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mlg, do games w What are some hidden indie gems nobody knows about?
@mlg@lemmy.world avatar

Superfighters (original web game) and Superfighters Deluxe (on steam)

Really good 2D platform brawler based around weapon drops.

ExtraMedicated, do games w What are some hidden indie gems nobody knows about?

I’ve mentioned these before and I’ll do it again:

  • Exanima - Read about the features. This one is more impressive than the screenshots make it look (at least for me).
  • Lunacid - I love the visual style and atmosphere of this. I also enjoyed Lost in Vivo by the same developer.
  • Praey for the Gods - This one is for anyone who’s looking for more games like Shadow of the Collossus.
  • The Upturned - A cartoony horror-comedy game with a great sense of humor.
  • Withering Rooms - The story is interesting and the atmosphere is great.
  • Your Spider - This one is possibly my favorite indie horror game.
cafuneandchill,

Just recently started Lunacid, and I’m having a blast. I’m a fan of dungeon synth and its subgenres, and I"ve been looking for a game that has those vibes for quite some time. This one seems to fit the bill quite a bit. And I also have wanted to check out King’s Field, but was afraid that it might be too dated to be enjoyable; Lunacid seems like a fresh take on that dungeon crawler style of gameplay. The only thing the game lacks imo is a dedicated pause button

nikita, (edited ) do games w What are some hidden indie gems nobody knows about?

Gunpoint. Story based detective game where you solve a murder. Gameplay mechanics make you feel like a badass. You can pretty much finish it in a single sitting but its great.

Heat signature. A stealth based top down bounty hunter game with roguelike elements. Really well done. Made by the same guy that made Gunpoint.

Neo scavenger. A murder hobo roguelike with a surprisingly long storyline.

Super house of dead ninjas. Great fast paced platformer where you’re a badass ninja. Great to pick up and play in short bursts.

Fez. 2D exploration platformer with to change the perspective. Pretty chill and has a cool art style

More well known games that I’ll list anyway in case someones looking for some awesome ones:

Super meat boy

Project zomboid

FTL

Celeste

Crypt of the necrodancer

Enter the gungeon

Spelunky

Noita. Saw it mentionned in this thread and I am seconding this. Great game. But brutal as fuck.

Cave story. A classic. And it’s free.

Owlboy. Took the developer like 10-15 years to make. I’ve heard good things but I’m only just starting to play it.

Also pro tip: if you want more recommendations go look at what speedrunners are playing. People that spend that much time playing a single game over and over generally choose very good games to play.

Mog_fanatic,

I haven’t played nearly all of these but the ones I have played are absolutely dynamite. I suspect this is a killer list

nikita,

Thank you. I will say that I listed a lot permadeath roguelikes and not everyone is into those. They can be very frustrating.

NOPper,

What a great list!

ventusvir,

Good list. Also by ftl devs, into the breach

cafuneandchill,

I remember doing a rather long play session of Fez, and by the end of it I had a massive headache from all the camera changes lol. 10/10 game tho

Contramuffin, do games w What are some hidden indie gems nobody knows about?

Hacknet. You play as a novice hacker who investigates the disappearance of a character by hacking into other people’s computers to gather information.

The hacking mechanic is fairly realistic and requires you to use the terminal a lot, so it really makes you feel like a hacker. Pretty short and sweet game, and the soundtrack is pretty good as well

marlowe221,

I bought that game and haven’t started it yet. But your description of it makes me want to do it now!

cafuneandchill,

Oh, I really love Hacknet! Played the main game and the DLC. Discovered it one day while browsing Rémi Gallego’s (aka The Algorithm) discography, and found out that he did some tracks for the OST

Dulus_No, do games w What are some hidden indie gems nobody knows about?

Void Stranger

Can of Wormholes

rockerface, (edited ) do games w What are some hidden indie gems nobody knows about?

