Oh, I thought that the conches were entirely a completionist thing, learning that they are required for the true ending puts a damper on my desire to finish this game… It was a fun game, but I got no desire to 100% it. Oh well, guess I’ll just watch the true ending on YouTube instead.
I know about the bird, I just have absolutely no desire to go hunting through the maps for the one chest I missed. I’m not a completionist, and this game was definitely not incredible enough to get me to become one.
I absolutely loved it. Looked forward to every session playing it. I wish it lasted a little bit longer before it forced you to collect everything to get a true ending which I haven’t done yet. And the fact you have to collect everything is a bit of a bummer. Didn’t really feel like going on a scavenger hunt. I enjoyed searching for that stuff while playing but didn’t really want to do it with that being the only thing available to do now.
Did the true ending (and then the extremely true ending). The game is so full of love for video games that it’s contagious for me and I really appreciated how much the game makers cared about it
The answer to your question is the indie market. Lots of unique ideas, ton of games that are a product of passion and not profit chasing.
My personal recommendation because I don’t see it mentioned a lot is Pathologic 2. Product of decades of work and one of my favorite RPGs where every single choice you make does matter. It’s a pretty bleak and heavy game that has about a 30 hour runtime and it’s really stressful so it’s not for everyone but I personally loved it.
The combat felt really slow to me, but I continued for a while until the game soft locked by just putting the characters in a small, black room. Nothing I could find fixed that and there wasn’t enough of a draw to really look for a fix. Might try again at some point but it was only so so for me overall.
Oh no, that sucks. If you generally like turn based combat I would give it another go. The first few hours are fairly boring but there are some very cool battles later in the game.
“When you pre-order a game, you’re just committing to paying for something that some assholes in California haven’t even finished working on yet. You know what you get for pre-ordering a game? A big dick in your mouth.” -Eric Cartman, Black Friday
This game looks good, and I’ve never played the old 2D Star Ocean games (the 3D ones I’ve played, Divine Force and Lymle Double Trouble, disappointed me)
I guess I need to start with First Departure which I bought at a sale recently.
Spending a couple extra hours wrapping up quests and collecting conches (on the recommendation of a friend) wound up being well worth it for me, the true ending felt much more satisfying.
For what it’s worth, all the quests take somewhere around 20-40 minutes each, if I remember correctly. Even the collection quest wasn’t too bad, thanks to the treasure finding parrot.
Yeah… I’ll probably end up doing it eventually. It’s just really lame to get hyped for the final fight and be told “go do side quests for a few more hours and then come back.”
“The Big Cheese is the Dark Souls of poses” from the Destructoid review gave me a good chuckle. Unfortunately, The Big Cheese was also the Dark Souls of poses back in Smooth Moves, and it’s not encouraging to hear this game might be just as fiddly.
This November isn’t as stacked for me as last year’s, but I think I’m still going to wait on this one a bit.
Played up to chapter 4 and not really vibing with it. I don’t usually like ditching games when I’ve already sunk time into them, but I’m not really having much fun with it, so I might switch over to Jusant or something.
Or just watch some TV I’ve been meaning to catch up on instead. Don’t know. We’ll see.
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