bin.pol.social

aspectoffate, do gaming w FFXVI - Am I crazy?
@aspectoffate@beehaw.org avatar

I mostly liked it but ended up giving up 2/3rds of the way through.

Combat wasn’t really changing other than new flashy skills occasionally. I was fighting the same way in hour 5 that I was in hour 50. No new weapons in a game trying to be a bit of DmC meets Final Fantasy was a miss for me. Gear was basically useless as well.

I get this is personal opinion, but Clive and Jill were immensely boring to me as leads. The story was good, but had pacing issues where it was obvious they padded for time and designed it the same way they do FFXIV expansions.

mana, do gaming w What type of game do you want to play that doesn't really exist?
  • Anime cRPG, like if Obsidian collaborated with Atlus
  • MMORPG with Souls combat and no microtransactions (subscription model preferred)
  • Mass Effect, but with a good ending
  • A Bethesda game without bugs
  • Dating sim, but all romance options are your friends’ moms
RagTheMan, do gaming w What type of game do you want to play that doesn't really exist?

A multiplayer Dragon’s Dogma game. I.E., a coop western-style third-person action RPG with a focus on exploration and interesting combat mechanics.

Outward came close but it’s a bit too hardcore and focuses a bit more on survival mechanics.

SteposVenzny, do gaming w FFXVI - Am I crazy?

It’s a part of my most hated trend in the video game industry: video games that are ashamed to be video games so they try to fool you into thinking they’re a more “respectable” art form like TV shows or movies. The mainstream hype we’re seeing is probably that it’s popular with Naughty Dog fans rather than Final Fantasy fans.

I wish these types of games would at least consistently ape more interesting TV shows and movies. Alan Wake seems like the only one that didn’t aspire to be something forgettable. I don’t even like Twin Peaks but at least it’s an identity.

This game is okay enough that I’m probably going to eventually finish it but I don’t think I’d ever feel tempted to start it again even if somehow every other option available to me were objectively worse because at least some of what’s left would be memorable enough to care about.

In general, the graphics are roughly the same as FFXIV.

The graphics are apparently deceptively good. Not immediately jaw-dropping for us lay people like the series is known for but more of a technical quality. I thought it was underwhelming on first glance but I admit I enjoy the things that video brings up now that I’ve started paying attention to them.

Coelacanth,
@Coelacanth@feddit.nu avatar

I haven’t had a chance to play it yet since I don’t own a PS5, but your comments sound a lot like what Yahtzee brought up in his review.

I too have been sceptical since I first heard about the idea of a “serious, mature mainline FF game”, since to me that sounds almost antithetical to what the series represents (it’s even got Fantasy in the name!).

I also have to say, knowing it was made by the same team as FFXIV dampened my interest in it a little. I played that game for a while (and enjoyed it quite a bit initially), but as time went on and I moved onto later expansions I started to lose interest in not only the story and the way it was told but also the direction the game was evolving in mechanically for the various classes.

I’m not saying it’s objectively bad, but it started to feel like my tastes for story and gameplay no longer align with Sony Creative Business Unit 3.

WarmSoda, do gaming w FFXVI - Am I crazy?

Welcome to AAA game reviews. Where every major studios games must receive a high score, or they won’t get review copies for the next game from that studio. With rare exceptions.

woodnote,

Exactly. I consider it basically payola these days. Every big-name review is gushing, falling over itself to expound on the innumerable virtues of every AAA release, and then once normal folks have played for a few weeks, the real story comes out. My partner played the demo and was shocked to be playing the same game as the one that was reviewed. Unless I’m so excited to play a game that I don’t care if it’s mediocre, I wait to buy until actual the real user reviews trickle out post-release.

WarmSoda,

Wait till Starfield comes out. I guarantee it’ll get 9 and 10s no matter what. Six months later will come the actual reviews.

Sometimes I look specifically for the 5-7 review scored games. That’s were the fun games hide.

bezier-curve, do gaming w What's the most toxic game community you know of?

Easily Rocket League. It's always been toxic but it's been much worse since becoming free to play.