Iconoclasts - really nicely made metroidvania with pixel graphics

Tametsi - a collection of handmade Minesweeper puzzles with additional twists and mechanics. Extremely cheap on Steam

Gunfire Reborn - roguelite FPS with Borderland-ish graphics, decently made 4 man co-op (unlike Risk of Rain 2, you can actually revive teammates that got knocked down immediately) and a lot of difficulty scaling. Notably, still gets new content, both free and paid DLCs (those add new classes and some new weapons)

Edited to add another: Opus Magnum - an automation/optimization puzzle game with alchemy theme. Supports user-created puzzles through Steam Workshop

Underwaterbob,

Tametsi

Tametsi just barely eked out being my most played game of 2023 over, duh duh duh!! Elden Ring. Yes, it took me longer to finish a $1 Minesweeper clone than to finish a massive Fromsoft Soulslike. Haha!

ooli, do games w What are some hidden indie gems nobody knows about?

rogue Lords: it is inspired by Slay the Spire (StS). Card game with roguelike element. Here, the cards are replaced by your minions skill. But the right set of skill is less frustating to build than in StS. Making it a more fun experience, and the graphics are way above StS(not hard). As in StS , with luck/skill you can manage to build some 'infinite deck" where you never let go of the control of the battle.

Mirodir, do games w What are some hidden indie gems nobody knows about?

In decreasing popularity (estimated by me):

  • Creeper World: A mix of tower defense and rts (with pause function) against a ever expanding goo called creep. The fourth installment is 3D and the next one will be a side-view spinoff.
  • Tales of Maj’Eyal: Quite popular among the people who are into traditional roguelikes, but I very very rarely see it mentioned outside that community. It’s definitely the (nearly) traditional roguelike I put the most time into thanks to its class/ability system that bridges the gap between roguelike and turn based rpg really well.
  • The Captain: Technically not indie as it was published by Tomorrow Corp (of World of Goo/Little Inferno/etc. fame) instead of the devs themselves. A mix between old school point and click game, but as a highly episodic space adventure. You travel from planet to planet on an overarching mission and each planet has its own interactive short story. Some are longer, some are very short and you never quite know what you’ll find before you land. All of the short stories have multiple endings depending on how you tackle the moral dilemmas it throws at you.
  • Infinity Wars actually released before the rise of Hearthstone and also before the popular Avengers movie of the same name. It is to this day one of my favorite digital TCGs, and I played so many of them. Before I get into the main thing that I love about it, I wanna mention that every single card’s base version (colorless) is free, anyone can build any deck for free the moment they pick up the game and be 100% competitive with everyone else. The only thing they monetize is bling. Unlike in most mainstream TCGs both players do their turns at the same time in secret, once they both lock in, their moves play out. This gives way for some insane mindgames and outplays that eclipse those in any other TCG I’ve played. It is a bit rough around the edges, so it might be more of a “hidden diamond in the rough” than a hidden gem.
  • Bombernauts is a really fun party game. To sum it up in one sentence: “Imagine if Bomberman was a platform fighter.” If you have friends to play with it, buy it on a sale, crank powerup drops up to the max (they stack, which took us hours to figure out), maybe download a mappack and I’m sure you’ll have a blast if the trailer looked any fun to you. There’s virtually no chance to play it with strangers through as it is super dead.
  • Lastly I wanna give a shoutout to Clonk. Clonk is (or was) a 2D sidescrolling game-series that is visually reminiscent of Lemmings. The gameplay is a sort of mix between Minecraft or Terraria (predating it by many many years) and very very very low-pop RTS. It’s a mission based game where you control around 1-3 Clonks (the lemmings) and has full online multiplayer support. The missions can range from “build a base in this active volcano”, “take out the enemy team’s castle”, “win this wizarding duel” to “build a bridge across this canyon”. What made it truly unique was the community and community creations though. It was created with the explicit purpose to be customizable and users made many, many different maps and modes. It was to me what Minecraft was to the kids in the generation after me (without all the content creators, of course). Some people made an entire RPG in it. Others made what was essentially Among Us, just to give you an idea. Sadly the spiritual open source successor Open Clonk could never recapture the magic for me, and I guess I’m not alone in that because it pretty much died around 5 years ago. If I could make one game popular overnight, it would be Clonk. It did warm my heart to see that some of the celebrated custom map/mode creators from back then ended up getting into gamedev. One of the games developed by someone I remember from back then is Vintage Story.

