Re-subbed to WoW for a month, for the huge 20th Anniversary Event. Since I’ve played so much earlier in the year (another event and expansion launch), I’m not interested in continuing after the sub runs out. There are a few more achievements I’ll finish, but otherwise I’m kinda done.
FF14 is the only other MMO I’ve played, have like 650 hours on Steam, and I think I’m in the middle of the Stormblood campaign. It’s been a while since I played it, but some day I’ll make it to Endwalker.
I’ve recently gotten into New World: Aeternum. I’m on console so my MMORPG options are limited but I’m really enjoying it. There’s dungeons, raids, world bosses, collecting, crafting and more.
I don’t usually like MMORPGs because I haven’t yet found one that hasn’t been spoiled with microtransactions and a toxic playerbase, so I just play Outside. I’m much more a fan of singleplayer, or multiplayer with friends games like Terraria, Stardew Valley, or Minecraft.
For me it’s #2 , wish it won GOTY this year - love the music and game play , when I saw a pixel game was in the running I knew it would be amazing and full of heart and soul , no shiny graphics to hide behind 💕
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
Enemies target you but hit each other, so you manage their attacks to help your fighting instead of just staying out of trouble.
“Frenzy” orb pickups, which act a bit like combo meter fuel except instead of chaining hits you make frequent choices about whether an orb drop is worth chasing, keeping you close to danger.
Instant gun switching with overheating instead of reloading, so you fight hard and switch constantly between your three guns to keep any one from overheating while getting the best out of their specific properties.
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, so each run is a little different.
bin.pol.social
Aktywne