I think for a visual novel, you’re probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.
For other types of games, especially more mass market games, they’re more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren’t usually $60.
Personally I am very willing to pay full price and even occasionally buy pointless extras I don’t care about if it helps reward their passion for a project I see as a valuable contribution. I’ll even pre-order or provide them some free advertising in some cases. Especially if its the sort of dev where it seems like their long-term survival might be in question.
I feel like you can usually tell when the dev needs money or doesn’t.
Just to say that the question might not only concern niche games. Any game that you do not buy shortly after its release might have a negative impact on the franchise (because most sales happen in a few weeks, with rare exceptions of course).
Great point. Completely agree this applies to any niche games or even any niche market as a whole.
My personal connection and the reason I posed this is me considering whether or not to pay full price for the fate/stay remaster as well as the tsukihime release.
In general, it isn’t about waiting for prices to drop, though that’s definitely a part. It’s more about avoiding early adoption, imo. Waiting until there’s some degree of information about the game that isn’t marketing, then deciding.
The goal is to make sure the game is stable, that it’s something you actually want to play, and avoiding hype based playing. If the price drops, or there’s a sale, that’s icing on the cake.
In the case of visual novels, I don’t really think it applies. The only thing you’ll really avoid by waiting is any bugs that need fixing, and they aren’t prone to a lot of bugs that break the enjoyment of the story. It does happen, but it isn’t like the usual mobile game bugfest at launches.
I agree, this is why I consider myself a ‘patient gamer’… I don’t want to reward releasing half-done games, or trickling out DLC that should have been included in the original release.
I had to re-evaluate my stance on this when Baldur’s Gate 3 was released because I really wanted to play it, but was going to wait until it went on sale. Then the reviews starting coming in saying that it was a full game, no major issues, and no planned DLC. I immediately purchased it because **THAT **is the behavior I want to reward, and I’m very glad that I did.
Try Wakfu. There are a lot of chill trades to grind casually and the economy is completely player driven. There are no NPCs to buy or sell your loot to.
The PvE gameplay loop is really fun. The game has an adjustable level system that encourages players to replay lower level dungeons. Battles are turn based and have a surprising amount of strategy.
The only real problem with the game is that the devs seem to not care about player growth at all. They do zero marketing and sometimes the registration system is broken and won’t get fixed for awhile. It’s like the opposite problem to RuneScape.
Minimal. There’s a unique captcha system in harvesting that makes it difficult to bot. The closest thing to bad bots are people running multiple accounts on single account servers to run dungeons. It’s a bannable offense and people do get banned for doing it.
Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.
I’m not sure what you mean by “low effort”? OSRS is an incredibly good game and keeps getting new content all the time. I’m happy to pay 15$ a month since we get a free update every wednesday. Sometimes it’s just some hotfix , other times it’s a whole new boss or continent. We had an new part of the map just last week.
Yes there is bot, but I never felt like it impacted my gameplay other than lowering the price of some items. The team is also doing a lot to ban them, it’s getting much better.
The community is booming. If you look around on YouTube, there’s a lot of content creators doing awesome thing on OSRS: custom game mode, weird twist on existing challenges, documentary, etc.
Honestly, I think we are currently in the golden age of Old school RuneScape, and if you feel like the game is bad or low effort, it might not be for you, which is fine, but the game itself is not the issue.
I hope you find some other game to give you what you had with RuneScape back in the days !
For the last bit hoping they’ll find something like what RS used to be, they won’t. That type of game can’t really exist anymore. (It obviously could make money, looking at OSRS’s player base, but it would never get the funding it needs.) The best options are OSRS (or RS3, which has pros and cons with OSRS and doesn’t deserve all the hate), potentially https://www.polygon.com/24099403/runescape-andrew-gower-brighter-shores-new-mmo in the future (developed by one of the brothers who created RS), or playing a modern MMO.
Oh how I wish those TV manufacturers would get rid of HDMI and replace it with DisplyPort. HDMI mafia does not allow opensource implementations of HDMI specification and so not all latest features of it can be supported by graphics card drivers on GNU/Linux. Death to HDMI!
I think the only game you mentioned on that list which is actually open world might be Final Fantasy. None of the other games are open world.
Open world games are The Legend of Zelda: Breath of the Wild, The Witcher III: Wild Hunt, Conan Exiles, The Elder Scrolls V: Skyrim, Forza Horizon, Shadow of the Colossus, Eden Ring, Insomniac’s Spiderman.
Some of these have unique traversal mechanics, some of these use only generic kinds, such as walking.
Basically every Oblivion DLC that was not Shivering Isles (and MAYBE Heroes of The Nine or whatever) was god awful. And Fallout 3 (aside from the last two hours of the story DLC) was only really tolerated because it was mostly sold as a season pass. Operation Anchorage was a cool novelty that made stealth trivial and the rest… existed.
I would argue that all the fo3 and oblivion DLC were decent. Some obviously better than others, but they weren’t just soulless cash grabs. They had effort go into them, and were fairly new into the DLC space so some trial and error is to be expected. They had a pretty good amount of content for the price relative to the base game, compared to the starfield DLC/ current AAA norms.
Orrery: A few spells and a player house with a fetch quest attached
Wizard’s Tower: a mage player house with a few spells and a fetch quest
Thieves Den: A few spells and items and a very small dungeon
Mehrunes’ Razor: Decent sized dungeon to get a dagger
Vile Lair: A few spells, a player house, and a fetch quest
Spell Tomes: Literally just spells
Fighter’s Stronghold: A short dungeon and, you got it, another player house
Then we have Knights of the Nine (really mediocre) and Shivering Isle (arguably the best DLC Bethesda ever made)
Oh. And…
MOTHA FUGGING HORSE ARMOR!!!
People tend to be more favorable to Fallout 3’s DLC than I am (most are incredibly tiny dungeons but with a new tileset). I suspect in large part because Operation Anchorage channeled how amazing storming the memorial was in the base game and… I genuinely don’t know why people are so obsessed with flipping The Pitt. And Broken Steel itself was one of the worse examples of “We’ll finish the game later” of the era… and I played ALL the Blizzard games.
To me, it wasn’t so much about each DLC making a huge impact or the story being amazing. It was more about already playing the game to death and then gaining access to more content to explore. Kind of like eating a delicious cake, still being hungry, and then finding another slice of that cake that was sitting out all day.
I stopped playing due to all their stupid additions all the time. Like the sailing/whatever skills they want to add, it’s all bullshit and copium by and for adults wanting new stuff. Their “democratic” voting is an absolute joke; “oh it didn’t pass? let’s just poll it again with slight changes”. That’s a cheap and dirty way of pushing their own agenda.
I did the maths some time ago, a subscription to 1 Runescape character is 20 times more expensive than a WoW character.
does them adding new content somehow detract from your ability to do whatever it was you liked to do before said content was added?
“I hate that expansions are provided at no additional cost, and also it costs too much” is kinda one of the wildest takes on the game I’ve ever heard ngl
I don’t understand your last paragraph unless there’s some weird regional pricing going on. It’s $13.99 USD for a month of Runescape membership vs $14.99 USD for a month of WoW membership
This is going to be a weird suggestion but, if you like the pvm aspect of killing bosses to get powerful loot and take on more difficult challenges, you should play Remnant 2.
It’s a souls like shooter about exploring a few different worlds searching for new gear so you can make better builds, loot is not randomized so there is a clear BiS for your build.
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