The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they’re very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.
I mean, sure, complaining and while doing the same thing and expecting a different result is one strategy. AAA games are purely capitalistic endeavours.
The pressure applied by the need for video games to act as investments is not aligned with artistic expressiveness, innovation or quality.
This is why games from smaller Companies or indie developers continue to be the huge, genre-changing breakout hits. They’re still being made with the intention of making a game that’s fun, weird, or interesting as a primary concern, rather than just being a vehicle for profit.
That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.
+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.
Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.
Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.
Yeah, it was nice as long as it lasted, now it’s all meetings and stupid “agility” (as agile as DPRK is democratic) and measurings of your percieved productivity.
I’m still looking, maybe some c/c++ old legacy system needs a geek somewhere?
Yeah, personally a huge fan of the game, but if you think spec ops the line is the last best game, then you really haven’t played that many good games since.
There’s also such a thing as subjective tastes and I believe that it’s more so significant in games because of how diverse they are.
That’s true. I was more commenting on how good a game it was though, but I do think it’s peak story for me. KCD series is second. There hasn’t been another game for me that had such a crazy twist in it than spec ops.
Everyone should go check out The Alters, it is a pretty weird game but a lot of fun with a great story and atmosphere. It’s a space survival, resource/building, race against incoming death game.
I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.
Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.
vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod
They’re polished, but nearly all of them are too safe.
The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.
Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.
I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.
And it’s for the better, the AAA games industry devours talent and spits out mediocrity and burnouts. I would prefer that small indie studios keep control of their creative output rather than being devoured by the money machine.
There is a space between ‘itch.io freebie that runs in terminal’ and ‘TROUT: Sacred Band 8’ and the unprecedented level if sliders for dicks in character creation
That’s why you need public funding to support and nourish the industry. We’ve got that in our state where we can get grants to start up studios. This allowed for studios such as Massive Monster to be created.
VC funding isn’t great because they can pull out if the project or investment doesn’t suit them. See League of Geeks.
This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.
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