bin.pol.social

Heratiki, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

Time to try this out.

GustavoM,
@GustavoM@lemmy.world avatar

Have fun.

Lord_Logjam, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

I’ve never played the first game. Would it be a good idea to pick up your remaster before I play 2?

simple,

The original game is a bit dated but it’s still a fun time, so yes.

Lord_Logjam,

It’s down to under £10 on the Xbox store as well.

saigot, do gaming w How has Cities:Skylines II been for you?

I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.

On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.

I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.

Rentlar,

Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.

Granixo, do gaming w 100°C CPU when recording gameplay
@Granixo@feddit.cl avatar

Do you really need to record your gameplay at 90FPS?

Why not just 60?

lord___vader,

I was wondering if this is normal…

PenguinTD,

fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.

Dettweiler42,

Considering YouTube and Twitch can’t show greater than 60 fps, there’s really not much point to going higher unless you’re trying to get higher quality slow-mo footage.

If you’re still thermal throttling, you may want to consider 30 fps.

Schmeckinger,

If you can enable hardware encoding it will help. If you can’t you could just compress less so it uses way more storage, but les compute power.

arquebus_x,

Shit, why not just 30? The frame rate a viewer needs is very different from the frame rate a player needs.

dack, do gaming w 100°C CPU when recording gameplay

In addition to what others have said, make sure the vents are not full of dust or obstructed.

ourob, do gaming w How has Cities:Skylines II been for you?

I haven’t had time to build up a big city, but so far I’ve enjoyed it. I’m running on Linux with a 5600X + 6600XT, and 1080p at medium gets me 30-40 fps.

I LOVE that roads transmit power and water. Money is way more available early game than in 1. The only annoyance for me so far has been the terrain overlay that comes up when you select a zoning tool (similar to how selecting water pipes switches to underground. You can make it go back to normal by hitting i after selecting the tool. It’s minor, but its an annoying difference from 1.

Rentlar,

Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it’s calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I’ve gotten subways can be profitable in C:S1 after lots of work).

I wouldn’t mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.

dawnerd,
@dawnerd@lemm.ee avatar

That overlay has such bad contrast it’s hard to see what’s going on. Big accessibility issue.

Rentlar, do gaming w How has Cities:Skylines II been for you?

I’ll start, having grown a city to 40k, it’s low-medium quality and hovering at 20fps but at least it’s consistent. I don’t get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I’ve been having fun with it despite that and I’m looking forward to a smoother prettier experience later.

Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren’t clogging your lines and trucks aren’t in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.

I still can’t figure out how to flip one way street directions. I’d like the destination path view of a person or vehicle again. I’d like to be able to assign a stop sign to only two of the four directions of an intersection.

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

Thavron,
@Thavron@lemmy.ca avatar

What kind of pc are you running it on?

Rentlar,

Laptop with 1660ti Gpu and Ryzen 7 4800H Cpu. I have most of the visual effects off but high LoD

theangriestbird,

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

Pretty sure both Nvidia and the Windows Game Bar (Win+G I think?) have recording functionality. Not exactly what you’re looking for, but an easy way to capture a short vid and then scrub through later for screenshots.

Rentlar,

I know I could stream/video edit, but more I’m thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.

theangriestbird,

Ohhhh gotcha you’re wishing the cinematic camera mod was in the game 😂 that was the name of the mod that did that in CS1. lack of mods is another reason I’m holding off on this one!

boCash,
@boCash@lemmy.blugatch.tube avatar

I still can’t figure out how to flip one way street directions.

It took me a while too. With the Replace tool selected, click and drag along the length of the street segment in the direction you want the traffic to go.

Rentlar,

Thank you!!!

sonori,
@sonori@beehaw.org avatar

Words cannot express my gratitude. My solution up until this point has been just relaying them, but that’s obviously kinda annoying. Thank you so much.

