Większość sprzedaży na świecie należy obecnie do jednego koncernu piwnego z USA - AnnheiserBush Inbev (firma powstała z fuzji dwóch megakorp). To firma kontrolująca ponad ponad połowę rynku, mająca marki typu Bud, niemieckie Leffe, niektóre czeskie też (jest tego masa). Drugim takim podmiotem do 2016 był SABMiller, do którego należała masa znanych nam marek. Ale po tym, jak SABMiller też został wykupiony przez AB InBev, sprzedano jego europejskie marki właśnie Asahi.
Do Asahi należy cała Kompania Piwowarska (Tyskie, Lech, Pilsner Urquell itp), a także Grolsch, Peroni i takie tam. Więc tutaj mamy powiedzmy że rozdrobnienie. Ale ono wynikało tylko z tego, że SABMiller musiał się pozbyć tych marek, żeby zachować odpowiednią RENTOWNOŚĆ potrzebną dla fuzji z gigantem.
Drugim największym światowym koncernem jest teraz Heineken Group, do którego należy w Polsce cala Grupa Żywiec. Heineken kupił sporo starych europejskich browarów “z tradycjami” (chorwacka Karlovačka Pivovara, Royal Brewery z Manchesteru, Browar Ateński czy Browar Zamkowy w Cieszynie) którym pozwalała kiedyś warzyć pod swoimi markami i etykietami, często nawet z użyciem klasycznych receptur, albo przynajmniej w nawiązaniu do nich. Kiedyś, bo na przykładzie browaru w Cieszynie widać, że to był klasyczny heritage washing, jeśli można wymyślić takie określenie. Grupa Żywiec importuje również na krajowy rynek piwa czeskie i niemieckie. Jakiś czas temu kupili też browar w Namysłowie i Braniewie (też znane regionalne marki piwa niepasteryzowanego, obecnie praktycznie wycofane i zastąpione eurolagerem).
Większość segmentu taniego lagera w Polsce obsługuje (poza KP) Carlsberg Group Polska, spółka-córka duńskiego Carlsberga. Do nich należą Bosman, Harnaś, Kasztelan, Okocim, Piast, Karmi, Sommersby i nie tylko. Do duńskiego Carslberga należy też np. browar w Żatecu w Czechach i piwo Żateckie. Mają mocno rozwinięty segment piw smakowych, od nich pochodzi np. słynne Garage (warzone w browarze Baltika w Petersburgu od 2014 - no comment xD).
I can’t actually think of anything off the top of my head. After I stopped buying AAA titles from the obvious scummy companies, pretty much everything has been at least as good as expected.
I played a bunch of the new releases and some older indies.
Best (in no particular order)
Tears of the kingdom - Game was very good. I can’t imagine going back and playing breath if the wild after this, it improves on pretty much all the gameplay in that game.
Armored Core 6 - This was very fun, I thoroughly enjoyed it. I played through it 4 times to get all the endings (i messed up a choice when trying to get the third ending and had to play through a fourth time).
Starfield - This was really fun for awhile when it originally released. It has some issues, but I really like it.
Factorio - I got super into this during this summer. It’s the best factory game.
Sanabi - Indie released last month. It’s incredibly fun with a touching story. It’s an action platformer where you swing around the levels with a chain arm.
Omori - As a game this is just alright, but it has probably the saddest plot of any game I’ve played.
Signalis - Survival horror indie game that’s like resident evil crossed with dead space, complete with cool eldritch horror vibes.
Library of Ruina - Intense deckbuilding game with an interesting setting. There are a lot of strategies to build decks around that are super viable.
Cassette Beasts - Fantastic indie Pokemon type game that is miles better than anything gamefreak has pushed out lately. Has interesting battle mechanics, a great soundtrack, and a cool throwback art style.
Worst
Shadow of war - couldn’t get into it. I played the first one when it released, but I just couldn’t get into this one.
Spelunky - I got this one in a bundle a long time ago and decided to boot it up. I couldn’t really get into it and only did a few runs.
Spyro Trilogy - I don’t know why I finished the first two. I don’t think Spyro’s gameplay has aged super well.
Outward - I want to get into this, but the game is frustratingly difficult. I feel like if I play it some more I’ll get it and it’ll be fun, but I don’t like playing to get to that point.
Sorry to hear you had a bad experience with Spelunky! I guess it takes a special kind of masochist to enjoy it, but Spelunky 1 and 2 are two of my all-time favorite games, having put several hundred hours into both.
The difficulty makes the wins feel extremely satisfying to me.
Shadow Gambit: The Cursed Crew - I usually hate tactical strategy games, but this one’s good. The quicksave/reload feature makes it pretty fun to experiment and goof around.
Dead Cells (I’m behind)
Grounded
Tears of the Kingdom
Mediocre
Dredge - It was a unique experience, but I never really understood the fear/consequences despite fully finishing it.
Armored Core 6 - The balance in this series always ruins them, even though I try to love them every time. Being forced into a specific build takes the fun out of customization.
I played a few games that were just really mediocre.
Warhammer 40k: Inquisitor was a super boring ARPG and I couldn’t put in more than a few hours. The levels were super short and just corridors.
Pathfinder: Kingmaker started out ok, but was just far too long, terribly paced, and the last third was a complete slog. This was probably the one I’d call a “stinker” the most.
Crisis Core Remake (FF7 spin off) had a boring story and lame characters. The bulk of the “content” were 300 side missions that were usually less than five minutes long in one of like six stages. I picked it up after I enjoyed the FF7 Remake far more than I thought, but this game adds nothing to the overall story. To be fair to the game though, I did complete all 300 side stories, because from time to time I like a mindless grind.
