videogamer.com

DoucheBagMcSwag, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records

Waiting for the post launch overpriced pay to win microtansactions. After they establish a player base of course

See Conan Exiles here: steamcommunity.com/app/…/3479616387703055667/

ZephyrXero, do games w Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

This won’t affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

darkkite,

Or a FFX remake

TexasDrunk,

They could pull a Dragon Age: The Veilguard and change directions 6 times during development.

Ashtear,

The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it’s not clear it will be the massive revenue generator those games are. And that’s the goal for mainline FF.

That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I’d be very surprised if FF17 returned to turn-based for that reason alone.

SCmSTR,

Maybe SE should set aside a smaller team to make FF games that are turn based? Just the zealots and the necessary people. Sure it would splinter the company essentially, but I’d rather them be splintered and still make games that I want to play, then be cohesive and be all animations and bad.

Personally, due to the roots of FF, I think the core team should be turn-based, and the spin-off titles can be non-turn-based.

Edit: (Fuck. What am I even arguing against… I don’t even give a shit if they’re turn-based or not, I just want them to be fun again and not shitty.)

Ashtear,

Once bitten, twice shy. They’ve had really mixed results doing this with the brand in the past, and their current corporate strategy suggests it’s not happening again anytime soon.

I think the Bravely series is the closest to that we’ll be in these times, although it’s not even clear at this point if that series is continuing or not.

UnderpantsWeevil, do games w Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers
@UnderpantsWeevil@lemmy.world avatar

I genuinely enjoyed the Kingdom Hearts action-adventure with a couple of celebrity minions supporting your Dark Souls-style main character and the occasional Big Summons to drop a global special effect. I don’t think its bad on its face.

But they’ve invested so much time and energy into making Live Action work as a system that everything from the story to the game mechanics have suffered. Like, if you want to make a FromSoft game, then go over to FromSoft and do a business partnership to make Eldin Fantasy: The Soulslike Crystal Saga. You don’t need to keep tinkering with this engine that clearly doesn’t work.

Also, the FF7Remakes seem to have found a sweet spot. Why can’t the mainline games deliver this level of quality?

Also, also, also why have you abandoned ChronoTrigger? Twelve different DragonQuest titles but you gave up on Chrono in the mid-90s? You monsters.

Carighan, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records
@Carighan@lemmy.world avatar

I wouldn’t exactly call it an MMO? I mean I get it for marketing purposes, sure, but it feels more like Valheim or so to me?

ryan_, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records

I really enjoy the Dune universe but I’ll never get this because of Tencent

Jayk0b, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records

Friend gifted it to me.

This game is so bad.

Fancy cutscenes and “lore” to cover up boring gameplay.

It’s just another base building + gather resources game.

The quests are go to A, go to B, collect stuff.

The gunplay is like shooting plastic straws, the enemy ai is braindead, the climbing mechanics are the worst I’ve ever seen. Ice glitched INTO walls and got soft locked so many times I stopped counting. There is a “unstuck” button. Doesn’t work. Want to report a Bug? Button doesn’t work.

Good I got it gifted, wouldn’t spend a dime on this. It’s not finished at all and just another clone game…

bookmeat,

All ambitious games have problems on launch. If the studio is any good, these usually get cleaned up over the following six months or so. I’ve played over 100 hours. Game is fun.

Dyskolos,

Be fair. Wait for the p2w micro transactions after launch, then judge 😁

KombatWombat,

There is an unstuck button. It’s in the bottom left if you hit esc iirc. I’ve used it a few times.

SandmanXC, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records

I’m still sitting on the fence on this one. On one hand I love the Dune universe but on the other I’m not crazy about survival games and melee combat doesn’t look great.

timmy_dean_sausage,

Melee is actually pretty fun with the bene gesserit skills. You can tie multiple movement skills together to zip around a room killing enemies with super speed

simple, do games w Dune Awakening is Funcom’s fastest-selling game ever as new MMO crushes the studio’s previous records

It's funny in hindsight because before this game released there were so many armchair analysts saying it would be dead on arrival. Good for them.

ampersandrew, do games w Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers
@ampersandrew@lemmy.world avatar

Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

No it doesn’t. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more “mid tier” games when asked about Clair Obscur. “For Final Fantasy and Dragon Quest” does not appear in the translated text as context to making more turn-based games, though I don’t think Dragon Quest has been real-time to date? Hey, maybe I’m wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

Carighan,
@Carighan@lemmy.world avatar

Yeah that’s how I understand it, too. They’ll do turn-based, but probably not in their “biggest” outings as they know action-based tends to (usually) sell better.

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair to the investor, who was probably asking the questions more as a fanboy…do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix’s recent efforts, but when games like Baldur’s Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix’s real-time games, I don’t think we can say turn-based sells worse in such a blanket way.

LandedGentry, (edited )

deleted_by_author

  • Loading...
  • aMockTie,

    16 is absolutely not turn based, I’m not sure where you got that idea.

    LandedGentry, (edited )

    deleted_by_author

  • Loading...
  • aMockTie,

    Haha no worries, enjoy your coffee!

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s not turn based, but even though it’s on PC, the launch momentum can often be extremely important to a game’s long tail of sales. A delayed release on PC can sometimes poison the well.

    NigelFrobisher, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”

    Creativity Production

    frenchfryenjoyer, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”
    @frenchfryenjoyer@lemmings.world avatar

    I love it when I’m playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate

    Montreal_Metro, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”

    Called HR.

    mhague, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”

    What is he trying to say? How can something be weird and unique but also consumed by millions of people as a popular product?

    If he thinks riding a dragon in modern Tokyo to fight a big naked statue is weird and unique, he’s probably sad that the world has moved on from holding up sporks and going “lol random XD!”

    The markets can’t sell Weird™ to the masses. Now there’s no “weird” people making super high budget art. Terrible!

    commander, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”

    Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left

    SoftestSapphic, do games w Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”
    @SoftestSapphic@lemmy.world avatar

    Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?

    Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • FromSilesiaToPolesia
  • test1
  • muzyka
  • rowery
  • fediversum
  • healthcare
  • Gaming
  • Cyfryzacja
  • Blogi
  • NomadOffgrid
  • esport
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny