I think my favorite was Lego Island Xtreme Stunts when I was a kid. I know there’s a PS2 version and I am wondering how different it is compared to the PC version.
I also played Lego Island 2: The Brickster’s Revenge on my GBA. It was really restricted on what you could do. Its big focus was on mini games if I remember correctly.
For those interested MattKC has been decompiling the original Lego Island which could lead to an open source engine recreation being developed in the future.
The original DOOM is very special to me as it helped me get out of a very dark time. I went to therapy and got a lot of support on various fronts, but still needed something to take my mind of the pain. Something about the pure and basic gameplay just clicked: the only thing I had to do was run and shoot. The maps were complex enough to keep my mind busy and I still remember it very fondly and am grateful to this day.
Also loved DOOM 2, quite liked 3, and am currently adoring 2016.
Outlier in that my favorite was doom 1. Probably its second episode was my favorite, but they’re all good.
The graphics at the time were amazing. The skyboxes for some reason really made an impression on me. There’s like green mountains in the background of episode 1 I think. As a kid I used to think about exploring them.
The first time I beat the third episode without cheats, I finished off the spider mastermind with exactly 1% health left. Memorable as shit. (I think the game might do the thing where the last few percents of health count more, so it feels exciting when you just barely hang on. If so, it worked.)
I remember thinking my older cousin was so cool because he could clear all the levels without cheats.
Playing it now with mouse look and wasd it’s a much easier game, but back then as a child with keyboard only it was daunting.
Doom2’s level design had more confusing and frustrating parts for me. Also I didn’t get a copy of it until several years later, so it didn’t have the full magic of youth.
Doom 3 I don’t remember very well. I liked it but it didn’t have staying power.
I didn’t finish the new dooms. They’re fine but I never really clicked with them.
The sound design is half the reason why Doom was so good, and why Doom II is better - going up point blank to a tanky enemy with the super shotgun and making every shot count is borderline orgasmic - second only to beserk-punching an Imp into gibs while still moving forward, beautiful.
After I tried Hollow Knight for the 3rd time I finally had the realization that I just don’t like metroidvanias. Tunic, Ori, HK, Guacamelee. Bounced off every single one of them despite wanting to like them. The closest I’ve ever gotten to liking one was Death’s Door, but that took some work to get through. Not really a metroidvania but it sort of feels like one? Ultimately the music and vibe/combat kept me going and you don’t really need to return to locations if you don’t want to, so you can keep marching forward for 90% of the game.
I do like this genre but I had the same experience with hollow knight. I wanted to like it, but something about the way it controlled felt really off to me, and I didn’t enjoy the punishing death mechanics.
For me personally I’ve never liked combining hard challenges with infrequent saves. I don’t mind things to be hard if I’m allowed to get right back to the same spot after, but I don’t like having to get back to the hard thing from far away just to try again.
Not that my opinion matters any more than the next person’s, but I also can’t recommend Celeste enough.
It does so many things so very right.
The pure gameplay is crisp and responsive platforming.
Like any good platfmorer it has some specific mechanics that make it unique, but every one is intuitive enough to pick up easily enough. I have heard it called something like “the hardest platformer that everyone can finish.”
And it is true. I could never finish some of the harder SMB levels but I never got too frustrated with Celeste.
And if I were, there would have been accessibility options to make the game more approachable.
But it also caters to the hardcore crowd with completely optional collectibles that are organically included into the gorgeous level design.
It is speedrunnable for those folks.
And as if that wasn’t enough to make a good platformer it also tells a heartwarming story supported by a beautiful soundtrack.
Sorry I am rambling, but Celeste is fucking awesome.
I’m in the same boat: Hollow Knight frustrated me so much that I never finished it, even though I really liked the lore and the world and the non-boss fights. Celeste on the other hand might be even “harder”, but as you respawn on every screen literally instantly, you can fail and retry hard parts a hundred times until you make it.
I finally tried the first one not long ago and went in super excited. I had the same experience, though… I think for me what caught me off guard the most was how hard it was. I’ve played a lot of platformers and metroidvanias, and I found Ori to be punishingly difficult. The “escape the area” sections were the killers ultimately. The first one in the tree took me dozens of tries, and it turned a very cool and cinematic moment into a frustrating slog that I couldn’t wait to put behind me. I got as far as the next one of these in the ice area and it was even more intense, and finally I just threw in the towel. It’s a shame because there was a lot to like, but the difficulty was a bit too much for my enjoyment.
i think this is what made it unfun, not the difficulty but the fact that you have to die a few times to even see what you’re supposed to do and it was aggravating way early in the game. Also I’m not a fan of the difficulty stemming from the controls being hard to use, like when you’re carrying stuff.
Honestly it's all sorts of wrong especially these days, but I've played through the whole thing 3 or 4 times. Surprisingly fun gameplay and enough easter eggs to be interesting on replay.
Theyre all kind of bad and rely mainly on shock humor to grab your attention. Think the GTA series but with more piss and shit jokes. You pee on people… Not exactly high brow. I thought the second one was fun though.
Great game, sadly I never played it because I watched it through Jacksepticeye and by the time I decided to play, I’ve already finish watching his series. Can’t really enjoy a story driven game when you’ve already watched it.
Edit: If you already finished, I really recommend watching Jacksepticeye’s playthrough if you are into watching gameplays.
I was in the same situation but with Ross and Barry playing through it on Game Grumps. Even without playing it myself though, the game is truly something special.
Yes, Jacksepticeye did play the Genocide. Honestly, his reaction is quite funny to watch. I highly recommend his channel. (Not sponsored, just a very devoted fan 😅) Very wholesome Irish lad btw, so far I’ve not seen even one controversy. He’ve also showed support of LGBT+ community so I feel very good watching his channel.
You are right. I just tested it on my mobile browser and it just says “Perhaps on a desktop browser?”.
But I found a way to make it kind of work, but its not as good or seemless like on a real desktop PC. It halfway works if you switch your browser mode to Desktop mode. In your browser menu (the 3 dots, what’s called? hamburger menu?) should have an option to enable “Desktop site”. Then reload page and if you click the gun, it should pop out. Now try to click an element on the webpage, maybe the text. If it does not fall, click again. Unfortunately you can’t (or I can’t) hold an element and drag it around.
Pokemon Emerald: I used to play it a bunch to escape reality. Now my mind just associates it with safe spaces. It never fails to cheer me up when I hear the ost or see pokemon from that gen. Only bad part is that I can't play for longer than 20 mins without feeling so cozy I fall asleep.
Guilty Gear Strive: Strangely relaxing once I got a hang of the controls. I just play a few rounds against the AI for a pick-me-up. Not sure if it's still uplifting at higher levels.
Muse Dash: The music and cutesy artstyle are so overwhelmingly positive, it's hard to stay negative when you're in the zone and grooving.
Like everyone else Journey was the first thing that popped into my mind.
Id give a shout-out to Death Stranding, too. The game is far from perfect but it’s basically a hiking simulator which I find soothing. You also carry things so you could say it’s uplifting in the literal sense haha!
I don’t like recent FF tendency of reducing the playable party to just one character. The whole beauty of JRPGs is that you can play around with your party, and XV and XVI don’t have that, which is a shame. VII Remake, however, is great at combining action with the party management, I hope Square would choose this path for future FFs.
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