I started up a new city in Cities Skylines 2. Trying to build a city mate up of little pit stops along the highway with no industrial zones at all. It’s been an interesting experiment so far! The game does track the jobs generated by retail and city services, so if you balance it just right you can have enough work to attract residents and use the highway connections to just barely generate enough sales for the commercial zones to stay profitable. And the city as a whole is getting closer and closer to a positive balance in the budget, so I might just pull this off…
I use a notebook to write down tasks, to-do’s, lists ie grocery, material or supplies for those tasks. I’ll also write ideas or crude sketches. The other day I was waiting for carry out with my niece and we played dots to pass the time.
Most of the time it isn’t anything special. I don’t journal(I’ve tried) or write down philosophical things(I haven’t tried). Just basic daily things.
Just finished Lies of P. My hands are still shaking from fighting the final boss, that one was a nightmare, took me 3 hours of attempts.
spoiler(yes, the true final boss)
Still, this is a great game for fans of Soulslikes - more of an iterative improvement than anything revolutionary, and not as thematically interesting as Fromsoft titles, but a very polished experience. Really good boss fights.
If you liked the concept of captain forever but wanted more of a full game than an experience, try this one out. You build your ships with similar blocks but there’s factions with their own hull piece shapes and weapons and you can use a single ship or a fleet.
A warning though: it’s like civ or grand strategy games as in you’ll sit down to play for a few hours in the evening and suddenly the sun is coming up so I should save and exit right after I conquer this block over here.
I recently finished playing Deliver Us Mars. I’m happy with it for the most part, but it only reinforced my suspicion that Unreal Engine games are not being optimised well enough 🫠
In case anyone wishes to know what I thought of the game:
The story is fine. It feels like so many problems would be solved with a simple conversation and characters make decisions impulsively. The voice acting is spectacular, and the background music, while not cinematic by any stretch of the imagination, was definitely really good for setting the mood.
Third play through of Lies of P from scratch, only this time with a balance build. Not sure if it’s because I’m used to the games enemies but it seems like balance is very op compared to motivity and technique builds.
lemmy.world
Ważne