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Pyr_Pressure, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@Pyr_Pressure@lemmy.ca avatar

Capitalism and the free market is supposed to encourage efficiency and innovation in order to remain competitive in order to keep prices low… Is Sony against capitalism? Is it against the free market? Is in adverse to innovation? C’mon Sony … Stop being lazy.

drmoose,

Sony, Nintendo and Xbox are not true capitalism because their consoles are not free markets so of course they don’t like capitalism when they benefit from absolute control and can fix the prices for everything in their ecosystem.

The only true capitalistic store front is steam and funnily enough it’s doing laps around all 3.

echodot,

Part of why steam is so successful is because they regularly do enormous discounts.

People come to steam because of how good the deals are but they end up buying quite a lot at full prices as well.

Shayeta,

Yes, yes, and yes. By securing a monopoly you will have the highest possible profit at lowest possible investment. That is the ultimate goal of every publicly traded company.

drmoose, do games w Game prices should have increased with every new generation, former PlayStation US boss says

If anything Steam showed us thay 60$ game is a stupid idea. Free markets pay what they feel like paying and thats when creators and consumers are the happiest not with price controll.

glitchdx, do games w Game prices should have increased with every new generation, former PlayStation US boss says

I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.

There’s hundreds of games in my backlog, so it’s going to be a while.

SoftestSapphic, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@SoftestSapphic@lemmy.world avatar

Lol

The longer they take to lower the price of their game, the longer it takes me to buy it.

piyuv, do games w Game prices should have increased with every new generation, former PlayStation US boss says

This just shows execs do not understand why piracy diminished

a_wild_mimic_appears, do games w Game prices should have increased with every new generation, former PlayStation US boss says

“There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era, …"

dude, fuck you, your parking lot and i wish that giant acme anvils drop on every fucking sports car you’ll ever own.

brsrklf,

I’m pretty sure the few overpaid execs that are “fuck you” rich are still there, and they’re probably richer than ever. However now they probably consider themselves too important to park with normal people. It’s all about private jets and helicopters.

Tells a lot about this guy and his ilk that he thinks you measure a healthy company to how many assholes actively flaunt their money with shallow luxury shit.

MeaanBeaan, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Fucking why? These dudes always cite the cost of making games increasing as a reason for this nonsense but they never talk about the many many factors working in their favor already.

First, most people are probably not buying physical games very much if at all anymore. And because of that people don’t really buy games used anymore either since used games in general are much rarer. So more people are buying games directly from company storefronts. These same storefronts that also make games stay more expensive for longer periods of time. Not only that but there are literally more people playing and buying games now than have ever done so in the past (at least up until very recently)

All of these factors should be increasing Sony’s profit margins. If anything games should be getting cheaper. Not more expensive.

And I don’t buy that a ps5 game is significantly more expensive to make than a ps4 game. There’s barely a difference between each system’s capabilities in terms of graphical detail in the assets a team needs to produce. Most of the benefits of ps5 come in the way of higher resolutions and higher frame rates. I have yet to see a game release on ps5 that couldn’t have also been ported to ps4 with lower resolutions and frame rates.

Even the games they said needed the ps5’s speed were eventually ported to PC and run on the Steam Deck just fine. (Spider-Man 2 and Ratchet and Clank Rift Apart for example)

These statements aren’t anything more than a company executive trying to gaslight people into accepting unacceptable pricing strategies.

slaneesh_is_right,

We make billions, but we want trillions

CheeseNoodle,

Don’t forget the game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven’t gotten appreciably better.

MeaanBeaan,

While thats definitely true for many games it’s less relevant for console makers and its hardly true universally; definitely not true for the insomniac games I mentioned.

Plenty of games are coming out that are optimized very well. Unfortunately, UE5 has gotten way too popular and devs often don’t seem to really know how to optimize games developed on the engine. Kinda the downfall of having an engine that appeals so much to artists but not so much to engineers. I think the only remotely well optimized game I can think of that was made in UE5 is Hellblade 2. And even as impressive as that game is from a technical standpoint (nothing can fix how boring it is) I still have stuttering problems with it. Though my rapidly aging R5 2600 is not helping things there.

But there are still impressive PC games out there. Recently Doom The Dark Ages, indiana Jones, and Kingdom Come Deliverence 2 come to mind as games that are impressively well optimized on PC. Especially KCD2, that game feels like black magic to me.

I think this is less of an issue of cost cutting by devs and publishers, though it’s definitely a factor, and moreso just devs not being as knowledgeable about optimizing games as they used to be.

ampersandrew,
@ampersandrew@lemmy.world avatar

Can’t say I agree with you there. The handful of games I get around to in a given year that are pushing the state of the art still run well at high settings on my machine built four years ago. The number of games pushing that threshold are so few that I might get a longer life out of my machine than usual.

