better Sonic collection.

Auster,

I’m playing the PC version of SMCP, and the only difference I can notice, maybe due to the better hardware, is that the game seems to be a bit faster on PC than on PS2. And have yet to test any of the other collections Sega made for/with the Sonic games.

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