bin.pol.social

canis_majoris, do gaming w Buggy games should be 100% allowed to be refunded.
@canis_majoris@lemmy.ca avatar

You can refund games for being buggy, you cannot however, play them for dozens of hours and then refund them. Steam’s limit is two hours and two weeks.

danque,
@danque@lemmy.world avatar

And two weeks? That must be new, I had games refunded after months but with a playtime below 2hrs.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Maybe it’s different in the US ?

wccrawford,

I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.

SheeEttin,

Yeah. I’ve definitely gotten refunds past those limits. But I’ve had a Steam account for like 16 years at this point, lots of games, and I’ve requested a refund maybe twice.

StarkillerX42,

Steam is known to be more generous about the rule if you have few refunds on your profile and a decent amount of purchases. Unfortunately the same can’t be said for updates, even if the update makes the game unplayable.

ALERT, do gaming w Buggy games should be 100% allowed to be refunded.
@ALERT@sh.itjust.works avatar

Words of a person who hasn’t been involved in any software development whatsoever.

Sprite,
@Sprite@lemmy.ml avatar

I’ve been literally working as a QA tester in gaming for years.

ALERT,
@ALERT@sh.itjust.works avatar

With such an attitude, I am looking forward to your next post where you whine about being fired after working so hard for these years and being so professional boo hoo why am I being fiired. Please, union, save my job. Well, that’s because one of your corporation’s projects in another country that you have zero effect on earned a negative amount of money because of your fantasy and due to refund bombing. Instead of at least covering production costs, such losses would bury company after company all around the world until all of the game development switches to hyper-casual games. All because of toxicity you just made up. Think twice. Look further down your nose. That’s even not mentioning your professional mind deformation. You are not average. You should understand this. You see what others don’t and this doesn’t help you feel positive about products. You should be okay to feel bad about every single product, including your own. In every interview, I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective, not only a product perspective. This is very important to discover in an interview to filter the red flag attitude like this post of yours. Sorry for the moral speech. It’s just my day-to-day work pain. I wish you the best, OP.

michaelrose,

Most bugs aren’t unconditionally experienced by all comers or they would have been fixed. It’s entirely possible there are 17 horrible game breaking experience ruining bugs every single one triggered by a very specific combination of factors in a given work and out of millions of players one person to hit 5 and hate their life and many hit zero.

If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.

Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.

You see what others don’t and this doesn’t help you feel positive about products.

Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.

your professional mind deformation

Did this sound like how humans talk when you said it?

I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective

You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.

. This is very important to discover in an interview to filter the red flag attitude

Holy shit you might actually eventually hire someone who gives a fuck

I wish you the best, OP.

I just said you were a piece of shit nobody should hire but I totally “wish you the best”. If its a person you ought to avoid hiring its a person who walks into a legit conversation, shits all over it, insults people, and talks like a fucking robot.

Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?

ALERT,
@ALERT@sh.itjust.works avatar

Most bugs aren’t unconditionally experienced by all comers or they would have been fixed.

This is not always true. I can assure you, that the game can be published with even critical bugs, and the development team has zero effect on this decision because whether to publish a game and when to publish the game - it’s the publishing department to decide, not the development. Because the development department always cares about quality, and always wants more time to polish more. If the development department made the final decision, the games would be published years later than they are and their budgets would skyrocket. This is why it is important to take the business side of game development into account.

If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.

One can experience a major defect while keeping positivity for the game, but as soon as you start noticing hundreds of even small defects, your positivity breaks. This is the price you pay for being a professional QA.

Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.

You are right. As a consumer, you are totally right. And I agree with this when this is about something tangible and monofunctional like pliers, cutting a tree, cleaning debris, or other products and services not affected by subjectivity. When it comes to subjective products and services there’s always more to account for. Something specific to blame for faults. For you it’s a “game” that is bad, for me, you are talking about the team behind the game, and the team is not one unit. Those are people. People fuck up.

Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.

