It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?
To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…
That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.
This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.
WB wants out of large budget games, so they created a flop to justify it.
This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.
If that was the case, then games like Jedi: Cal Kestis and the upcoming Dragon Age and Mass Effect games wouldn’t even exist, even with the surprise success of Jedi: Fallen Order. But also, that’s not even what happened with Andromeda. What happened is that BioWare’s A and B teams screwed over the team that was making Andromeda constantly. That team (henceforth referred to as the C team) before had only had experience with the wildly considered to be worst DLCs of ME:3, and was working with an engine that was known for being incredibly hard to work with and temperamental with any game that wasn’t a first-person shooter.
Even so, they had to struggle without the help of the significantly more experienced team leads and were bullied constantly without resources. After the game failed, the C teams were then dummied out of the company to other sections of EA. BioWare then went on to make Anthem… without the C teams help who by that point were experienced enough to probably deal with some of the growing pains. Andromeda and Anthem were two games that were made entirely by the behest of BioWare, with little to no involvement from EA, because at that point, they were still the starling studio of EA. In fact, as an aside, the only involvement from an EA exec for Anthem was one of them was playing a vertical slice that ended up deciding the rest of the game because all the Exec said was that it was fun.
It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.
I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…
Ooo, that’s interesting. I was looking at “Deery clarified that the game will be pulled in the next 60 days.” and thought that meant the publisher had exclusive distribution rights and was choosing to destroy the thing. From that site it looks like your interpretation is correct, which is good! Sometimes it’s good to be wrong 😅
This is honestly incredible work being done for preservation. As usual, it’s being done by fans and not Nintendo. It’s a travesty that Nintendo can’t be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.
The whole game was broadcasted through satellite, the only copies would either be in Japanese satellaviews (If those had storage), or at Nintendo themselves (If they kept a copy), so it’s not surprising that a vhs was the only way
Nintendo had a stake in the company doing the broadcasts but is extremely unlikely to have retained copies of the levels.
The only way to have retained the levels is by having received them by satellaview and then disconnecting the device, for 25 years, and hoping the memory isn’t too volatile to recover.
It’s extremely fortunate that some people recorded levels on VHs and that those VHS weren’t damaged or lost.
Our navy terrorizes most of the world. The US Army just figured out Class A uniforms. There is no reason why the Bundeswehr should outshine us in uniform design. It’s a tailoring gap we must overcome before we can conquer ze world. So you have nothing to worry about, except coming up with better comments.
It’s not a secret, just hard for amateurs to do. No doubt states with space monitoring equipment always knew. He just did it with a camera in his backyard and his laptop.
Also, he’s Finnish.
Amateur observations of the spaceplane indicate it is flying in a highly elliptical orbit ranging between 201 and 24,133 miles in altitude (323 and 38,838 kilometers). The orbit is inclined 59.1 degrees to the equator.
This is not far off the predictions from the hobbyist tracking community before the launch in December. At that time, enthusiasts used information about the Falcon Heavy’s launch trajectory and drop zones for the rocket’s core booster and upper stage to estimate the orbit it would reach with the X-37B spaceplane.
I can’t wait until we can either get these guys back, or eventually have a manned mission where they can be recovered and stored.They represent such a large achievement for humanity as a whole and symbolizes our desire to advance and learn.
Between that or blimps on Mars and other planets, it's almost a given to have something with any new exploration. Just like rovers are so much better than a fixed location for a one-shot deal.
Based on the gradient of pressures from the “surface” to the core, it’s entirely feasible. I’ve read about ideas for blimp colonies on Jupiter as well as Venus!
arstechnica.com
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