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InEnduringGrowStrong, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal
@InEnduringGrowStrong@sh.itjust.works avatar

I’d move the fuck away from Unity even if they did roll back all their latest bullshit.
It’s only a matter of time before they pull another stunt like that.
Remember, their shitstain of a CEO, surrounded by his troupe of yesmen, all thought this was the best idea ever.

ratskrad, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

I don’t fully understand why they need to do this. What is the cost of their service? Using the tool is already a subscription service, what else do they want? It’s not like they have cloud services. They just want free money I guess?

reagansrottencorpse,

They don’t need to do this. It’s rent seeking behavior.

pm_boobs_send_nudes,

How did you conclude that? How else are they supposed to not make 193 million in losses?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Well there’s almost 100 million in total comp to the top 5 officers alone

mineapple,

They need something to become sustainable. They’ve been making losses for years. But thata definetly not the way. Other ways would be to lock some future features behind paywalls, and / or to increase their cut of the sales price per unit sold in the future.

ratskrad,

I wonder though why they’ve been making losses for years - probably because of all the acquisitions? Looks like they were just another “grow now, revenue later” company that is now too big to be able to afford itself

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

So, here’s my understanding:

Unity has an in-house advertising/monetization system called LevelPlay. It’s their system for putting ads/analytics/etc. in games. But not a lot of people use it; a lot of people use a direct competitor called AppLovin, which is just outright better.

Several developers have reported Unity quietly reaching out to them and saying “Hey, we see you’re using AppLovin…if you switch over to our LevelPlay service instead, we might just waive some or all of our new Fuck You Fee.”

So apparently this is being done to kill a competitor.

mightyfoolish, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

Perhaps it is time for big companies to start funding Godot?

histy,

deleted_by_author

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  • mightyfoolish,

    Hopefully we see this with more FOSS going forward.

    Master167, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
    altima_neo, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
    @altima_neo@lemmy.zip avatar

    There’s an iPhone port of death stranding?

    nezbyte,

    Requires an iPhone 15 Pro or an iPad

    RightHandOfIkaros, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

    Publishers when a game specifically designed for consoles does not sell like Candy Crush on mobile: :shocked_pikachu_face:

    sunzu, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

    Different typa gamer...

    Get them candy crush with mtx... that's what prints on mobile

    efstajas,

    I think it’s mostly just that phones by themselves absolutely suck as a form factor for pretty much everything but casual games.

    TallonMetroid, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
    @TallonMetroid@lemmy.world avatar

    Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.

    steal_your_face,
    @steal_your_face@lemmy.ml avatar

    RE4 is 30 and Death Stranding is 20. AC is 50 though. Also the games say controller recommended. You’d def have to be nuts to play without one.

    hal_5700X, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

    Wait…Death Stranding had a mobile port?!

    llii, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

    The issues I have with these ports:

    • They are harder to control if you don’t use a controller.
    • Using a controller is cumbersome when you’re not at home
    • I don’t know if I can play these ports in 10 years. With a console, I’m pretty sure my PS5 games will work in 10 years because the platform won’t change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it’s not guaranteed.
    Wahots, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
    @Wahots@pawb.social avatar

    Tbh, I probably would have started with something a bit less complicated than those games.

    Portal 2 would have been a better option, IMO. Something with relatively simple controls and not super enemy-focused.

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