I love how the comments so far are complaining about “clickbait headlines” when in the article he says he doesn’t consider these to be “clickbait” because the definition doesn’t fit these.
That’s probably because the definition is a personal one. In the very literal sense of the word, a headline baiting you into clicking onto it needlessly is clickbait. It baited you into clicking.
And while the author is free to use a very narrow definition, it’s entirely reasonable - and has as far as I can tell become the norm - to define it as any headline where the article only says something that would have trivially fit into the headline to begin with.
So for example, this very article could be better titled “Clickbait has made video game headlines exhausting to read”, and without being longer it would convey the crucial part of information - why is it exhausting?! - without someone having to first open and scan the article. Which, if the article were well-written, they’d still want to do, assuming the subject matter is of interest to them.
And that’s the thing: clickbait precludes being allowed this choice. By not telling you the crucial piece of information, you are forced to open the article (generating ad impressions!) to find out whether you want to read it or not, often wasting time diagonally scanning said article.
I love how this headline, too, doesn’t tell us what it’s about. But fair enough, it’s a good way to poke fun at the clickbait problem.
And frankly, the shitty part is that by now clickbait headlines/titles have become utterly ubiquitous. To the point where most users will no longer even notice, because they’ve become 100% of headlines.
It's just a celebration of videogames, an event for fun, an average of opinions. There is nothing to fight against or try to prevent. Simply put, if you don't like, don't watch it. To me it's a relaxed day and I like watching that event. Don't ruin it for others, because you hate it.
There are many Award shows and events for Games. What about them? Do you hate them all?
No, it was just especially egregious with Amazon in this scenario (and often in general with them …)
They had some promising technology and talent, but focused on what creativity they could cram into the flywheel instead of coming up with something good that could then later feed back into the ecosystem. The latter process can yield surprise successes like the Amazon Echo.
I’m not understanding. As this is the first I’ve ever heard of this, I went to their site and it looks like freebies for games you play and games from other developers.
Did Amazon make their own games? If not, what were these 180 workers doing exactly?
I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs
Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:
The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.
So much snarky hate from baby coders but can you imagine if you had to be a person and pick up the phone and actually talk to your customers. Or actually manage your own time and stay on task?
Perhaps if you’d get over your density, you’d realise that a lot of developers (myself included) do manage our own time. That take of yours isn’t it. You may want to reconsider.
They made Crucible which got some hype, but it flopped hard. For a game that was in development for 6 years, it didnt feel like they playtested it at all.
Last year's TGA was somewhat exciting because they gave away a bunch of Steam Decks. I normally just see the winners posted the next morning, along with any new game trailers.
I’ve never watched game awards. I don’t even know if there is even a main one. Watches speeches is boring which is why I don’t watch award shows in general.
Only goty I care about is the goty edition where the game releases with all the DLCs bundled at a discount.
aftermath.site
Aktywne