ContractVille is a pretty similar game except it’s also open world and coop. It has its fair share of performance issues and bugs though, especially when you’re playing coop as a non host.
I think that’s been a fair description of the AAS space for a long time, which is fine. If you want innovation, go indie, if you want big budget, go AAA
Fun fact: they spent quite a while working on a segmented 3D animation system for all the sprites. Every sprite is split up into segments, and then those segments are positioned in 3D space depending on the camera angle. They can even independently move each part of a character, like a leg, without having to create an entirely new sprite just for one frame.
This is 3 years old at this point, but this should give a good idea of how the new animation system works!
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