I love my Hello Kitty game. It was originally called Hello Sweet Days and they changed it to the most unfortunate acronyms HKDV… Hello Kitty Dream Village. Yes I am a middle aged woman playing a Hello Kitty gacha game but I love it.
I gave another chance to Red Dead Redemption 2, it still feels like a chore simulator to me, but thanks to the mods to improve QoL, I can enjoy the main missions (which already take quite some time) without worrying about the rest
I don’t like how the game forces me to do missions in a certain way though
What mods did you end up with?
I shelved RDR2 a while ago (year and a half ago?) but would like to get back to it at some point, likely with some QoL enhancements
Well… to me this seems awfully close to “stop hitting yourself problem”.
Why are you looking comments everywhere? Do you really need that information to make a decision? Is it so bad to play a bad game now and then? I don’t see a problem, because this problem is easily avoidable by not going to social media for opinions.
The first game felt like a really cool tech demo with the occasional cool boss here and there.
The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.
The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.
The problem with the first (I haven’t played the second), was that it felt like a story game where you play through the story in one go, when it ultimately turned out to be an instance grinding game to get gear to progress.
I went in expecting dark souls with guns, but got the weird love child of world of warcraft and dark souls with a reset button to progress.
I played about 15 hours with a friend and honestly found it to be a very annoying experience
The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game
The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one
After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience
Wii. The driving always felt perfect in that game, the other games don’t control as well in my opinion. 8 Deluxe feels like a letdown with its lack of unlockable characters and karts which I felt was one of the most fun parts about Wii.
After a two-ish week break, I’m playing Marvel Rivals again. Completely disabling all chat (mainly text because I’ve always disabled voice anyway) does wonders. (The fact that I never had to disable text chat on Overwatch perplexes me. Even when it went F2P, I didn’t have to deal with half the shit I see in MR.)
I don’t play comp, so it doesn’t really matter much.
Might start up Reviver or The Operator later. Loved both demos when I played them a while ago, so I think I’ll enjoy those.
Finished Skald: Against the Black Priory, and it was a lovely experience overall. It’s one of those games that knows exactly what it attempts to do, and is very good at limiting its scope and not biting off more than it can chew. I might have liked a bit more agency and player choice - it is very linear for an RPG - but I can see how that would have been a challenge for a small studio and could well have ended up hurting the quality of the experience. As is it’s a very enjoyable ride, full of retro charm, nostalgic music and pretty pixel art but without retro clunk like memory limitations or poor controls and UX. I liked the story and found the writing solid, with a great gloomy atmosphere and some nice cosmic horror touches. The combat and character customization could have been a touch more elaborate, but at around 20 hours the game isn’t long enough that it really becomes a problem.
I’d give it somewhere around an 8 to 8.5/10 and definitely recommend it, especially to anyone who enjoys retro RPGs. It’s quite cheap too, even at full price.
bin.pol.social
Aktywne