I’ve played three time through Remake. First when it launched on Normal and Hard difficulty, and then again, last December in anticipation for Rebirth.
While I didn’t mind too much my first time, the game definitely has a lot of very slow sections. Like you mentioned, you are constantly forced to walk very slowly, wait for animations, etc. It really feels like Square tried to pad the game a lot.
I really liked the combat at first, but my on Hard difficulty it got terrible. I was always annoyed, that your other party members just stood around and never attacked. Rebirth fixed it a little bit, since they actually are doing stuff, just deal basically no damage and don’t get ATB charge. A few fights are also just terribly designed in my opinion, and Rebirth just doubled down here.
About things not carrying over, I was also a bit disappointed at first, that you basically have to start from scratch in Rebirth, but it wasn’t a big deal. The sequel has other, bigger problems, in my opinion, that drag it down.
The main reason I still like the game, are the characters. If not for them, the very first playthrough would have been enough.
Warto byłoby to wrzucić też do !technologia albo !wolnyinternet. Żeby nie pojawiało się wielokrotnie na liście postów wystarczy dorzucić jakiś link (np. do serwisu o którym mowa), albo obrazek :)
Pieniądze, czy władza stają się chyba w pewnym momencie tylko narkotykiem. Już nie wiesz po co, już nie cieszysz się hajem i tym na co pozwalają, tylko po prostu chcesz większej dawki.
W pełni się zgadzam, że turbo bogacze czy władcy mają kiepską wyobraźnię i są pozbawieni fantazji. Mniej bym się dziwił jakby realizowali jakieś popierdolone scenariusze niż w sytuacji, gdzie jeśli w ogóle pracują nad jakimiś wielkimi projektami to są tylko zmiany optymalizujące ich przyszłe dochody.
Musk udawał, że ma wizję, że zaryzykuję wszystko byle stanąć na Marsie, ale się okazuje, że chuj, wszystko co może to wpływać na wybory w różnych krajach żeby wygrywały opcje które zmniejszą jego podatki i dadzą mu więcej kontraktów.
Jak ja byłbym miliarderem, to wykupiłbym wszystkie (lub możliwie najwięcej) przestrzeni reklamowych w Polsce i na każdej napisałbym coś w stylu “i co teraz jebane biedaki hahaha”. A Ty?
Ja bym spełnił prawicową wizję świata i tym razem naprawdę ktoś by opłacał lewackich aktywistów za ich protesty. Ostatnie pokolenie dało radę blokować wisłostradę mając kilkadziesiąt osób? To ja wynająłbym 500 osób i patrzyl jak wszystkie autostrady w kraju są przez miesiąc zablokowane.
If the least used operating system. Why limit your audience to such a small niche to begin with? Game development isn’t cheap. You tend to not want to lock out your chances of recouping that by blocking 90% of potential players
It’s still an argument, given that this historically wasn’t the case. And Mac used to have a bigger share of the pie. Do they even make Mac only games anymore?
But those numbers pretty much prove my point. Unless you’re already set up to be making games specific to a system, there’s no point in starting from scratch to only name something for 1-2% of the market.
If the least used operating system. Why limit your audience to such a small niche to begin with?
… which is no longer true. Also supporting Linux does not mean its limited to Linux only. This is in addition to Windows. And supporting Steam Deck comes with some extra goodies for the publisher, as they get some extra marketing in Steam itself and by videogame outlets, fans and YouTubers speaking about it. Do not make the mistake and look at numbers without taking context into account.
Your argumentation only explains why devs didn’t create Linux native applications in the past. I said its no longer the case. So don’t misunderstand me. What you said is true for the past, not today.
The short answer is in many cases it’s just not worth it. Maintaining a Linux build is not free and the possible market share gain is fairly minimal. Add to that the possibility you get it for free through proton and your reasons for investing the dev effort shrink.
I’ve heard an argument for maintaining Linux builds because Linux users will provide better bug reports but that mindset is unlikely to ever survive in a big studio
It does not matter. The point I was referring to you is that Linux is no longer the least used operating system and why its not limiting to that operating system when creating native Linux support. And no, its not about Native Linux Only games, its Native Linux games in addition to Windows games.
Your argument which I quoted is no longer an argument today.
This is not what you said. This is not pedantic. ok you know what you are right and happy birthday. No need for toxicity here. If you don’t even know what you are saying and changing your argumentation over the discussion we had.
I didn’t say anything (you might notice I’m not op). What I am saying is that you are willfully misinterpreting the spirit of op’s argument. Also, nice touch saying no toxicity and then being toxic. Very classy
You added “only” in there. You can compile a game for each OS natively (and many games do). Native in this context refers to the binary itself (ELF, EXE, bin, etc), and the OSes that can run it without using some kind of compatibility layer.
bin.pol.social
Aktywne