  • Rage quitting
  • Malicious compliance (AFK, accidental own-goals)
  • Team mates playing for the opposing team entire games
  • Passive aggressive quick chats
  • Overtly aggressive free-form chats (being chastised over every tiny mistake)

The game's competitive ranking systems makes it so each win and loss matters, and people often take their vitriol out on their own team before looking inwards.

mifan,
@mifan@feddit.dk avatar

I turned the chat off a long time ago. Instantly made the game better. I don’t need a kid to show off his NSFW vocabulary.

Turmbaumeister, do gaming w FFXVI - Am I crazy?

I disagree. This is the first game I’m rating over 9/10 since divinity original sin 2.

I specifically like the map style over contemporary, pseudo big(copy pasted), generic open world.

The story is the best I can think of in epic RPGS, maybe throne of Baal or kotor were similarly interesting for me but they are very old so there’s some nostalgia.

Only 2 complaints I have are difficulty, there’s no reason to hide the hard mode, action is too easy. And side quest design, almost all involving combat.

lotanis, do gaming w Gaming laptop or handheld PC?

Gaming laptops are really just portable PCs. If you’re playing on them on in the usual “Keyboard and Mouse” way then you need to put it on a table to make that work properly. Maybe you could do it on a sofa but it’s very quickly going to get uncomfortable.

Handhelds on the other hand are extremely portable and happily usable anywhere. They’re also a lot cheaper than a gaming PC! I’m a big fan of my Steam Deck and recommend it a lot, but I should admit I also have a Gaming PC which I use for multiplayer stuff with my friends

Kolanaki, do gaming w Phil Spencer announces Call of Duty deal with PlayStation
!deleted6508 avatar

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  • MoonRocketeer,

    I can’t say I agree. It’s more likely they see the money they’d be leaving on the table and it helps that this makes them look more amiable for future acquisitions.

    evilviper, do gaming w Phil Spencer announces Call of Duty deal with PlayStation

    I doubt any company would want to give their competitor 20-30% of their profits, so in my mind it isn’t a matter of if, but a matter of when they start locking all their franchises off from PS. What will be most interesting to me will be how will they do it. Will they just drop franchises so they don’t have to face the backlash for turning a franchise into an exclusive? Will they just make up a new “franchise” with a new name but similar gameplay? Will they just slowly one by one exclusive them off to try and reduce blowback? Do it all at once to get it out of the way?

    This generation has already been mostly played out and I don’t see large changes making a large difference, but once the next generation comes around in another 3-5 years I imagine they will want to be in a place where they can leverage all these franchises to get people excited to buy their new box over their competitors. And you do that with exclusives.

    PenguinTD,

    Pull a Titanfall to Apex(bad example but you know what I mean) now you don’t really have a CoD franchise. It’s like Battlefield is no longer the Battlefield we remember, just the names. They can just spin up another franchise “from the legendary CoD developers, blah blah…”, BUT it’s not CoD.

    CmdrShepard,

    Honestly the franchise is probably due for a shakeup at this point anyway. You can only release the same game over again each year for so long. I used to be a diehard Battlefield fan but have only played maybe 10 minutes worth of 2142 after owning it for 6 months or more.

    Vordus,

    Meanwhile, Minecraft trundles on as a multiplatform title 9 years after its acquisition. 🤷

    evilviper,

    minecraft also a large number of things going for it.

    1. It was(is) a single game
    2. It was already multiplatform, and only the most suicidal company would take a game that was multiplatform and make it exclusive. Not including the backlash as players lost access to a game they paid for, but there would also be untold number of refunds that would need to be done, lawsuits (most likely) to handle, etc.
    3. It already had a very large (and most importantly) young userbase that they could monetize on dozens of platforms.
    4. If you followed the proceedings of everything that is going on you’ll have read that they actually wanted to make the new minecraft legends xbox exclusive. While the emails didn’t say what ended up making them change their mind, I would imagine being in a certain legal fight might have played a large role in it.
    5. Exceptions happen, but I imagine that exception would be the appropriate word rather than norm. But I’d love to be proven wrong.
    Im28xwa, do gaming w Gaming laptop or handheld PC?

    I should preface this by saying I didn’t try any of the handheld gaming PCs, I watched a review of the AyaNeo 2S, it uses the same APU as the Ally and still outperform it, especially at low wattages and if I remember correctly even the steam deck at the same power level maybe you wanna check that out!

