For anybody playing this for the first time, an important piece of advice:
Don’t be a completionist. Leave areas before you’ve done everything in them and don’t do any side quests you’re not interested in.
It’s my least favorite Dragon Age but it got a lot more hate than it deserved because other open world games trained people to play it the boringest way possible.
Interesting. So the side content is mostly uninteresting, I take it?
I still have only played DA:O, which I really liked. I still haven’t played the sequels, would you say they’re still worthwhile or is it for the best to leave the story at the end of Origins?
Not in the sense where they failed to make it interesting, more in the Breath of the Wild type philosophy where any side-content you do is indirectly progress toward the main goal so there’s a mix of things of varying levels of interestingness in all directions. You have an organization that raises in “power” or whatever they call those points whenever you do a side quest and you need to bank up certain amounts of those power points to do the next story mission or unlock the next region. That progression is paced in such a way that you simply don’t need to do most things.
Many quests are genuinely interesting but other ones are just filler. And some filler between good quests is inoffensive, maybe even a refreshing little diversion. One generic filler side quest is essentially “stand next to this portal and kill all the ghosts that come out of it”. Doing that once in a while is okay, doing it as many times as there are portals to find is torture.
I still haven’t played the sequels, would you say they’re still worthwhile or is it for the best to leave the story at the end of Origins?
The short version of that answer is that the sequels do not have what you love about the original but you might also like them for the different things that they are.
Awakening feels less like a sequel (technically an optionally standalone expansion but I’m counting it) and more like a fan mod. It’s nerdier, sillier, edgier, and has that high-effort mod habit of adding concepts that should logically be new mechanics but are executed by old ones because you’re doing it on minimal skill and zero budget. I think that’s a pretty cute vibe but it’s fundamentally just Origins again but worse.
2 has high highs and low lows and, while I personally love it, it’s negative general reception is very fairly earned. The thing that it was trying to do in the first place, story-wise, is something that would already have been divisive even if the rest of the game were flawlessly executed and it was emphatically not flawlessly executed. The simplest way I can describe it is that it is not a story about an adventure, it’s a story about a place. You do not leave that place, you just stay there over the course of several years and experience the historically significant events that are happening there. So the narrative focus for you as a protagonist is on how you feel about things rather than what you’re accomplishing.
Inquisition, conversely, is the least interesting one from a conceptual standpoint but, like, it’s competent from a technical standpoint and the harsh criticisms you tend to hear usually stem from misunderstandings about its design rather than the lack of creative ambition. There’s another new evil horde and you’re another special dude who’s the only one who can stop them and now you’ve got a personal army instead of being an underdog. There’s more political conflict than the first game but the politics are less complex. Ultimately, though, I think the most important factor of any open world game is simply the degree to which you want to spend time in that world regardless of what it is you’re actually doing and it’s an interesting enough world to spend some time in. Certainly, it’s worth trying for free.
Thank you for the extremely comprehensive run-down! I don’t think I’ve ever had it laid out so clearly before.
I think I’ll keep them on my tentative “to-do” list, but maybe not at the highest priority. I loved Origins but with how it ends I don’t have a super pressing need to continue the story immediately. There are so many good games out there, and more keep being released. It’s hard to find time for all of them. I’m really looking forward to Hellblade 2 next.
I think I will get around to them at some point, though. Exporting my save through all three games and seeing callbacks and consequences does sound interesting, and I’ve heard that is something that does happen.
My opinion is that Inquistion is the best of them. Story wise and characters are far better. Even though there are a number of returning characters, they are fleshed out and have more memorable scenes.
The downside to it is the gameplay can be arduous and taking on every side quest can feel like a fruitless endeavour.
HL2 is probably the game I’ve replayed the most. It’s just as amazing every time.
When I played it for the first time almost 20 years ago (gosh!) I expected all games would have this level of immersion onward. It was such a leap forward. Things I normally could expect from the real world applied to HL2 as well.
Oh, there’s roller mines hurtling towards me? Obviously I’m supposed to throw them down the cliff using my gravity gun. No explanation from the game about this. It just felt like I would do the same in the real world.
Is this immersion the future of gaming? I can’t wait to see what the future will bring!
Turns out 20 years later that HL2 was a one of a kind game. Other games might have better graphics and physics, but no game is HL2.
The graphics still impress me. It’s like the effects in Jurassic Park in that, while the overall tech has improved by leaps and bounds, the execution is so good that it still dazzles.
The original graphics, physics, and performance were incredible for the time, but to be fair, that’s not what you’re running when you download HL2 on steam today. The textures have been silently updated many times over the years. Your mind’s eye says “yeah, this is how I remember it”, and I’ve seen multiple streamers playing it for the first time thinking they’re seeing the original textures from 2004.
It does everything through clever game design, nothing takes you out of the game. No cut scenes or text popping up or freezing everything while dialogue is going on. You’re just in that world.
I know this is a controversial take, but I really intensely do not like Half Life.
I have issues with it from a narrative perspective. I have no idea who it is I’m fighting or why. It feels like an incredibly forced “oh, we need an excuse to throw some baddies at the player” premise.