Holy fuck I rambled a lot about Clonk and I still feel like I’d have so much more to say but this isn’t the most fitting thread for that.

voodooattack,

I loved Clonk back in the day. Discovered it from the falling sand craze a long time ago and I still have fond memories of it.

ooli,

shoutout to nice explanation and link. I’m like 5k hours into Tales of Maj Eyal, and confirm it is excellent, especially after unlocking the adventurer, which allow to combine any of the 100+ skill trees.

I will try Infinity war, seems up my alley and less grindy then MtG

Stillhart, do gaming w Get the PS5 now or wait for the pro?

IMHO, Xbox is a better console than PS this gen. I was a PS guy all the way but I got both XSX and PS5 when they came out and I barely touch my PS5 compared to the Xbox.

To be fair, most of the reasons I prefer the Xbox are just user experience things. The biggest one is that I think the PS5 controller is horrible. The ergonomics are all weird for me (yeah I realize that everyone’s hands are different) and the fancy trigger buttons are real cool in the one or two games that make use of them but they’re squishy and vague feeling in the other 99% of games. The Xbox controller has better ergonomics, and better feel in the hand with its materials and button feel. Yes, ergonomics and feel preference will vary from person to person but it’s worth mentioning since I never had an issue with PS controllers until the PS5.

The other reasons I prefer the Xbox are things like how much better it is for things on your TV that aren’t gaming (streaming shows, watching movies, etc.), I think Gamepass is WAY better than the Sony version, it has more exclusives I am interested in, etc.

Anyhow, you do you, but you might look into the Xbox a little before blindly just going with the PS5 on the strength of the older consoles. I was surprised by how much I didn’t want to use the PS5. And a little bummed if I’m honest. It was a lot of effort to get one at launch and a lot of money and it mostly just gathers dust.

And to answer your specific question, if you do decide to go with a PS5, just get whatever is available when you are ready to get one. When it comes to tech, there’s always something better coming so you can wait forever because they will never say “okay, all done!”.

ashamam,
@ashamam@kbin.social avatar

I'm the opposite on every point. I have both and seriously considering trading both towards a Pro and hitting up Geforce Now every now and again to get some use out of my stacked UGP sub.

But as to waiting or not, if you aren't a dedicated console gamer I can't really see that you would value the extra's a Pro would bring. 80% of the experience will be offered by the base machine anyway.

thingsiplay, do gaming w Get the PS5 now or wait for the pro?

Did Sony announce a PS5 Pro? I think its just a rumor at this time. And even if so, we don’t know what the system can do, what restrictions or problems it could have and what it will cost. We don’t know if the console will be available without a problem. We don’t know when the thing comes out either, if ever. It’s incredible hard to know if its worth waiting, if we don’t know anything.

And second, if you really need a console right now, then buy one. My thumb of rule is, if you can wait, then wait. So this is ultimately your decision.

Moira_Mayhem, do gaming w Weekly “What are you playing” Thread || Week of January 28th

Palworld and Dwarf Fortress, swapping between them when I get bored.

And getting my Elden Ring char ready for the (hopefully) incoming DLC

MangoKangaroo,

How’s your fortress coming along? I’m super excited for the return of Adventure Mode. :)

Moira_Mayhem,

Oh man, you may regret that work order. Incoming cliff face of (hopefully) -Well-Crafted- engravings:

So I’m redoing an old project where I turned a volcano into an obsidian caster and casted a 20z level solid obsidian fortress with the lava tube at the center. Reddit ate the original post and I can’t find the original files anywhere.

