I also just re-played through this, mgs1 is a fantastic game for so many reasons. It brought me back to when games were meant to be fun and not a grind fest.
I would also like to say maybe take the downtime you have now and play through the VR missions for 2, they add a lot in when it comes to functions of sneaking and playing those will really make you aware of the tools at your disposal, that’s currently what I’m doing when I feel like it.
I would put this in a game as an untracked quest except if you really dig around it was actually someone that killed the parent and started living as him so if you revert save and keep him alive eventually the kid will show up and some manner of altercation will happen depending on how you completed relevant tracked quests
I would just subtly add pressure to turn the main character into a necromancer, resurrecting the good people they killed and trying to make good on their wrongs, whilst slowly succumbing to the dark magic that will ultimately consume them and turn them into the worst bloodmage villain that teletubbyland has ever seen
Games back then were also typically made by two dudes: one programmer and one artist. Heck, the original doom was made by five dudes: two programmers, two artists and one designer. I wonder what kind of nes games could be made back then if they had AAA budget like modern games.
One of those programmers was John Carmack, who happens to be ridiculously talented, and actually revolutionized PC gaming multiple times throughout his career.
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