I’m continuing my four-year-old save of Octopath Traveler, where I got a third or so in. I dunno if it’s the Steam Deck, but there’s just tons of aliasing, shifting sprites and flickering, it just looks bad, and the detailed enemy sprites were the only thing I really liked about the game in the first place. Combat is also a slog at times, so I don’t know if I have it in me to finish the game.
Baldur’s Gate 3 was the best I played this year. There might be recency bias, but I genuinely think it’s one of the best games I’ve ever played. Persona 5 Royal isn’t super far behind, was also great.
Worst game I finished was Starfield. Did not see that coming. Worst overall was Vambrace: Cold Soul. Incredibly gorgeous game with a complete disaster of a core gameplay loop.
I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.
So that abandoned graveyard consists of…
Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)
To jump in on Hunt Showdown, the initial learning curve of the game does require a little time to get used to compared to other shooters. However the biggest call out I would have is to not try playing the game solo. Hunt is very much a game that is made or broken by the company you keep while you play it and it takes a very special kind of player (a masochist) to enjoy playing it solo. Either way, definitely understandable to bounce off it, it's a great game but not for everyone.
Totally could see that being the case. I think it was a combination of seeing the difficulty curve and not having a consistent group to play with that probably did me in. I’m happy to lose and learn, but not maybe as much as it seemed like I would playing solo!
Given more time, definitely something I’d want to get into more.
I played a lot of great games this year, but also many that didn’t click with me.
There’s a huge spikes of games that I played this year, because I decided to start tackling my backlog by streaming them, these include games I’ve bought on sale, and those that are on PS+ Extre.
Can't finish because of difficulty spikes- Ace Combat 7: Skies Unknown: - Dropped it after that mission where you need to protect a car, while manouvering between buildings in a city, as expected I kept crashing into buildings - Shantae: Risky’s Revenge- It was fun at first, but then there’s some precisioin platforming part, which I just wasn’t in the mood for - Super Mario 64- There’s a level where you’re first introduced to flying mechanic
Dropped it because of technical issues- Assassin’s Creed Origins- The game crashed within the tutorial area - Call of the Sea- I got motion sickness - Kena: Bridge of Spirits- Again, I got motion sickness, supposed to be an okay game. - Tardy- Weirdly because the game has lots of reading, but the fonts are way too small for me - The Ascent- Too much clutter on scene when you reached the first city / settlement. The first section feels okay, but again, some items / objects are just way too small for my failing eyes
Dropped it because it's not clicking- Gnosia- It was supposed to be fun at first, but then the rolls I got was not advancing the storyline - Grime- This feels like the moment I dislike souls-like metroidvania. It might be when I realized that I’ve picked the wrong upgrade path, and there’s limited resources for upgrading your character - Gungrave G.O.R.E- This is not a good game - Horizon Forbidden West- The combat feels worse than the first one. There’s so many more things to do that has way too many writings that I barely care enough. I’d rather have smaller number of sidequests with good writing, than a large number of them where everyone has so many stories to tell. This feels like it’s becoming a ‘forever game’, which might be good, but the combat is just not satisfying at all. - Mafia: Definitive Edition- Dropped after the racing section, was not feeling it. - Mass Effect: Andromeda- Dropped while in the first area. Something about the movement not clicking. - MediEvil (Remake)- Dropped after the 3rd or 4th area. - Moon: Remix RPG Adventure- This is supposed to be great, but I just got tired of the slow pace - NEO: The World Ends with You- I talked about this before, the game keeps on interrupting you. Walk to a new area, fluff dialogues, walk to another area, more inconsequential fluff dialogues. This seems to be a (bad) trend among JRPGs or anime style game. - Oxenfree- Character dialogues just don’t gel with me. Also there’s a time limit when choosing replies. - Root Double: Before Crime * After Days - Xtend Edition- The slice of life part is atrociously slow, most of them are inconsequential ‘look at me, i’m a cute anime girl’ - Sea of Stars- The combat is way too slow, and requires you to do timed button presses. Also for the part I was in, the story feels generic. - Shadow of the Beast- JUst not good - Star Ocean: The Divine Force- Arrived at port town, overtly anime character came in, dropped the game. THe combat was fun, but the character / story are not clicking - Tchia- This is supposed to be good, but I burned myself out for trying to collect everything available before advancing the story - The Adventure of Little Ralph- Feels kinda repetitive - The Wonderful 101: Remastered- I don’t think this game works well without touch screen - TUNIC- Sadly another indie trend that I dislike, difficult combat encounters that don’t feel satisfying. It’s supposed to be a very good game. - Unpacking- Played it on PS5, I dropped it after rotating object for quite a number of times. I think this game is probably better suited for mouse and keyboard - Vernal Edge- I wanted to like it, but the combat is not fun. You have a dedicated ‘Pulse’ button to heal, which throws your sword at the enemy, and you need to press attack + direction to launch an attack that could heal you, which is already a roundabout way of healing (the mechanic is not fun). Then you have enemies that need to be stunned by X number of charge attacks, and the game throws you into small combat area with 4 - 5 enemies that doesn’t get knocked back without 3-4 charge attacks.
Finished it, but it's kinda not good- Root Film- Root Letter was okay (but arguably ruined with the updated version with multiple endings), Root Film is just plain boring, especially the ending. The story was enticing at first, but nope, it became bad by the end of the game. - Shenmue II- Shenmue. - The 3rd Birthday- I like the combat, considering that it was on PSP.
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