My original was chef’s kiss perfect embark, 3 biomes haunted forest, mirthful grass, and wild forest, a brook running right by the volcano. This time wasn’t so lucky, it’s just a Mirthful forest but the need for a Haunted biome was covered by the fact that I am in range of a Tower (more later). This embark also has Humans, Elves, and Goblins as neighbors, my original was a super evil world where only goblins and kobolds existed, so I guess that’s an upgrade.

My first task was to strip the volcano of trees and bushes, and setup my temporary fort where everyone will live til the casting is complete, and underneath that began digging out my water reservoir. The process is ridiculously water intensive and brook tiles refill so slowly that I’m going to need to literally just let it run while I sleep so the reservoir refills.

My next steps (tomorrow night) is to complete the reservoir and start filling it while I build a giant 4 lane water pump stack and build a huge faucet emptying in the middle of the lava tube. This will turn the middle blocks to obsidian and drop them down to the destructive surface at the bottom of the magma tube, draining it. I have to be careful on this, too much water will plug the tube and that is a MAJOR pain to clean out. Once I’ve drained the lava tube down below the level of the 1st cavern, I will build 2 double magma pumpstack and 2 double water pumpstack columns running up the middle of the fort.

Here is the mockup

The idea is to provide both RED HOT MAGMA and water to every floor without taking up the main floorspace.

Once that is complete, with the lava tube still drained, I will dig out the mountain leaving pillars at every level and hollow out belowground the radius of my fort down to 1 Z above cavern layer 1 and that will be the first floor of my obsidian casting.

As I’ve (hopefully) improved my casting process, my previous limited size (the limiting factor was that drawbridges are max 10x10 and need at least 1 anchor) of about 18x18 walls around a 38x38 lava tube should no longer be an issue and I BELIEVE that with my new style of caster that I can make arbitrarily large obsidian slabs.

My original caster had 2 levels of drawbridges surrounding the lava tube, the bottom filled with lava spilling out from the Z level of the volcano top (volcanoes in DF are weird), and the top drawbridge structure held water pumped up from a reservoir below.

Each level looked like the top of a crenelated tower, I don’t have the pics anymore so it’s hard to explain. It was cool but very very small.

My new caster is the above mockup, delivering 4x lava and water stacks straight into the casting area and allowed to spread out, unlike my original model which was filled then dropped all at once. This is how I am hoping to make larger slabs as the water pours out over a sea of 5-6 high lava at the casting floor. It may not work, this is experimental and I may have to go in after each cast and manually fill in a few gaps but the benefit of making very large slabs is worth the extra annoyance.

Once I’ve casted enough levels to about 20z above ground, I disassemble the mould used to hold in the lava and start digging my lava moat. In my original version the moat just drained off the map above 3z deep, and was a risk for lava-safe intruders so now it’s all going to be recycled through the pumpstack system leaving just enough lava in the moat to deal with sieges.

When it is all said and done, this fort should be a lava defended obsidian monolith where every surface is carved with the story of my people. It will be my greatest work to date and I can’t wait to see what I learn building it.

The Need for Necromancers

It is critical to my fort to have a pit of undead butchered animal parts for my archers to practice on, and in my original fort the animation force was the part of my fort in the Haunted biome, and it worked so much better than trying to convince militadwarfs to train archery. Nowadays we have necromancers, so I plan on capturing a necro from a raid and walling him in to a little booth where I can lift a lever and let him see the corpse target pile, reanimate them, then get shuttered again till my crossbowdwarfs finish the random pile of torsos and intestines wobbling about.

MangoKangaroo,

I had a more detailed response to this written down last night, but the servers went down when I tried to send it so I cba.

This is super freakin’ cool. Nevermind -Well-Crafted-, I’ll call this one ☼Masterful☼. What was your inspiration for the original project?

