It can be hard to encourage people to only do this for the obscure - and can sometimes lead to moments of “Witcher 3 / Factorio Unknown Indie Darling” moments. The dream is for threads like this to not contribute to successes that are already basically “lightning in a bottle”, but focus attention where developers haven’t seen so much of it.
Fair points, but I can’t participate in this thread because I’m on an instance that doesn’t allow down votes. The up vote solution is at least a bit more inclusive
Wait, I thought that only applies to communities on that instance, not to a case like this, where you are on another instance? Are you using an app or a browser based way to access the fediverse?
I like everything except the long, LONG dungeons full of puzzles. I suffer through them so I can experience more story and overworld gameplay, but they’re a real slog for me. Similar problem to what I had with Fenyx Rising, actually.
I didn’t know that it was actually keeping track when I first played it, but once I read that it doesn’t actually do anything, I was fine with continuing to ignore it.
Yeah, I might get back to it sometime. It is a mish-mash of so many video game tropes I love. It was just one particular instance where I forced myself through a dungeon as fast as I could, got frustrated with the boss and died a couple of times, finally made it, and wasn’t fast enough to beat the NPC that just completely ticked me off and made me put it down. Those monk trial things really tested my patience for a bit there, too.
This is a fantastic game. I haven't finished it; I screwed myself over by losing patience and skipping content near the end and wound up stumbling into the final boss so underpowered that I effectively softlocked myself. I should play this through again and stick to a completionist play style.
Avorion - In which you command and build a spaceship designed by yourself (or others on the internet). Soon you have AIs you command and space stations you own. The game allows you to lean as much or as little as you want into the fleet command and economy aspects. If you want, you can just pilot one big-ass ship and do it all alone.
I had a good amount of fun with this game, it's a shame I have to downvote it. It was a little difficult to get into at first, but I stuck with it and had a lot of fun. I chose to develop a big-ass ship like you speak of and eventually became a lumpy Death Star knockoff.
ECHO (2017)! It’s an indie game with AAA-feeling production quality from a tiny Danish studio that sadly went bankrupt after the game only sold a few thousand copies. I played it during lockdown on an old recommendation from MetaFilter and it has since become one of my favorite hidden gem titles.
You play a bounty hunter named En (voiced by Game of Thrones star Rose Leslie) who wakes from hibernation when her spaceship arrives at a legendary artificial planet said to hold the secret to resurrection and eternal life. When she arrives on the surface, she soon discovers that its interior is a vast, abandoned baroque Palace, straight through to the core. As she wanders the infinite halls guided by her witheringly sarcastic AI London (voiced by Nicholas Boulton), she is surprised to find the Palace generates hostile clones of herself that hunt her down and copy her actions in a unique spin on the stealth genre. Gameplay consists of trying to navigate through various beautiful, byzantine concourses, collecting artifacts and unlocking elevators that lead deeper into the secret at the heart of the planet.
You may or may not enjoy this based on how you feel about stealth games with minimalist combat, but for me the challenging adaptive gameplay combined with the evocative score, compelling voice acting, intriguing story, and gorgeous environmental/sound/UI design made this a really nice surprise. (And while the studio might be dead, I’m really hoping the plans to turn it into a movie eventually rise from development hell.)
Does it play like the first one? If so, I’ll just go read a plot synopsis. The gameplay was so dull and frustrating for me in the first one, but the story was good.
I find the game plays a lot better than the first one. I played the remaster recently and found it a bit of a slog to get through but absolutely adored the sequel
The gameplay is similar/ the same. You have a light and a gun/ shotgun. Though the game is much more about the immensely dark atmosphere, storytelling and characters played in it. Honestly the game has some great shock-moments. I played it in PC with mouse and keyboard and the controls were (butter) smooth in my opinion.
Don’t forget the very first Alan Wake was released in 2010. So the gameplay will feel dull and lackluster in comparison to todays gaming standards. It’s unfair to compare the two games due to the amount of years and technological advancements of today.
You can watch a video or read synopsis but you’ll do yourself a disservice.
Thanks! I’m no stranger to old games, so I don’t hold the age against the first one. I just know I wouldn’t have fun if the actual gameplay (not the story elements) was largely the same.
I might watch someone play the first hour only, to see if it fits my playstyle.
It’s an Bullet Heaven game like Vampire Survivor. You can play online with up to 4 Friends and every Character has it’s own Skills. The Game is still in Early Access but it gets Updates regularly.
From the depths for me is a vehicle building game that’s targeted to whoever likes tuning little systems. Haven’t seen anyone know of it besides in the community itself. It’s a bit like toying around with Lego technic. There’s also quite a few more obscure versions of it, but I put this one out because I like it best.
It’s made by the Developer who made Gunpoint and Heat Signature (also amazing games if you somehow haven’t heard of them BTW).
It’s a turn based tactics/puzzle game where you command a squad of wizards with different magical abilities to dispatch a room full of enemies. A bit like Into the Breach but hand crafted scenarios, not procedurally generated.
It also has a fun story, character customisation, and ability unlocks. Almost every scenario has a bunch of optional extra goals, so you decide how hard you want to wreck your brain. Highly recommend it!
Edit: It seems people are aware of this one, I really thought it was a bit niche.
Yep, don’t care, I’m up voting anyway. This game is well done. I loved Gunpoint, I loved Heat Signature, and I’ve been really enjoying this one. Writing, gameplay, graphics… I’m a fan, for sure. The whole Defenestration Trilogy is worth it.
It’s basically capitalism as a game, but for the Genesis/Mega Drive era it was a surprisingly fun game. When I was a kid I played this before I even knew what McDonalds was, and many people I know thought I was crazy when I talked about a game I played where you collected the Golden Arches while being guided by Ronald McDonald on an environmental quest.
Crab Champions is a fast paced PvE shooter with roguelike elements. You basically are a crab and fight through multiple waves of enimies. You collect loot to become stronger, and there are fun boss fights. It supports co-op multiplayer, and is made by a single indie developer.
Voices of the Void a free (likely while it's in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you're in to repair and upkeep the satellite dishes that make the operation function.
It sounds very purely simulational, but there are a lot of secrets and interesting signals that are more than signals. It's also an Unreal engine game, but features a lot of Source engine love, for example the art style is reminiscent of Half-Life 1, all of the sound effects are EXTREMELY Source game nostalgic, and there's crouch jumping.
Tin Can is a space survival simulator, where you are trapped in an escape pod after the loss of your ship. There are a few systems in your escape pod, and each system has components you need to look after. Your pod regularly flies through astoroid fields & other space phenomena that break these component parts forcing you to repair, replace or do without the systems keeping you afloat.
I did mention in the rules, if it was good enough to actually be your game of the year, you can make an exception. (I’m trusting that doesn’t mean we see Baldur’s Gate 3 on top or something)
bin.pol.social
Aktywne