    I would choose a gaming laptop over a handheld just for the versatility and upgradability, I have my eyes on the framework 16 it is very intriguing, to say the least

    gyrfalcon, do gaming w Why do video game devs tie game mechanics to framerate?
    @gyrfalcon@beehaw.org avatar

    Not a game dev but I’ve done some programming and I love games so I’ll take a stab. There’s a few reasons I can think of:

    1. That’s how the engine they’re using works. Game engines take a long time to develop, and so if you’re using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they’ve made many games with similar engine level limitations, this seems most likely to me for this particular case.
    2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn’t a high priority in terms of getting the game out the door.
    3. Probably doesn’t apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you’re learning as you go, there’s a good chance some hacky things will make it in to the final product.
    NuPNuA,

    Wolfenstein New Order was made by Machine games and used ID Tech 5, same as Doom 2016. Nothing to do with Bethesda or their Creation Engine. Bethesda only published it.

    breakfastburrito, do gaming w FFXVI - Am I crazy?

    I haven’t gotten too far (a bit after you unlock your second element abilities) but I agree the reviews seem odd. I think the story so far is decent. The new combat style is not what I’d expect from ff (I miss turn based) but I still enjoyed it. However I think the combat has some depth the game just doesn’t incentivize because encounters are so easy. I read people mention you could do different strategies and playstyles and rack up combos to enemies, but i never found myself using any of that because the combat is so simple you can just do your regular basic attack over and over for every fight and there’s no reward/incentive for not doing that. There’s no items or paths for making a build or strategizing fights. The gameplay feels linear and kind of filler between cutscenes of story. Leveling and gear increases stats but it doesn’t really make a noticeable difference because the game is linear and scales with you.

    I wouldn’t say it’s a bad game, but I’m also confused by the super high scores. Also, allegedly they fixed this, but I found myself awkwardly trying to navigate while never using the right analog stick because the camera blur was so bad. Like maybe the graphics are good but I never saw them because every time I moved it was a watercolor painting.

    sub_, do gaming w FFXVI - Am I crazy?
    • Yeah, vocal animations for side quests are off, some are saying this is the aftereffect of the pandemic. They also didn’t lipsync for Japanese dub, so you might want to stick with that
    • As per overworld map, it’s similar to FFX
    • Side quests are very sparse around the beginning of the game, by the end of the game I was complaining at how unevenly distributed they are that they just drop large number of them before endgame. They are there to flesh out the side characters
    • Not sure about graphics, but the music is by same composer Masayoshi Soken
    • Is it really Kingdom Heart’s combat? I played 90% of KH games and DMC games, and I’d definitely say that it’s more DMC combat than KH, considering they hired Ryota Suzuki who designed the combat system for DMCV and Dragon’s Dogma as the combat director

    If you’ve played FFX, XIII, 7Remake, Crisis Core, then you’d be less shocked by how linear it is.

    Addfwyn, do gaming w FFXVI - Am I crazy?

    I love FF, played them all and generally liked every one to varying degrees. I am about there with you overall on XVI. I liked my time with FFXVI well enough, but in my overall series hierarchy it is basically smack dab in the middle. I thought it was good but it didn’t blow me away like a lot of people are raving about. I certainly don’t regret playing it, but I also wouldn’t want to see this be the direction they take the series from now on.

    I liked the characters a lot more than I expected. Story had pacing issues but overall it was good. Music was more atmospheric but generally quite well done, though thinking back to it now I can’t really recall any of the music.

    Gameplay-wise though, it felt like it was lacking a lot of RPG elements. I don’t mind action combat at all, I am not a turn-based purist and I loved FF7R, but the combat in FFXVI seemed like a big step back. There really wasn’t any itemization, levels didn’t feel that impactful, and even unlocking nodes on the skilltree felt very low impact. About halfway through the game I had unlocked everything I would use until the end of the game, so skill points really ceased to matter. There were no resistances or elements, so even though the game makes a big deal about learning different magic-types (which are all 100% the same as each other), you can approach every single fight exactly the same. The big bombastic kaiju fights people loved were actually my least favourite part though. You were basically given a simplified version of the character you normally play, and they were all about 30% too long. They were a spectacle but weren’t actually all that fun or interesting to play.

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