Metal Gear Solid V (on PC with mods that greatly expand/enhance free roam, and add more side ops)
Tomba 1 and 2 (Tombi in the EU)
Chrono Trigger
Megaman Legends (love the sequel, but haven’t ever completed it, life keeps getting in the way)
Castlevania Syphony of the Night
Sonic Adventure (it’s trash, but fun trash, especially with mods)
Sonic Mania, Sonic 3 and Knuckles
Minecraft
Some that I haven’t come back to in a while, but I’m overdue:
Ape Escape
Crash Bandicoot (1-3)
Spyro (1-3)
Digimon World 3
Any of the GBA or DS Castlevanias
Actraiser
Rayman 2
Megaman Battle Network series(3 and 4 are my favorite entries)
Dissidia Duodecim
Zone of the Enders 2
God Hand
Wipeout Pulse/Pure
Pretty much any Kirby game
Most of these games I find just plain fun. Thanks for asking, I was starting to get burned out and not finding stuff as fun, but writing this out has me hankering to revisit some old favorites again.
Paper Mario for the N64 and Super Mario World for the SNES. I think it’s because I found them both at the perfect point in my childhood where they were the first games in their genres I managed to beat.
I had a blast finding every single exit and bonus stage in SMW, and Paper Mario was the first RPG that didn’t make my eyes glaze over (including Super Mario RPG). Plus the characters and aesthetics are still so charming, the whole game gives me a warm fuzzy feeling.
DotE is a tower defense roguelike with pixel graphics and a team of heroes you manage. It also has one of the best soundtracks I’ve ever heard.
Castlevania needs no description. It’s just one of the best games ever made.
Neverwinter Nights has stood the test of time for me because it has persistent game worlds, built by other players (basically mini, homemade MMO’s), that you can log in and play. I also use its DM client to run online adventures for other players myself.
Of course. The more the merrier. The only thing to be aware of is that it’s largely a good/neutral party, so if you’re playing evil you’ll have to do it well and be a little incognito.
Was definitely worth it. My biggest problem with it isn’t even Wabbajack.
The modding community send to have settled on making Skyrim hardcore these days. While I fine games that are meant for that fun, it’s not why I want to play Skyrim. So those mod packs end up ruining the game for me.
They look a lot like regular dark souls to me. The combat looks good but I think part of what I think of when I say flashy is abilities other than just hitting things with a weapon, movement abilities, magic that isn’t just standing back and pelting something, dodges that teleport you behind the enemy etc
I mean, nioh 2 has a whole tree of magic abilities and a whole tree of ninja abilities. All the weapon types have abilities you can unlock that force enemy movement, parry, make you move etc.
It’s about as far into character action that a souls like game can get before it becomes something else. It kinda already feels like something else with all the mechanics and numbers and stuff pushed out in your face.
Are you looking for something more like bayonetta or god hand?
Definitely Bioshock Infinite. It was the first Bioshock game I ever played and the story just wow’ed me, it quickly became one of my favs.
Now I just treat the whole game like a huge movie event, playing the game with my friends as we experience the story. It’s just something that i would introduce anyone to, even if they din’t play that many video games cuz compared to Bioshock 1 the action is a lot faster.
(Btw Bio1 is better in almost everything, love that game as well)
Do you have arguments to make against the people who hate Infinite’s story? I’m undecided, I’ve heard their opinions and I’d like to hear an opposing one
I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.
So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.
Most of the story criticism I've heard fall into a handful of categories:
Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)
Whitewashed portrayal of racism used for story aesthetics
Ending feeling confusing and/or unsatisfying
Certain story moments feeling out of place and/or undermining things that other story moments set up
I haven't seen much in the way of players expecting/predicting plot twists.
I haven’t read many arguments made by people who hated Infinite’s story but I loved it because it does one thing really well: making shit up as you go. Which is why it works so well when I let my friends play it as movie. There are very few ways to not have fun when beautifully interesting things like, “He doesn’t row”, lighthouse rocket chair, the bird or the cage, Quantum Entanglement, a star wars reference keep surfacing up adding to an ever increasing thread of inquires and intrigues.
No matter what arguments someone may have against the story, it’s hard to deny that it oozes fantastical details, mystery and lore.
There’s a childlike wow-ness to the game because it doesn’t pursue multiverse in the way we are so used to: on the nose. It lets the visuals of infinite lighthouses speak for itself.
Satisfactory, I’m hoping to get employee of the planet cup before 1.0 comes out.
Angband. I don’t stick with it long, but I always come back, even though I’ve never killed Morgoth or the Balrog in Moria before that. Still, I enjoy it for a while and then move on again.
bin.pol.social
Aktywne