The point is punishing the people who pay money for this sh*t, apparently (and they will, because for everybody who refuses to buy something that comes with malware bundled in there will be at least two screaming "SHUT UP AND TAKE OUR MONEY!")
It’s a DRM scheme to protect against piracy. Over the years I saw more and more shitty titles use Denuvo on release because God forbid someone steal their cash grab. A lot of titles that are of quality usually do not see the need for Denuvo.
Therefore, nowadays, for me Denuvo serves as an indicator of a potentially shitty release. They slap Denuvo on top of it so that they can pump & dump.
Maybe I’ll buy the game when it’s on sale, but for now I am too skeptical, especially since slapping additional DRM on an already DRM’d game (it’s multiplayer only and always online, unlike previous parts that allowed offline play) does not make any sense to me.
Edit: Seems the below statement was factually incorrect. Oops!
It’s a very obnoxious and heavy-handed approach to anti-piracy measures. It slows down games, kills framerates, gives users a whole host of other performance issues, and just makes the experience worse overall. It’s a product that doesn’t even seem to care to improve, because they make their money from publishers, not the people who buy and play the game. Many people hate it, and I believe it’s absolutely justified.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
So, I went back and tried to look for a source, but you’re right. Thanks for informing me! From the few sources I read, those issues were debunked, exaggerated, or due to bad implementation. I want to add that I still don’t like the idea of Denuvo (or any other DRM) on digital media that I purchase, but that’s a different topic.
Honest question here. Could it be possibly that as they improved their DRM with more triggers and methods that it has started to impact performance since 2016?
As Empress was cracking Denuvo, I wouldnt be surprised if they started to quickly add extra defencive measures compromising what could have been optimised in the past.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.
Why are we still preordering AAA digital video games from multi-million dollar corporations?There is no incentive to preorder AAA video games anymore - long gone are the days of midnight launches for physical games.
Cyberpunk 2077
Returnal
Forsaken
The Lord of the Rings: Gollum
Fallout 76
Grand Theft Auto: Definitive Edition
The Last of Us Part 1
No Man’s Sky
Etc. ad nauseum
All of these games came with a half-assed apology from the publisher and how “this wasn’t their intention”. Yes, it was absolutely their intention. They released a knowingly broken game and charged us full price for it. They already got our money and laughed because they know we’re too stupid to do anything about it and that they’ve trained us well with “fear of missing out”.
How many times do us gamers need to get burned by video game publishers until we learn our lesson?
Stop rewarding and encouraging their predatory behavior. Opt out of this abusive practice by not preordering and voting with your wallet. Let them earn your money, so “they can feel a sense of pride and accomplishment”.
I feel so bad for them, there are few things in software dev worse than having to devote significant time and effort to a project that is failed at a concept level
That's a shame as I was hoping to play Baldur's Gate 3 on my Series S sometime this year. I'll just wait for it to release on Xbox instead of getting it for PC. I've got other games to entertain myself until then.
I guess trying to make a current game work on the lower “next gen” model is harder than anticipated based on that article earlier this week where they said getting split screen working was a challenge
I mean nice but honestly I’m not all that excited about it right now without seeing some actual specs besides it’ll have a LCD screen an ‘larger’ internal storage.
Notwithstanding but the switch 2 will have significant competition the steam deck and its competitors along with the fact that Microsoft and Sony are releasing their first party games on PC, Nintendo’s first party exclusives just aren’t as big of a draw for me anymore.
I can't suggest which one to get since we don't know enough about Switch 2 and it's all entirely dependent on your personal situation, but I will post this:
There are plenty of good games to play on Switch right now
Switch 2, like all consoles, will take time to build a significant games offering
According to the article, we don't know yet if Switch 2 will be backwards compatible or not
@Rodsterlings_cig If the Switch 2 turns out to be backwards compatible, buying a Switch 1 now only to buy a Switch 2 later would be a waste. It's better to wait for the announcement before making that decision.
Back in 2017 I wanted to get a Switch for Breath of the wild and Splatoon 2 but looking back I'm actualy quite happy I went with the xbox one S instead
Things I often find lacking in videos games: good storytelling, adjustable subtitle/UI size, immersive world with adequate pattern of life (eg background characters, random environment animations, …).
Things I don’t miss: NFTs, microtransactions, constant in-game awards/points collections.
We’re at the stage of capitalist indoctrination where even the games we play have to generate a sellable artifact of some sort or another. The number of games I see on the app store where you pretend to buy and sell land using real money has kinda become ridiculous.
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