Ouroboros - an RPGmaker game where the protagonist is trapped in a looping simulation and tries to escape without alerting his captors. Short and sweet, perfectly executes the power fantasy of being a hyper competent rational character who’s gone completely emotionally numb after living for thousands of years. It’s an adult game and features some sex scenes but they’re not important and I think they can even be turned off. It goes on an 80% discount every steam sale.
Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.
Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.
The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.
DUDE did you also attend Digipen (camps or real classes)? Nitronic Rush was the fuckin shit and Distance was a massive graphical upgrade. Also hard to deny how great multiplayer is as an addition.
Real time strategy games are not my cup of tea. Nothing against anyone who enjoys them, understand, but they're basically exercises in who can do the clicky clicky faster. Give me a turn-based game any day... where you actually have to out-think versus out-click your opponents.
Oh, and any game that pits console players against PC players. Yes, let's put the 'stock controllers only' console players up against the PC players with $8,675,309.00 of custom equipment and every cheat they can get away with. Sounds like a reasonable plan. Overwatch, I'm looking at you.
Receiver is pretty good. You have to clear the slide, and remember to count bullets, did your own jams, and otherwise it makes shooting more of a simulation rather than an arcade.
They released two games. The first was just a game jam thing they threw together that established the core mechanics. The second was much more fleshed out and polished.
If I’m not mixing something up, they also created Overgrowth (third-person action platformer with rabbits beating up wolfs). And in order to distribute it without messing with third party services, they’ve created Humble Bundle. They sold it to some company later but for a long time it was them putting together the bundles.
Parkitect - an amazing RCT spiritual successor with cute graphics, some new mechanics (covering operational buildings and logistic routes). I have 100+ hours in it with my wife. It’s such a chill experience.
Nine Parchments - its a dual stick isometric shooter with wizards and elemental spells from the creators of Trine. Great co-op, unlockable characters/spells and creative mechanics. You can combine elements and the spells affect everyone, so for example a poorly placed healing spell can restore enemies health, or a misplaced fireball can hurt fellow players. Great fun!
Wildermyth - turn-based rpg with multiple characters and bite-sized modular quests and random encounters. The storytelling is simply amazing and each campaign plays out over a certain amount of time. The heroes age, retire, their kids can become adventurers as well. They can fall in love, compete, or based on the player’s choices even become other creatures or die heroic deaths which will also change how the story plays out. The art style is really nice and unique. I had many hours of fun with this one.
Brothers in Arms is fantastic and squad management is not a very intrusive part of it at all.
As for the saturation it wasn’t just FPS, it was that every genre (well, baring racing I guess, but there every game was heavily “Fast & Furious” inspired) had more than one WWII game, it was ridiculous…
Not sure if this even a beloved game, but Assassins Creed Unity. The setting has so much potential but the story feels so slow and I find it boring, the controls took some frustrating time to get used to and Paris is just not a very visually compelling place to be at. I used to love AC2 but Unity… idk
Rozumiem, że “dokończ płatność” to link do strony, co Ciebie okrada? Zgaduję, że nie tylko na riseup to idzie, ale wszędzie. Wydaje się to prawdopodobne, bo na riseup prawie nikt się nie nabierze na to, że jest właścicielem domeny. A jak podobny e-mail pójdzie na kontakt@mojafirma.waw.net.com.pl, to jest pewnie ze 30% szansy, że trafi do osoby co za to odnawianie jest teoretycznie odpowiedzialna.
Choć nie wiem, czy nie jest wstrzymane zapraszanie niech użytkowników - może riseup stał się zbyt popularny i maja problem z serwerami? Zna ktoś temat?
I put about 30h into Valheim and this feels like it will play out a similar way. I’ll have a blast for a concentrated time, maybe play with a friend or two, then find something else. I thought the mishmash of realistic world and cute cartoony monsters would clash but it’s working for me. Just starting to see the loop of automation and what to look for in a second base. It has a charming amount of jank attached to it.
I spent most of my time yesterday rebuilding my base after one of those grass elephants attacked us for no obvious reason, then a bunch of WAY higher level Relaxasaurus raided alongside the elephant and burned my base down.
Oh, crazy on the raiding - I had a few low-level monsters raid, but fought them off pretty easily. Those monsters would kill me instantly. Not surprised if raid balancing is another bug, though.
I haven’t played it, and not trying to squash anyone’s fun, but this is what turns me off to the game entirely. Early Access often feels like a lazy way to get funding and get free QA testing. They get to make a game without really making any kind of solid commitment to the game or the community. Bugs? Who cares! It’s early access, so they can be forgiven!
And based on some of the images where it looks like they just dropped a generic Kalash model they bought from an asset store (for example), it’s a second red flag of possible laziness.
I hope this turns into something amazing for people who are enjoying it, but I’m going to wait to see where development goes before I give it real consideration.
Admittedly, I’m guilty of buying EA because there have been dry periods in the GameDev pipeline and I was desperate for something new, but I’m okay with it for smaller devs that don’t have the budget for the kind of QA that bigger devs do. That said, the fact that some of these games have been in EA for over a decade (putting aside whether or not they’re effectively a functional product at this point) is a pretty egregious abuse of the community goodwill, and bigger developers shouldn’t be using it at all because it’s encouraging the trend of pushing out buggy messes with 60GB day-1 patches that still don’t make a game playable.
I started playing Firewatch a while back and then got distracted. I recently picked that back up on my Steam Deck.
On the PC I’m playing Remnant 2 with my kid. I’m not into soulslikes but it’s not bad when there’s 2 of us.
I’ve also started playing Palworld to see what all the fuss is about. It is amazingly derivative. It’s like Ark and Pokemon had a baby with maybe some fortnite sprinkled in.
I've been playing V Rising PvE with a friend. Pretty fun game. Much less grind than typical survival or basebuilding games. But the bosses are quite hard to compensate.
After finishing my second playthrough of Loren the Amazon Princess, I’ve now started Tales of Aravorn: An Elven Marriage. And I must say, it is pretty good. From what I can tell up to now, I like Elven Marriage more than Loren, so it’s a bit sad, that it didn’t sell that well…
Apart from that I’m playing way too much Against the Storm. It’s a pretty fun city builder rogue-like. Basically Settlers, but only the fun parts, with a bit of random challenges sprinkled in.
I also tried to play Albion (the DOS game) again, but I died in my second battle and hadn’t saved from the beginning… 90s games were something different, when it comes to difficulty. I will definitely start over again soon, this time actually saving frequently.
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