To be fair, (I hate Nintendo because of their crusade on open source software), but to be fair,
ps2 had issues on some Ps1 games, the list is short though, and the last few revisions of ps2 even software emulated Ps1 (don’t know the compatibility difference with hardware backwards compatibility)
Ps3 had issues with even more ps2 games, and only the first few revisions had hardware backwards compatibility, the ps2 emulation on ps3 without hardware compatibility is a mess
PS5 has issues with some ps4 games, including but not limited to psvr games, and I think I saw an official in incompatibility list by sony
Wii backwards compatibility i dont know about any issues except with games that use hardware accessories, maybe someone knows more? Later revisions dropped backward compatibility, but the hardware is still present, and homebrew will help you.
As for switch 2 to switch 1 backwards compatibility speculation, here is a educated guess. The asterisk is referring to lobo games and some other games with accessories. Why this speculative conclusion? Because of the way the hardware inside it works.
The arm cpu can be optionally designed to be completely backwards compatible. But is it? (more on that soon). The gpu part of the SOC, is most certainly not 100% binary compatible, because of what we already know about the architecture changes between these gpu generations. This isn’t limited to arm and nvidia gpus, ps5 also has these issues with x86 jaguar to ryzen, and Radeon generations.
So what about your experience with pc gpus, and cpus, and ps5 to ps4 compatibility etc? Well, emulation, the instructions, that are not compatible are emulated in software, this is common place, and in practice it works quite well. The main issue comes down to timing. Some things take different amount of time to do, like an instruction can take fewer cycles. Or if it’s emulated it can take more cycles. Emulation does work well, even if it often can have timing issues. Some times instructions from a future generation can possibly be emulated on your pc cpu. I can remember my friends computer using an installed windows driver, to emulate a future version of the SSE instruction set, I think it was SSE 2 or 2.1, it worked well enough to play VR games (oculus rift dev kit 1 days).
Another issue is that when cpu makers deprecate instructions some times, but they do this in a quite annoying way, they can add a wait, so an instruction takes much longer to run than previous cpus.
I’m not confident enough to talk in this detail about GPUs, because as we all experience, the high level compatibility api like directX or vulkan do all this all the time for us, and I don’t know graphics programming. But I do know this is more of an issue on consoles talking more directly to the hardware. But lots of switch games use vulkan so, those should TM work fine… But some games can also be programmed (intentionally like rogue squadron on GameCube, or unintentionally) to need an unintended or undocumented feature of the vulkan implementation on the switch, and those may or may not work on switch 2
Nvidia also is responsible for the Cpu design, directly or indirectly. I don’t know how much they care about being as backwards compatible with the cpu instructions as possible though. Probsbly if Nintendo has anything to say about it, they can be 99.999% compatible, with only some timing issues, which may or may not affect games.
So what is the conclusions? Of course this is speculation, and users have to test games, it will take years to know the full extent, but I think we will see near 100% compatibility for games that don’t need hardware accessories that are not compatible. If we exclude shovelware (low effort crap that somehow got into the eshop) maybe a couple to a handful of games will have big enough issues that they can’t be played. Maybe more games will have minor graphics issues, or things that look fine, but just slightly different to switch1
The Switch 2 has a new hardware size and some software (like Labo and Ring Fit) has a physical component that is sized to the original Switch/Joy-Con. It could be referring to that.
Yeha but the pessimist in me thinks of box’s backwards compatibility where only the games they curated would work. Still can’t play eternal sonata anymore.
Man I’m so sorry to hear that. For me it was Lucasarts’ Gladius and they finally did add that one somewhat recently. It’s the only game I was keeping my original Xbox for.
Just as a heads up, Eternal Sonata was released on the PS3 and Xbox360. Both RCPS3 and Xenia can play Eternal Sonata even on a steamdeck. If they wont let you play it legitimately, and youve bought a copy for your old systems… thats more than enough justification to emulate in my books.
I think Nintendo first party games are great. And I certainly don’t think they’re losing money… the Switch has the most global sales of any current console by a lot. In fact, the PS2 is the only non-Nintendo console to have sold more.
Strange that they targeted Palworld but not any of the other monster collector games that came out in the last 10 yesrs that weren’t nearly as successful.
They don’t need the money, but them wanting other developers money is what makes them do these petty lawsuits. And if they really wanted the money then they could have just made the pokemon game that Palworld ended up filling the niche for.
But they’re lazy and greedy instead of a fun games company so they choose to hire lawyers to suppress real competitors
I was a life long Nintendo fan boy. I have every system excluding the virtual boy cuz of the headaches, and the Wii u because I was under employed when it released. I stopped buying Nintendo after Gary Bowser, their software is janky, and bad for 2000’s level of web portal. I had already complained to Nintendo as a long term investor, and instead of innovating their software and hardware, they litigate away anything that might be considered competition and sue into poverty anyone that alters the devices. I never altered my switch, but I stand on the side of the hackers because Nintendo desperately needed to create a quality software core for their switch family. They want their software to be an extremely basic game launcher, and in modern software terms, that’s just incompetent. I stopped buying Nintendo because Nintendo stopped innovating their software, started litigating their profits, and relied solely on old worn out IP instead of creating something new and fresh. You know how many new games are gonna launch on switch 2? Less than 5. Know what one of the first 10 games is gonna be? Mario. Want another? Probably a racing game that’s another rehash but has something blandly new and shiny, like space ship racing with gerbils(instead of diddy Kong racing, or jet ski racing etc). Nintendo has no new IP ideas, and while I was mostly OK suffering through the tired old crap to get to whatever gameplay innovation they made, they seem to have abandoned the gameplay innovation entirely, and are just suing people to force them to play their games the way they want, even if they already received money for the game and system. Whatever they might have in store for the switch 2, so long as Gary Bowser is living in debt to Nintendo, I will never purchase another Nintendo product new, ever again, and I will only purchase used if they have an absolute banger of a game, but I’m only buying that used as well. No profit to Nintendo. I can buy off eBay.
In fact, ever since the PS4 I’ve been strictly a PC gamer.
Seeing how Microsoft was able to lower everyone’s standards by charging for online really puts things into perspective for me.
It’s great because now I don’t have to buy hardware or software. Looking forward to emulating switch 2 games before they’re even released like ToTK, lol.
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