I prefer roms and emulators above all else as I know that as long as I back them up I’ll be able to play them. Other than that I use steam for convenience as a linux only gamer but I’m all for gog and their DRM free stance.
As for physical. The hardware fails unless its a ps2 😄. So at the end you are left with a ton of discs and you Will have to rip them to play them. Also some games are just shipping unfinished on disc and need to download patches or whatever.
Nothing changes for you, if you already own them. They’ll still be in your library like before. Visually, the only difference will be that those specific games will have no store page
I don’t know about this case specifically, but I own Alan Wake on steam which has since been delisted because of music licenses running out. At least for that one, I still own the game on steam and can download, install and play it normally whenever I want, it’s just that people cannot buy it anymore through steam. If you’re lucky, it’s gonna be the same with the adult swim games.
Alan Wake is actually back on Steam! Remedy was able to work something out with the music rights (the reason why it was delisted) that put it back on virtual storefronts.
Obviously in this case, no more updates. If there’s a server, it’s getting shut down. And no new players will buy it. So player count will decrease until it’s a dead game, even if multiplayer is peer to peer. But I doubt that’s the case.
For console games I always buy physical but for PC I buy digital. I have a ton of Ps1 - 5 games that I have physical copies of and they get played alot . My son is also getting into gaming and he likes to look through the games on my shelf to find fun things to play.
I ended up playing my physical copies way less than digital ones because I can’t be arsed to juggle disks and cartridges.
I sold most of my physical collection when upgrading from PS4 to XSX and bought those games digital there since Microsoft has proven to be solid when it comes to backwards compatibility.
All of my portable consoles (Switch, Vita, DSi, N3DS, Analogue Pocket) are jailbroken and digital only because memory is so cheap that I can hold all noteworthy games on a single SD card. In time current systems will end up in a similar state so there’s little point getting attached to dust collecting boxes.
I’m pretty much all digital. I know the arguments for “you don’t really own those digital copies of media,” but it still feels like it’s mine because I can still go and play any of those games whenever I want. I’d just need to reinstall it with an Internet connection.
My PC doesn’t even have a disk drive so I can’t play physical unless I get an external drive, and I don’t really care enough to do that.
Most of the time physically, it is just a code to activate it on steam.
On PC the pirates says, what you can do with it. On the console the company says if you own this movie/game you BOUGHT or not. ( See the Playstation movie “incident” where Sony removed many movies some people BOUGHT, but at least the backlash made Sone reconsider the BS they wanted to pull of. )
P.S. Yeah, yeah i know. “It iSnT BuYiNg YoU OnLy PuRchAsE a LiCenSe tO ThE PrOdUcT” But still its such b.s. that you declare it as BUYING instead of RENTING, Sony have them on their neck of the console gamers, because piracy or third party stores are not existing so they can pull of those stunts.
Disks are for games I want to be able to pull out of a box 10 years from now and go “oh man I remember this”. I have the box from a DSi that I filled with GBA games, and a shelf for Switch and PS4 games that, when they’re retired for something else, it’d be nice to come back to once in a while. My daughter has gotten into my GBA games lately, so that’s been nice.
PC games, they’re so much more available. Steam is steady, GOG is steady, I feel I can leave it to them to keep and I’ll have any particularly treasured games 10 years from now, anyway.
I recently redownloaded Driver Parallel Lines some 14 years after I bought it. PC is doing so much better than consoles on keeping things backwards compatible - imagine a PS5 casually letting you play PS2 or PS3 era games at no extra cost!
I often buy physical for games I know I’ll like, for the rest, mostly digital.
When I end up liking a specific digitally bought game a lot, I try to buy a physical copy as an “archive” copy, in the case the store shuts down. An example would be Hades, which I bought digital, and ended up buying a switch physical copy from Limited Run Games.
I didn’t have much physical space in my last apartment, so I got used to buying as much media digitally as I could. I got used to it, and now prefer it. And now that I’ve shifted from console gaming to PC gaming, I’m pretty much all in on digital.
To be more specific: most often a game would run its physics calculation at the framerate it’s designed for, like 30 or 60 fps, and in case it displays with a higher framerate, try and interpolate the graphical data based on the physics calculations. It’s possible to make the physics run faster as well, but carelessly adapting things may make things go wrong (a good example is Quake 3, where your jump height changes based on the com_maxfps value).
A racing game that runs its physics at 60 frames per second can, at best, calculate time in 0.016666… second intervals. To have a precise 3-decimal-points clock, a game would need to run its physics calculations at 1000 frames per second.
(It is also worth noting that a game developer can try to interpolate a more precise finish time by looking at the last pre-finish frame position of the vehicle and the first post-finish frame position and calculating at what point “between the frames” the finish line would be crossed, but I don’t know how difficult and/or buggy actually implementing that would be.)
If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.
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