I know a lot of people point to resale as a big advantage of physical media, but I really prefer just having a digital environment that encourages frequent sales and price reductions.
If you think about memorable singleplayer games for instance (AAA or indie), they’re really victimized by that mentality of “Well, I guess I’m done with this now”. Even shitty online games, or big open-world games with 80 hours of boring content, usually won’t be re-sold in that way; and each used sale will be a lost New sale for the developer. Never forget that You are the product of GameStop’s used games business.
Every time I ran into Nazeem I would pickpocket whatever he had on him and replace it with the most random off-putting shit I could find in my inventory. Game doesn’t actually do anything, but it’s very satisfying to walk past him eating his lunch after stashing a human skull in his pocket.
There's an old Infocom text adventure called Planetfall in which you have a comedy-relief sidekick in the form of a little robot named Floyd. Occasionally when you save the game Floyd will say "Oh boy, are we going to do something dangerous now?"
The wife got me bg3 for Christmas, I’m very much enjoying it on my deck. Working through path of exile acts again, currently middle of act 7, decided to take a break for some don’t starve together which the d&d group plays when someone doesn’t show up, with happened a lot this holiday season.
Finished up the God of War Valhalla DLC (which was awesome), and now I’m playing through Little Nightmares 2. Almost done with it. Short but really good!
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