Such an expensive gimmick, especially considering it’s primarily aimed for kids that can’t afford it.
For that price I would’ve expected it to have more features. Like maybe be able to use Amiibo figures to unlock more content. Or a ceiling projector to play Nintendo videos/animations or ambient lighting. Or if they’d go the extra mile, be able to project the Switch display.
I know, but it’s still such an expensive gift. I think many parents that buy gifts are more likely to spend that amount of money on multiple other gifts instead. And even for people with more money to spend it just seems a bit excessive. I know some people that would like this clock, but I (and others I know) would not pay like €100 for a gift clock with quite limited features lol
I feel like this thing could’ve easily be priced half, and it would still be kind of expensive. But at least a much bigger group of potential buyers would open up, and Nintendo would probably still make a huge profit out of it.
Well, €/$100 is about how much people are paying for some new games these days, to put it in context. If someone is a Nintendo fan or a collector it’s not necessarily a hard sell at that price given that they probably have disposable income.
I used it for the first time this morning. The motion sensor was surprisingly good at getting me out of bed. It even detected if I tried to get back in.
Definitely a clever way to get a lot of publicity for a seemingly fairly major anticheat oversight. I believe that the intent wasn’t malicious, they could have done a lot more harm if they wanted to.
I find it pretty awesome that instead of doing Remote Code Execution to fuck up someone’s life, they instead exploited it in live broadcast which shows the world how terrible these rootkits that go by the name of “anti cheat” are.
Really stupid that a company can be forced to do business with someone they don't want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.
EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don't even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.
Didn't they already offer a "Epic Games Store" on Android since that's open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.
The question is when the US government is going to take any measures against them.
Apple is not that strong in the EU but I think in the US it controls more than 50% of the market and your authorities are simply closing their eyes in front of their anti competitive practices.
Well, there was recently a judgement on both Apple and Google anticompetitive practices having to do with app stores. Somehow apple won theirs, despite their apps being completely locked to their store while Google lost theirs despite always having supported side loading apps and other app stores already existing. The US legal system is a joke.
Idk, man. Epic very well could have come up with an app so bad that it became a serious vulnerability for the Apple App Store. This could be about the money. It could be about some Apple Engineers making a couple of airbooks live up to their names, trying to plug all the wholes the shitty Epic DRM was creating. Could be both.
Epic’s DRM patches routinely break games and open up security vulnerabilities. This isn’t even something new, its been a problem with the company for decades.
While I definitely don’t know everything about Epic Games, but my (quick) googling suggests that they do almost no DRM (or just piggy-back on steam, which is minimal DRM). The individual developers are responsible for DRM. Is this not true?
In general, iI feel it is quite a moot point regarding iOS , where Epic wouldnt need to do any DRM, because iOS is locked down to hell…
Just because it is a competitor, it doesnt mean it does DRM. Foremost, it is a service to deliver games to you at a price (and give you a legal proof of ownership).
I haven’t used EGS in 5 or 6 years, but the whole reason I refuse to use them (aside from the timed exclusive bullshit) was no offline mode when I wanted to play subnautica. I remember being so mad that I couldn’t play my game when I lost Internet that once it was back I bought it on steam and uninstalled EGS entirely.
So not sure how much of their library is actually drm free if you can’t play a game without being able to contact their servers. But who knows, maybe EGS finally got around to adding basic features after all this time.
They can DRM, but they won’t use the DRM that’s part of the competitor’s platform, specially when Epic also had their own commercial DRM. Also they develop unreal engine. All of this are easy to check facts that show how little you know about what you’re talking about.
It’s ok not knowing, so why to make so much effort to pretend you know what you’re talking about and arguing with me up facts?
I love how you’re so confident about this despite clearly knowing nothing about programming.
It is not possible for an app to be a threat to the entire app store because all of the code is sandboxed. Please either read up on app development or shut up
Also the app doesn’t run on the app store, so it cannot affect it. The store serves the app as a package that is then downloaded and executed on the user device
Anything is possible when you’re not constrained by what is actually something that can really happen. For example, epic could even blow up some of Apple’s headquarter campuses by uploading a bomb to the iOS app store because of all the ‘wholes’ in the epic drm.
Maybe a lawyer could tear this apart and find loopholes, but the law should be so simple as to say:
“A company providing mobile computing services and products, being hardware, software, or networking, shall allow under all circumstances and without restriction, the installation and usage of applications from all sources.”
But of course, I’m not a Lawyer, so there’s probably a loophole to be found in that.
I think this is good though. Another data point of Apple not allowing true competition on their platform. Oh, you want your own app store? BAM! You’re banned. Especially now that it seemed Epic was gonna comply with this last set of ridiculous rules.
We might get a proper way to sideload if they keep this up. We’ll see…
The EU has already told Apple they have to allow side loading of apps. Probably won’t help anyone in the United States but maybe you can get California on it, as they seem to like copying EU law.
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Aktywne