Was this the game where the developer made the game less fun a few years ago? I can’t trmember what the issue was but it was something to do with a car crashing into you or something?
Fallout Community Edition is a fully working re-implementation of Fallout, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
There is also Fallout 2 Community Edition.
Installation
You must own the game to play. Purchase your copy on GOG or Steam. Download latest release or build from source.
FreeFT is an open-source, real-time, isometric action game engine inspired by Fallout Tactics, a game from 2001 created by an Australian company, Micro Forte.
Running
To run this program, resources from original Fallout Tactics are required. You can buy it on GOG or Steam.
No prob. I’m reasonably confident that there are other multiple projects that have also done this; I just tried to list what looked like the most-currently-viable ones.
kagis
The first I think I remember seeing chronologically was FIFE, which IIRC was renamed from some slightly-different acronym from when it was intended to only run Fallout games. It looks like they’ve focused on becoming a generic RPG engine:
FIFE is a free, open-source cross-platform game engine. It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual filesystem and more!
The core is written in C++ which means that it is highly portable. FIFE currently supports Windows, Linux and Mac.
Games utilizing FIFE are programmed through Python scripting layer on top of the base C++ API. Games can be also programmed using the C++ layer directly.
FIFE is open-sourced under the terms of the LGPL license so you can freely use it in non-commercial and commercial projects.
It sounds like they may have not taken it to full playability of the first two games; IIRC, the original intention was to do so:
FIFE stands for Flexible Isometric Fallout-like Engine and is an open source project for the creation of cross platform ISO/top-down 2D games (e.g. RPGs & RTS’). The assets of Interplay’s RPG classics Fallout 1 & 2 are supported as test implementation but are not required to work with FIFE. It is not a Fallout emulator and you cannot play Fallout with it. The project’s goal is more universial. You can read graphics from fallout data files and create your own mods or draw you own content and make a completely new game.
Falltergeist is an opensource alternative for Fallout 2 and Fallout 1 game engines. It uses C++, SDL and OpenGL. Falltergeist requires original Fallout resources to work.
But the last GitHub commit was three years ago, and the main site’s last blog update was in 2018.
This is a modern reimplementation of the engine of the video game Fallout 2, as well as a personal research project into the feasibility of doing such.
It is written primarily in TypeScript and Python, and targets a modern (HTML 5) Web browser.
However, the last commit was six years ago.
There’s Harold, which is apparently a project continuing darkfo:
FOnline: Reloaded is a free to play post-nuclear MMORPG based on FOnline: 2238, an award-winning game set three years before the events of Fallout 2. FOnline: Reloaded provides you with a unique opportunity to revisit the ruins of California and explore the familiar locales from Fallout 1 and Fallout 2.
FOnline: Reloaded is a player-driven, persistent world MMORPG that allows you to participate in a wide range of activities, which range from faction wars to exploration, mining, scavenging for resources, caravan raids and more. The game puts a lot of emphasis on team play and dynamic, unscripted PvP action, but there is absolutely nothing to stop you from focusing on PvE dungeons or role-play.
FOnline: Reloaded is powered by the latest iteration of the FOnline Engine, which was created from scratch by Cvet and which is capable of utilizing assets imported from the original Fallout games, as well as Fallout: Tactics, Arcanum and Baldur’s Gate. The development of this engine started back in 2004 and continues to this day.
You should add a notation… This is the cost of all the skins and the pet combined. If you were to separate it all then it costs the same as it always has since the game came out.
Used to be thrilled with the situation keeping game prices down since I have never personally spent a cent on horse armor. Guess that only worked for so long sadly.
Do you understand supporting a game you love? That’s why I do it. Not for D4 though lol Blizzard can burn for all I care. Didn’t even buy their lame expansion.
I'm not sure if I would consider today's Unity being an upgrade from UE2. 🤔
But considering how 90% of the game is in UnrealScript, they should probably just write an interpreter in Unity so that existing mods have a better chance at working.
Hell yeah I love to see it! Unironically one of my favorite games, some of the best level design out there, boldly critiques game design and the people who are offended by games. They had an anniversary update a while back that added content and qol out of nowhere 20 years after release. I’m excited
Has it really been 20 years? Damn, I’m not ashamed to admit I don’t think I ever finished the game in that time.
Each playthrough ended in fucking around with gasoline, pissing out some innocent bystanders that happened to stray too close and taking out the rest with cat-silenced guns. Bonus points if the cat gave out and was launched straight into somebody’s face, vomit all around. Good memories playing this with my younger brother. 😁
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