This is a very powerful thought right there. This is what’s great about games. Now tell me, is the attention of those 96% of people who enjoy this game despite noticing bugs being diverted from reality for a few hours? Did the developers actually fail on this one? Or is it just the Head of the Publishing Department at Larian who said “Enough. We are publishing this NOW!”, and a few individuals with a negative attitude toward a great product?

image

Did this sound like how humans talk when you said it?

If you click on my profile, you will notice that I’m from Kyiv, Ukraine. I’m not a native English speaker, I have almost zero speaking practice. In Ukrainian, this is called “professional deformation”, or “profdeformation” for short. I tried translating this phrase into English. Sorry, I failed.

You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.

Sorry, but you didn’t get my idea. You see, the game development teams are very sensitive to the products they make. When publishing comes and says that we are publishing the game now, the development team gets hugely frustrated, as they know not 100% of the bugs are fixed. But each person who is able to perceive this from a business side can understand that this publishing demand can be based on budgeting and made to save the jobs of these developers even with anticipated losses due to negative reviews. By putting this understanding into the heads of my subordinates I save them from frustration and develop their understanding of how business works. This is how I do this, I’m not saying this is the right way.

Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?

I’m sorry my reply frustrated you. I didn’t want anyone to be insulted. This is just how I express my feelings. I’m a little rough as a person.

michaelrose, (edited )

Thanks for the information regarding translation that makes it far more clear. I wouldn’t phrase that as “mind deformation” because that sounds like mental illness.

pancakesyrupyum,

I’d probably love the tedium of being a QA tester. I’d be happy to switch careers and take your job if it probably didn’t imply a pretty hefty pay cut.

Plibbert, do gaming w What unusual genre mixing video games would you recommend to try?

If you like strategy games. This is one of my favorite games of all time. I haven’t seen anything quite like it sense. Close, but nothing hit the genre mix like this game.

Rise and fall: civilization at war.

danque, do gaming w What unusual genre mixing video games would you recommend to try?
@danque@lemmy.world avatar

Sakuna of Rice and Ruin. A fun little sides rolling action game as the main and a full 3d rice farm simulator with professional and Japanese government approved rice techniques. It’s a fun relaxing game with amusing mechanics and an interesting story to add.

TAG,
@TAG@lemmy.world avatar

The rice growing is not Harvest Moon-style “plant your crops, water them every day, and harvest after five days”. You need to monitor the water level of your field, the water temperature (and air temperature), crop spacing (it is not grid based), the nutrient ratios, the field aeration, etc. Your first couple of years are going to be a rough until you level up and unlock actual numbers for these instead of having to guestimate.

vithigar, do gaming w The gaming industry needs to become more like holywood

As games get bigger and become more cinematic (and more expensive), there will be studios that grow and grow and then make big layoffs in a lull.

Do you think this doesn’t already happen?

ampersandrew,
@ampersandrew@kbin.social avatar

Studios actually got tired of doing this, because rehiring is expensive, and ended up on a post launch DLC pipeline to get closer to keeping everyone working.

Flaky, do gaming w What unusual genre mixing video games would you recommend to try?
@Flaky@iusearchlinux.fyi avatar

Hi-Fi Rush mixes DMC-style combat with rhythm gameplay, and has a great soundtrack and charming personality to match.

frog, do gaming w The gaming industry needs to become more like holywood

Absolutely agreed. I think because the gaming industry is relatively new, it lags behind other sectors on unionisation, and that is definitely something that should change. Not necessarily to emulate Hollywood, but unionisation definitely.

seitanic,
@seitanic@lemmy.sdf.org avatar

There needs to be a tech-workers’ union. (Not just for gaming.)

frog,

Yeah, that would be ideal. Although whether game artists would be best fitted to a tech workers union or an artists union (which does exist in some places) is a question that would need to be answered.