Montagge, do games w Cities Skylines 2 player feedback
@Montagge@kbin.social avatar

40-50fps 1080p full screen
Ryzen 5600
RX6600
32 GB Ram
Game is installed on a SSD
Using Proton 8.0-4 on Ubuntu 22.04LTS with 6.2.0-35-generic

I have most things set to high
Disabled vsync
Disabled volumetric clouds
Dynamic Resolution set to constant
Disabled motion blur

Spacecraft, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

Holy shit I thought it released oct of 2024 for some reason. I have plans for my weekend now.

Hubi, do gaming w Alan Wake 2 Review Thread

It’s such a shame that it’s an Epic exclusive…

picnic,

Is it a timed exclusive?

ampersandrew,
@ampersandrew@kbin.social avatar

Epic is the publisher, so this is likely permanent.

Salad_Fries, do games w Cities Skylines 2 player feedback

I’ve been enjoying it… Lots of cool new features & fun gameplay… Have about 6 hours in it right now. Overall, i feel like the game has lots of potential even if some of it is unrealized at the moment.

PC Specs: laptop with i7-9750H, RTX 2060, 16gb ram… (below recommended hardware, but above minimum hardware)

Regarding performance: When I first got in, it was pretty rough… lots of blurry blobs of textures, invisible buildings, and lots of lag… Once I played with the graphic settings though, these issues effectively disappeared. The game looks very good and is very playable. It does still studder on occasion, but nothing that makes the game feel unplayable.

Regarding playability: The gameplay feels like a real upgrade compared to CS1. I know it sounds cliche, but the cities really do feel super alive. The progression feels natural and exciting. I actually got so inveloped in the gameplay that i completely lost track of time & ended up going to bed much later than i wanted lol.

While overall I really enjoy the game, there are a couple things to note that I find particularly annoying: 1 - The achievements… IMO, achievements are super dumb to begin with (wish there was a way to blanket turn them off), but CS2 really takes it to a whole new annoying level. Example: one achievement is to cure 6000 sims in the clinic/hospital. It literally gives you a popup notification for every… single… one of those 6000 sims cured. So incredibly annoying. 2 - I’ve encountered some minor bugs here and there… nothing game breaking, but they did get slightly annoying… 1 in particular was little invisible pockets of water on the land that made road placement difficult.

JakoJakoJako13, do games w Cities Skylines 2 player feedback
@JakoJakoJako13@lemmy.world avatar

I’m on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It’s not the best, but it’s playable.

Performance issues aside, it’s a much better city management game than CS1. The progression system is fantastic. There’s a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It’s not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we’ve had since SimCity4.

That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I’ve done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That’s how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don’t get me wrong, it’s not game breaking. It’s more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it’s all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It’s still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

As good as the road tools are, they’re finicky. It’s probably because I don’t have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

Balance seems off to me. My industry demand is always on max. I’ll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don’t make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It’s annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It’s another thing that needs to be adjusted imo.

Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there’s a lot of levels a city can reach. There’s always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.

HugItOutBitch, do games w Two games free on Epic Games - Tandem: a Tale of Shadows and The Evil Within 2

Nice

b3an, do games w Cities Skylines 2 player feedback
@b3an@lemmy.world avatar

It runs on medium pretty well for me. Half the time you aren’t moving around much but staring in one spot anyway. I do kinda wish there was more music and stuff. For as long as people can play this, it gets awfully repetitive after a while. Why not the old CS music even? Just my two cents. Lots of good stuff make this game fun still.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

City builders have always been the type of games where once you get sick of the soundtrack, you put on your own music. I’ve barely listened to the CS2 tracks because I’ve been blasting Simcity 3K, 4 and metal the whole time.

Rentlar, do gaming w When was a game's price worth it to you?

$5/hr of playtime to account for hours I may enjoy and not enjoy as much. That puts it on par with a cheap night out.

My favourite games are $0.02-$0.50/hour of play time.

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