Kolanaki, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@Kolanaki@pawb.social avatar

Video game budgets are still lower than film budgets and ticket prices for movies haven’t steadily climbed, arent anywhere near $60 a pop, nor have there been all these freaks coming out of the woodworks to say movie tickets should cost more.

Katana314,

Wasn’t GTA V more expensive than most movies?

That’s the thing, a lot of investors almost don’t like the idea that video games are low budget. They want to be able to double their funding and quadruple their success, like with a lot of growth properties.

Kolanaki,
@Kolanaki@pawb.social avatar

$256 million. Most expensive video game ever made. Since Avatar, there have been dozens of hollywood films that had a budget almost double that.

ampersandrew,
@ampersandrew@lemmy.world avatar

At the time, 12 years ago, maybe that was the most expensive video game ever made. Like Avatar, it too has been eclipsed by so many others. A Call of Duty game now costs about $700M to make. A Sony blockbuster costs $200M-$300M; Concord may have been $400M.

Karjalan,

I don’t know how universal it is, but movie tickets here have at least tripled since I was a kid, 20 odd years ago.

Meanwhile, me and 4 friends pooled our pocket money together to buy a video game that we could barely afford. Brand new video games are the same price now.

I’m not saying “they should increase their price”, but it is wild how somehow they haven’t in decades

lime,
@lime@feddit.nu avatar

they haven’t increased because the cost of production has drastically dropped. cartridges were expensive as hell to make; the hardware was like half to cost of the game. disks were cheaper but you still had all the extras like bespoke formats, copy protection and manuals. with digital distribution, the production cost is zero. even when you buy a physical release, you get an empty box with an off-the-shelf bluray.

ook, (edited )
@ook@discuss.tchncs.de avatar

Must be nice living somewhere where cinema prices did not climb. I can assure you its been different where I live.

You got to look at it relatively, a movie never cost even close to $60, so why would it end up there. It cost something like less than $10 but now the average is around $16. Games were maybe $60 and now could be $80, so it is actually a very comparable increase.

Edit: to be fully clear, I don’t think there should be a comparable increase between those two things. Buying a video game and going to watch a movie are two very different things to do. Just pointing out that movie tickets did in fact get more expensive. There’s also the “creative accounting” often being done in the film industry, I don’t think that’s a thing in the gaming industry. So many differences.

vane, do games w Game prices should have increased with every new generation, former PlayStation US boss says

You can price your game however you want. But it doesn’t mean I need to buy it. I still have a choice.
Not sure about the future where we will work for corporations for free and they will pay us with products we don’t want, because we’re heading this road pretty fast.

Quazatron, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@Quazatron@lemmy.world avatar

One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.

There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.

New games have to compete with and stand above all that content to justify the price.

As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.

Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.

Tollana1234567,

yea, cant justify the orignal switch and shtty swsh games, and then theres the new switch too.

dil,

Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does

k1ck455kc, (edited ) do games w Game prices should have increased with every new generation, former PlayStation US boss says

The quality of games did not improve, in fact game quality and diversity has deteriorated. The quantity of content has dropped off as well. Graphics fidelity and production costs have skyrocketed though.

Graphics are so superficial when it comes to games anyhow, why would anyone pay more for a pretty waste of time?

Edit: i am talking about AAA games here, obv there has been an extreme proliferation of indie titles

Bronzebeard,

Ask everyone shoveling money and then praising remasters incessantly.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Well, because purchasing power has also collapsed in that span of time, obvi

/s

Fermion,

“Fancy graphics” also doesn’t correlate well with how visually appealing a game is. I would take Ori graphics over CoD any day.

ampersandrew,
@ampersandrew@lemmy.world avatar

Diversity and quality are both going to be difficult to measure objectively, and I’d argue both are still in better supply today. Quantity is far easier to prove objectively. Not only are there just far more games out there, but try some like for like comparisons of some of your favorite long-running franchises on How Long to Beat. Assassin’s Creed II was 20-25 hours; Assassin’s Creed: Shadows is 35-64. Halo 2 was 9-12; Halo Infinite is 11-20. Baldur’s Gate 3 is close to as long as its two predecessors combined. Call of Duty is three games in one now.

k1ck455kc, (edited )

The value of a game’s Quantity is directly proportionate to its Quality though, starfield and its 1000s of repetitive planets are the perfect example of this. Would any halo fan rather play 20 hours of infinite or 20 hours of halo 2…?