JowlesMcGee, do games w Games like Moonring?
@JowlesMcGee@kbin.social avatar

Gonner and Gonner 2 have similar color palettes, if that counts

Mandy,

i welcome EVERYTHING that is similar in any way you can think of, thank you ill put em on my list

bjoern_tantau, do gaming w Can anyone recommend let's play channels or streamers wherein a group of multiple people play single player games together?
@bjoern_tantau@swg-empire.de avatar

How about co-op multiplayer? I’ve seen a few of those for Baldur’s Gate 3. Like Neil Newbon or Jennifer English. Neil plays with his friend Tom (whose surname I have forgotten) and Jennifer with her girlfriend Aliona Baranova. Except for Tom all of them acted in the game.

Lowbird,

I do like let’s plays like that too sometimes - I’ll give those channels a try. Thanks! Though I may have to wait til I finish with BG3 myself, which could be a while :p

I mentioned single player games specifically partly because I personally tend to like those games best, and I like to watch let’s plays after playing the game through myself first, then seeing how different people interact with the game differently. I love watching people discover a game I enjoyed (which for me means mostly single player titles) in kind of the same way I might enjoy showing the game to a friend.

And anecdotally, I tend to feel like groups playing a single player game together tend to talk more about the game in a deep-read kind of way, or to talk about their lives, whereas groups playing multiplayer games seem more likely to talk about whatever is currently happening in the game in that instant, or it becomes mostly them joking and trolling each other. This is just my personal experience though, so it could be a function of the particular let’s players and streamers I’m familiar with. I’m sure there are exceptions to this.

Coelacanth,
@Coelacanth@feddit.nu avatar

I like watching Let’s Plays for the same reason as you, and while it isn’t a group channel I heartily recommend Welonz. She is very thorough and approaches every game with great respect, usually giving a summary of her overall thoughts at the end.

I found her because of her VTM: Bloodlines LP, but her Witcher 3 and Cyberpunk ones are also fantastic.

BlinkerFluid, do gaming w The gaming industry needs to become more like holywood
@BlinkerFluid@lemmy.one avatar

I hope OP is aware of how underappreciated and thrown away visual effect studios tend to be in Hollywood.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Yeah this is another point I could have added to my rant…

version_unsorted, do gaming w The gaming industry needs to become more like holywood

Heck yeah, game industry workers are long over due for unionization. CDPR developers just had a headline in the news about unionizing after this latest wave of layoffs.

Callie, (edited )
@Callie@pawb.social avatar

absolutely. Blizzard just had major layoffs to their Esports league, Epic had more than 800 layoffs, Naughty Dog laid off 25 or more developers and Ubisoft let go of 6 more employees after axing 60 earlier this year. and ofc the 9% of layoffs coming from CDPR this year.

The gaming industry absolutely needs union protections to protect their jobs, especially since a job should be steady income, not a volatile workload like developing seems to be in gaming right now. another benefit might be to making big execs actually have reason to listen to workers when it comes to cases of sexual harassment like what we’ve seen at Zenimax and Blizzard

Pxtl, do games w how do you have fun even a game have a grading system?
@Pxtl@lemmy.ca avatar

It’s funny, even though mechanically they’re the same, different games make it feel different.

Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

But when they say “you finished the level… I rate you a D+” that’s kind of a kick in the nards.

Katana314,

It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.

learningduck,

Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.

papel,

Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

learningduck,

I don’t remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.

papel, do games w how do you have fun even a game have a grading system?

A grading system that does nothing doesn’t bother me. A grading system that unlocks highly desirable, but non-essential stuff will probably get me on my nerves, or get me to cheat. Tenchu on the PS1 had 1 unlockable item for each mission you got a GrandMaster rank

learningduck,

Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let’s replay the whole mission.

Haui, do gaming w The gaming industry needs to become more like holywood
@Haui@discuss.tchncs.de avatar

I agree. Both aren’t perfect but the gaming industry is far worse (and so is software development in general) with abuse and lack of mental health resources.

teawrecks, do gaming w Can anyone recommend let's play channels or streamers wherein a group of multiple people play single player games together?

Does girlfriendreviews count?

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