It’s an incredible game, but it took me something like 20 hours just to finish the first act, and I just don’t have the patience anymore for a 100+ hour long RPG. The combat is really good overall, but I didn’t like that movement and attacks use the same pool of AP. Compared to something like XCOM, this forces you to be very static since moving is basically wasting an attack, or it makes movement abilities like jump and the likes extremely OP.
Speaking as someone who really enjoyed DOS2, I do have plenty of issues with its mechanics, with the movement ability problem you mention right in the thick of it.
Once you learn the game systems a bit, you will always gravitate towards a similar set of skills. Mobility is so important in the game that you will frequently find yourself in situations where your character’s survival depends on it (and the AI abuses these skills constantly). So everyone gets a jump skill, two if it fits the build - and many of the jump skills are just teleports with rider effects, so everyone’s teleporting around. All builds tend to gravitate towards more damage, because you can’t apply CC without nuking their armour down first, and CC trivialises fights when it comes into play. Optimisation isn’t straightforward, and skills aren’t really on an equal footing. Maximising Warfare is how you become the best Necromancer, and the best Rogue, and the best Warrior, and the best Archer. Meanwhile, all the other skills (with the notable exception of Summoning) you can generally just leave between 2-5 to unlock their respective abilities, regardless of your build.
The ultimate end-game of this is that loads of characters end up feeling very similar, even if they appear to do very different things on the surface. Once you get past much of Act 2 there’s very little variation in how you play the game and approach combat, and the story becomes the main driver for completion even as the core gameplay loop stagnates. I think I completed the game on my fourth attempt, but that was largely through my stubbornness rather than other factors.
I am so proud of myself for remembering this. I was 13 and I didn’t get much further than that quest. I remember being so taken aback that my character was so weak they struggled to kill rats.
That shirtless guy in Morrowwind was an asshole. Sending some kid into a basement to fight giant rats well knowing that it’d be their first battle and likely not surviving, while he stayed at home shirtless and well fit to remove those pestering rats, just pretending to be an alcoholic or something.
I mean your whole argument still stands though because iirc correctly the first real quest he gives is the “go into the bandit filled murder robot dungeon and find a tiny ass Rubik’s cube”
Fucking weebs always thinking it’s about them. Never has there been another group of people that mistake references as much as weebs. Throughout the years I’ve seen replies thinking references from The Matrix, Lord of the Rings, Star Wars and Halo are actually references to some anime crap, when the things from the anime crap were actually a reference to the originals mentioned.
I don’t remember any FF game having a rat killing side quest even at the beginning of the game, let alone at the end after you’ve killed gods. Shit… I don’t even recall FF having side quests at all until, like, 7 with the optional boss battles for powerful materia.
Trails in the Sky definitely comes to mind. But if you browse Square Enix’s catalogue, there’s probably plenty that fulfill it. Final Fantasy stands out because it’s a little less tropey.
Sorry DA:O family estate, workers, and also my bisexual lovers, rest well knowing that I carried out your vengeance. I guess I also kind of avenged any rats who survived my slaughter, too, huh? Does that make us even?
lemmy.world
Aktywne