First, conduit capture bases are going to be “hybridized” with existing capture base designs in order to make things more readable and obvious to players. Second, the mechanics of capturing a conduit will also be updated, replacing existing capture mechanics with traditional holding of capture points while activated repositories will add an immediate chunk of capture progress. The studio is also looking at the existing 22 CTC bases as it evaluates and adjusts elements like the placement of conduits, repositories, spawn locations, and sunderer locations.
I wish I knew of this title sooner. As soon as I watched the trailer, reading they’re Asheron’s Call devs, and seeing some similarities, I’ll pick it up just to throw some cash their way. AC was my jam and I still miss it.
TL;DR: The game only has two developers, who are also married. Unfortunately, one of them has been diagnosed with cancer, and coupled with the usual 2020 struggles, they don’t have enough money left to pay for active developers.
From the story and their words, they seem really passionate about the project - they are former developers from another MMORPG game. It seems like they are putting the game on “life support”, hoping to see some improvements in the sales. If things don’t change, the project will ultimately be halted.
It makes me sad. I don’t have any interest in MMO games, but they seem genuinely good people who tried their best. And cancer sucks, and seems like it’s late stage too.
I played for a bit last year and I really enjoyed it. It’s a solid mmorpg for people that pine for the days before every mmorpg was “the next wow killer”. It’s also incredibly impressive that just a few people made it.
If you’re a fan of mmorpg’s from the last 20 years it’s probably not for you and that’s ok.
I haven’t been a fan of the genre in a while since I’ve been so let down. I’ll check it out though cause I agree, I’m sick of the wow killer mmos. I’m excited for ashes and maybe my great grand kids can use my ATI ship for Star Citizen
The graphics aren’t great and the combat is simple, but there’s a lot of depth to the gameplay. There’s a lot of lore and interesting things to explore in every corner of the game.
Graphics, as in graphical fidelity, polygon count, etc. are valueless to me.
Art style is everything. I don’t care if I can see the pixels in the game, I still play the same SNES my family had 25 years ago. The game has to look good, and graphical fidelity is a tool to help achieve that, but it’s only a tool, and useless without the appropriate art direction.
TIL LOTRO is still a thing. I remember being so excited and hopeful that it could compete with WoW so I could have an alternative scratch for my MMORPG itch. I just never found it very fun or as intuitive (to me).
Of course, and it’s important to keep in mind how much the context changes. Not just in gaming context, but keep in mind:
MMORPGs are hardly a new genre. Their players nowadays are a different generation of humans than when the genre was young.
Social context changed entirely between the start of the genre and today.
In a similar vein, digital socialisation is entirely normal now. We no longer need a very fancy minigame (EverQuest) attached to your online chat room just to socialise.
Through WoW and then again with the Wii gaming exploded as a hobby, even before mobile games created a somewhat separate but huge extra market. The modern target audience is on a wholly different scale. Just look at the peak subscription counts for EQ1 or DAoC.
It’d in fact be quite noteworthy if default features didn’t change substantially and continuously.
The move towards more solo play is just a natural consequence of players wanting to be as efficient as possible with their time. Needing other people causes downtime, even longer ones if you need them to organize manually.
massivelyop.com
Najnowsze