I mean, isn’t the point of OpenCritic to get as wide an opinion base as possible? Of course you’ll have a bunch of weird ones in there, but you hypothetically get the best overall view of a game.
Tbf PD2 was the same way yet I had tons of fun with it. At some point the horde shooting is just about overall performance and resource management, not combat itself, while the main gameplay is doing the objective alongside it. I preferred going with stealth most of the times anyway.
That being said, if the objectives sucks and combat is unchanged then there's nothing to make it actually fun and yeah, that's an issue.
Never understood the appeal of a game purportedly about bank robberies being mostly about killing literally hundreds of cops, it’s not so much unrealistic as it is completely farcical. It would be like Al Qaeda flying a plane into the WTC and everybody in New York going about their business like normal the next day.
I’m just sad. When I first played payday 2 it was on my crappy laptop. I had to turn everything to its lowest (even resolution) and turn off my internet (this really made it playable). I am sad to see that some kid will not be able to do the same one day.
Seems like the largest criticisms are that the Bloodborne inspiration is a little too obvious/heavy-handed and the usual discourse around soulsbonre difficulty, both of which can very much be positives depending on personal preference. Personally I’m very down for some spiritual successors since Sony hasn’t been doing anything with Bloodborne, and the difficulty was perfect for me in the demo (and I have to give them credit for putting out a comprehensive 2+ hour demo, that was a real breath of fresh air). Glad it seems like they pretty much hit the mark on what they were going for.
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