But the main problem I had was mechanical. It’s just not a fun game to play. The gunplay was fine, but then it forces itself to throw a bunch of puzzle and platforming mechanics at you, and just…why? It’s so, so terrible at them. Running up to the edge and jumping will more often than not really in you falling because of a misalignment in perceived location and where the game’s engine says you are. Boxes, which you have to move around to solve the puzzling, fly around at a million miles per minute, making the fine control needed to successfully solve the puzzles very, very difficult. And ladders…don’t even get me started about ladders.
I couldn’t bring myself to finish the first Half Life, let alone start on the sequel.
I’m not a big shooter player. I had played a fair bit of Battlefield 2 multiplayer, the CoD4 campaign multiple times, as well as games like Star Wars Battlefront 2 (the first game with that title…) and Mass Effect (I think at the time I had played only 1 and 2).
I actually thought I had played the Source version of it, but my Steam history says otherwise. I was playing the OG version, in 2014.
I think you have to take it within the context of when it came out. CoD4 and Mass Effect came out 9 years later. There wasn’t anything like HL in 98. Enemies that talked to each other and flanked you? Unseen before. Does it stand up to games now? We’ve learned so much since then. But I think you’d be hard pressed to find a modern shooter that didn’t trace its heritage back to HL.
Sure, and I am in no way suggesting that it was a bad game in its day (especially now that I know at least one of the issues I had with it was a bug introduced long after the fact). But I am suggesting that it doesn’t hold up nearly as well as some people like to insist it does. It’s the “Seinfeld is unfunny” trope, except that that relies on the idea that people today don’t find Seinfeld very funny; the difference is that I regularly see people saying that yes, Half Life is still an excellent game if you play it today.
And for what it’s worth, the game I have put the most hours into on Steam (and by 2x the 2nd place game—which is a more recent entry in the same franchise) was released just 10 months after the original Half Life. Granted, I’m playing on a 2019 remaster with upgraded graphics and some new QoL features, but it’s the same basic game, and had a vibrant community still playing on the 1999 version all the way up until the '19 remaster. It’s a game that I think really does hold up very well today, albeit in an entirely different genre.
Haha yeah, when I was young I played a fair amount of Age games, but never playing them in their normal intended fashion. A lot of using the cheats, playing the campaigns on easy mode, and some custom scenarios that largely don’t use actual economy management that’s at the core of the game.
Only got into the more competitive side of the game after the DE release in 2019.
The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.
I think you should give HL2 a chance. It can be enjoyed even without the first game. You have already played the first game a bit, so you know the deal (experiment gone wrong, aliens everywhere). HL2 takes place 20 years after the incident.
There’s fewer annoying platforming sections for instance. The puzzles also involves proper Havok physics, which is easier to manage.
The story is also a step up, with proper named characters. The baddies are also better developed and has a better reason to be the baddies.
Half-Life and its mods defined my high school years. I have core memories of TFC 2fort with Eminem’s “Stan” playing in the background. Of finding a server, adding it to my Favorites, and eventually becoming part of the community.
Valve’s eventual inclusion of voice chat elevated the social aspect to another level.
I remember playing Half Life at my Grandparents house, my grandfather or Dad stuck me on Half Life (they had a PC) and I loved it.
I was only able to get past the first few zombies (by fleeing) before having to give up from being too scared lol. While I had played other games / consoles, Half Life was the first game I played that blew my mind and gave me a “wow” factor.
I think other than the original I think Opposing Force is my favourite of the expansions.
I have replayed Half Life 2 a few times. Some parts of the game feel really goofy now. There are many physics based puzzles in game. Like needing to weigh down a see saw like platform with cinder blocks to get across a gap. I think at the time these were really revolutionary, but they feel silly now. At the same time, I’m hard pressed to think of shooters that still include that type of puzzle (but I also don’t play many shooters nowadays).
Segments as in levels. So in segmented, you can try for example level 3 “Unforseen Conséquences” as many times as you like, and then pick your best time. In this way you can stitch together all your best times to make one segmented run.
Unsegmented I suppose just means a standard speed run: all in one session. If you get a bad time on level 12 you have to start all over at level 1.
If you get a bad time on level 3, you have plenty of chanses to recover on the next 9 levels.
Or, perhaps if you have a fantastic times on levels 3, 7 and 9 that earned time can be used to compensate on level 12, making the time possibly still good enough.
That hl2 tech demo way back when. The graphics and physics engine update from old game to new (I mean really against anything current) was unreal! Holy shit I’ve ever been more pumped for a game in my life!
Back when internet cafes were popular; this game right here was the cool shooter game being played.
A cafe near me would host monthly tournaments and would pay 3 times the hourly cost to the top three with nuke button banned. We weren’t really skilled in the game compared to the pro players; but we had our own weapons we were good at. I was good with SMG grenades and electric gun but never managed to hit top three; but all the matches were good times anyways.
There was a really good player that used arrow keys to look around instead of a mouse, and was insanely good with the railgun. Would somehow always end up at either first or second place. Wonder what’s he up to nowadays.
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