Yes there have been outliers of increased quality and quantity over the last decade, but in the full priced AAA space nowadays, that is the exception not the rule.

ampersandrew,
@ampersandrew@lemmy.world avatar

Quantity is directly proportionate to quality though

I’d disagree with that premise. It’s not like they’re making just as much game in the same amount of time. Games are taking way longer to make these days than they used to. As I’m 70+ hours into Kingdom Come: Deliverance II and nowhere near done, they could have made about 2/3 as much game as they made, and it still would have been phenomenal and worth the price. The same goes for Baldur’s Gate 3, not to say that I’m unhappy about how much of it I have.

I don’t think the high quality games are outliers. We just have so many more games coming out these days that it becomes more and more likely that we get some bangers in that volume. EA or Ubisoft may be putting out fewer games because of how long they take to make, but they’ve got more competition than they did 20 years ago.

k1ck455kc,

As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

Yes the price ceiling of $70 does not do justice to games like KCD 2, but all that matters for the end user is perceived value. If the perceived value of any game isnt going up, then it is difficult to charge consumers an increased amount.

KCD 2 and Elden Ring are great examples of RPGs with content that fans perceive as a great value, but only AFTER playing.

Maybe KCD 3 or Elden Ring 2 can push their perceived value beyond $70, but the simple fact is that the majority of AAA games DO NOT offer an amount or quality of content that gamers would consider to be worth $70, especially with the tiering off of content with various editions, passes and DLC.

It is just subjective that you and i disagree about the amount of games that cross the value threshold of $70, but the evidence of a $0 cost increase for full priced games over the past decade or so definitely seems like evidence towards my perspective.

I wish i could pay more money for higher quality games with more content, but the advertising for these products happens within a competitive and reciprocal market, and that market has a mean perceived product value of $70.

KCD 2 and Elden Ring have essentially wasted dev time/cost creating bonus content, although the perceived value towards their brands it has created, plus the positive IP mind share, will pay off for them down the road with units sold i am sure.

ampersandrew,
@ampersandrew@lemmy.world avatar

As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

That’s not the point I was making. The price you’re paying is the same, but they’re delivering more for the same price, which you argued they were not. Then you said that quality dipped when they made more, which I argued it did not, and the reason for that is because they’re spending more time making it, so they don’t have to sacrifice quality to build more game, because they can give it as much attention as they’ve always given it but for longer.

iAmTheTot,

Neither quality nor diversity are objective measures, and I’d certainly disagree with you that they didn’t improve.

k1ck455kc,

Yes both very subjective. Accessibility and streamlining gameplay has seemed to be the focus. Developing unique, novel but also enjoyable new gameplay experiences? (the reason i believe most people game) That more or less ended with the Wii, Ps3 and 360 era of consoles.

iAmTheTot,

I will, respectfully, still disagree with that assertion. Just because Assassin’s Creed, Call of Duty, and the like are on their umpteenth entry, does not mean that no more unique and novel games are being made.

k1ck455kc,

I would argue that AAA full priced gaming space is not where that innovation has been happening in recent years, it has mostly been with lower priced indies.

Tollana1234567,

a good case study is swsh, pokemon, starting from that, it lower and lower quality, yet people sitll buy it,.

VonReposti, do games w Game prices should have increased with every new generation, former PlayStation US boss says

There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era

What a struggle. Should we then have tripled the prices so the poor publishers could afford 2 sports cars instead? Or, hear me out, just play indie games that’s higher quality and doesn’t have a useless middle man.

blattrules,

How many sports cars were in the CEO’s garage during each era though?

Tollana1234567,

how many HOMES or yachts you mean.

slazer2au, do games w Game prices should have increased with every new generation, former PlayStation US boss says

So should the quality.

And not just graphical quality.

sk1nnym1ke,

Unfortunately you get half of the games and the other half is splitted in DLCs, season pass, and pre order bonus.

Fermion,

Which is to say that prices did increase every generation.

Darleys_Brew,

Definitely. I reckon on my first console I bought games for (2000 or so.), you could get a game roughly fifteen quid, within a few years (2005) it was 40 quid, and not long after that (Around 2010-2015.), £60. My wages didn’t increase like that.

Tollana1234567,

yup 60-70 for the base game, 10-30ish for DLC, and then more for online play.

Tollana1234567,

its an inverse situation with games. more expenisve lower quality, they tested how much certain fans will tolerate it, and then go higher.

JeeBaiChow, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Um… show us how the salaries of game devs have risen compared with game prices?

ThunderComplex,

“No” -John PlayStation

kepix, do games w Game prices should have increased with every new generation, former PlayStation US boss says

as well as my salary. but it didnt.

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