Moira_Mayhem,

Lol don’t call it ☼Masterful☼ till it works! I could be very mistaken about lava flows here though I hope to post my updates to lemmy so we can all see how it goes together.

My inspiration was, in a roundabout way,: how to find a FUN way to dispose of kings who keep making insane crafting requests like weapons made out of soap. I envisioned a room suspended over a lava tube with a hanging pillar holding it up and drawbridges providing access. If the king got silly I could pop the pillar and drop his whole royal suite into the tube.

And of course I had to keep his subjects near him so I built the fort into the volcano side but I was annoyed about how irregular the floor size and mineral patterns were. I had just learned about obsidian casting in industrial quantities (the reason for the initial volcano embark) so as I was playing the thought kept coming back: 'Well, obsidian is a really valuable mineral when carved, and obsidian mechanisms are an amazing trade good, so… what if I made a whole fort out of obsidian?

So I tried that with that existing fort, not a fancy fort with a lava tube, more like just a giant cube of solid obsidian cast off to the side from the volcano.

It worked magnificently! The rooms were all lavish with just bare stones engraved, and I had unlimited material for stonework and mechanisms.

Smiling in satisfaction I said “This is cool… but it could be cooler.”

And that’s when I came up with my ‘volcano base with a live active lava tube in the middle’.

The original took about three months of damn near every moment I wasn’t working or sleeping, hopefully my experience since then will cut that time down a bit.

I’m really excited to see how this goes, and can’t wait to share my updates.

Fun Fact: If you dig out each floor and drop them all at once, the game registers the internal hollowed out tube as being ‘outside’, meaning even after you cast the obsidian tower, all internal areas are considered in sunlight, so your dwarves never get sunlight sickness when defending raids and you can grow aboveground crops in the safety of your mountain home.

MangoKangaroo,

There’s something magical about the idea of suspending a king in a room above a volcano. Y’know, just in case the peasants get mad. ;)

Best of luck! I’m sure it will be !!fun!! either way.

Omegamanthethird, do games w What are some hidden indie gems nobody knows about?
@Omegamanthethird@lemmy.world avatar

OMG-Z It’s a playstation mini for the PS3/PSP.

Warp on the PS3.

Donut County isn’t really a nobody game. But I never see it mentioned.

freamon, do gaming w Get the PS5 now or wait for the pro?

I think it’s difficult to know where we really are in the release cycle for this console, as it’s been disrupted so much by initial unavailability and COVID. Normally, we’d be due a Pro version this year, but it could be this year, it could be next year, it could be never.

Last generation I was happy with a standard PS4 until I played Control, and could see that it was struggling. I’m not sure there’s any PS5 games that are known to stress the hardware, and would do anything with the extra resources.

I’d buy one now if I were you. Worse case scenario: you’ll want to trade it in for an upgrade in a year or two.

solitaire, do games w What are some hidden indie gems nobody knows about?
@solitaire@infosec.pub avatar

Citizen Sleeper - From the same publisher as The Pale Beyond, it’s another one of those story games that borders on visual novels. It’s a game about precarity and personhood set on an anarchic, decaying space station. Gorgeous art, fantastic soundtrack and it’s uniquely hopeful. Might be favourite game of the last few years.

INeedMana, do games w What are some hidden indie gems nobody knows about?
@INeedMana@lemmy.world avatar

Antichamber is hidden gem or simply forgotten? I don’t know how much attention it got in its time.
It’s a puzzle platformer but I was feeling my brain bend the whole game. And at the same time I never felt like the new mechanic was explained too little or something was artificially dragged out. Very good design.

IMO it was better than Portals

julianh,

Antichamber is great. Feels like a completely different universe with its own set of rules you need to discover. Also really interesting to see a puzzle game with an almost metroidvania-like progression, with the gates being your own knowledge of the mechanics.

the16bitgamer,
@the16bitgamer@lemmy.world avatar

I need to be in the right mood for it. But man is it a blast to play through

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