Maybe, You can find different mods which add similar item and mechanics of Survivalcraft to Minetest and make it a modpack. Also there’s a fork MCL2 knowns as Mineclonia which is kinda better than Mineclone2
Any Linux distro should work for the setup you want. I have radarr, sonarr, sabnzbd, deluge and jellyfin running on an Arch setup, but something more accessible like Ubuntu or Debian should work fine (although I’m not familiar with whether the Pi4 can power those heavier distros). If you’re comfortable with the command line, it doesn’t matter much which distro you pick since you can install and configure all those apps over ssh.
Plenty of mainstream distros have versions designed with an RPi in mind. They should be designed lightweight for that purpose, but also the default version for rpi is called raspbian, and it tends to have the most support for rpi applications. If you’re not committed to a particular distro for any reason that’s a good place to start. All the software should work regardless.
If you want the whole setup to be headless (no screen), you’ll have to do a lot of work in the command line. If you want a screen to play things on, well then just the regular OS version should be fine.
Anything serving a desktop will be more resource intensive. I’m pretty sure the VNC option should have minimal impact whenever you’re not connected to it.
Also though, no matter what you do, it’s linux so you should accept that you’ll need to spend some time in the command line to get things done. It’s getting better with making things accessible via GUIs but I think it may always have a heavier reliance on the CLI because of the hacker nature of it.
I remember a bunch of posts on reddit when the first images released and tons of people were bashing it for having the same exact graphics as 3/new Vegas. I never felt more confused. It doesn’t have the greatest graphics of its time, but I still think they hold up pretty well.
I feel like a bit of a hypocrite, because I’ll complain about almost every aspect of this game until I’m blue in the face, but I still put like 200+ hours into it. Same for Skyrim actually.
I liked Skyrim and will defend it but Fallout 4 had some inexcusable problems. I still played it and had a lot of fun once the mods rolled in but the base game is a mess in terms of story, dialogue, role-playing, balance, graphics, animations, etc…
The settlement building was pure silly sandbox, there was no reason to engage with it, no benefit it provided, in fact it only introduced extra nuisance if you engaged (in the form of annoying settlement raid alerts). The dialogue options may have as well been nonexistent and all the skill check mechanics were stripped out in favor of the most bog basic charisma checks. The leveling and SPECIAL mechanics ended up meaning every character was exactly the same, there was no build variety past 10 or 12 hours. If you wanted to argue there was it by was only stealth or no stealth, melee or ranged, but the balance between them was fubar.
The game was extraordinarily disappointing as someone who was a huge fan of Fallout since the original, liked 3, and loved New Vegas. FO4 was a step back in every way EXCEPT first-person shooter mechanics which wasn’t even an true aspect of the franchise.
The one thing FO4 has going for it were mods. Like Skyrim before it, FO4 was completely reworked in multiple ways by different mods and that’s what basically saved the game for me.
If you know what Todd makes, you can be hyped for that, and not for what YouTubers are trying to sell it as.
Same for Starfield; I’m incredibly excited for it, moreso than any game in years, but I know what it won’t be (amazing story, complex characters, systemic and emergent gameplay loops, etc), and can be hyped for what it will be (fallout 4 in space).
The story and the roleplaying were boilerplate, not something you want in a series known for being rich in both. Could tell you about 5 minutes after the prologue who the main antagonist really was. It was the kind of twist Vince Russo would pull in the old WCW days. The heavy focus on crafting and the pain of having to defend places throughout the wasteland was also a big turnoff for me. Felt like a lot of busywork and fluff to pad the game out. I avoid and drop games that don’t feel like they respect my time.
All in all, it wasn’t a good game for me, but I’m glad some folks enjoyed it.
I have the exact same opinion. I didn’t come to fallout for crafting and extreme town defense. I went to fallout for a fun RPG with an interesting story. I thought the main studio would have seen fallout new vegas and remembered what the series was known for. Fallout 3 was just as bad in terms of story.
It’s still a good game, it just sucks as a fallout game. Like, the dialog is extremely linear. You have 4 options (you had more in the other fallout games) and it’s almost always a “yes”, “yes 2”, “more dialog” and “no”. It’s likely changed to accommodate controllers better and have less lines for the player character, but it just sucks that’s it’s the case.
Sorta the same with the story bits. In New Vegas nearly every, if not all NPCs were killable and you could still finish the story
I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.
New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.
I’ve got such mixed feelings about Fallout 4. Yes, the story isn’t great but tbh I was never expecting it to be very good. This game does come from the same company that in Fallout 3 wouldn’t let you send Fawkes into the water purifier because by doing so you would break the story (sorry for spoilers on a 15 year old game).
Obviously where the game really shines is in the gun play/ combat and the gameplay loop. Those two factors alone make me want to replay FO4 every so often, however whenever I do, I always find myself inexorably drawn to settlement building, each time I do a replay I try to do as little of it as I can but still end up taking ages setting it all up.
I remember when I first completed Fallout 4, feeling underwhelmed by the story, I comforted myself by thinking “They spend ages working on the creation engine for this release, I’m sure that on the next game there will be more focus on the story”. welp, 8 years since the last (single player) Fallout so it looks like that ain’t happening anytime soon.
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